My 1.5 Aggressive Netrunner Build! NEVER TAKE DAMAGE! | CYBERPUNK 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

This build took me a while to find the time to finish, but It’s a really fun one. I always herd Netrunners were broken, and now I know why!

My Previous Builds!
Gunslinger | https://youtu.be/1-SC71tQ9c0
Smart Shotgun | https://youtu.be/d5LYDWY_pqQ

Legendary Gear Locations!
https://vulkk.com/2020/12/12/cyberpunk-2077-legendary-and-iconic-gear-locations/

INTRO (0:00)
ATTRIBUTES (1:18)
KEY PERKS (2:29)
GUNS OF CHOICE (5:53)
CYBERWEAR (7:26)
CLOTHING/MODS (11:43)

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27 thoughts on “My 1.5 Aggressive Netrunner Build! NEVER TAKE DAMAGE! | CYBERPUNK 2077”

  1. I miss using Ping to Contagion everyone in the building. Interesting about that cyberware that instantly restores 30% of RAM. I've eyed it in the past but I typically use the one that gives you +5 RAM straight up, don't usually have an issue with running out in most cases. Might have to give that other one a try instead.

    Widow Maker has always been one of my favorite guns, but on my last playthrough it was wonky (older version). Stats would disappear & reappear at random whenever I opened my inventory. Sometimes it'd have crit chance/damage, next time they'd be gone, same for charge time values and other stuff. I shelved it before I ran the update, I'll have to go back & see if it's behaving now.

    I like the legendary netrunner suit a lot, wear it when I feel like being extra in-character, but I used to have another really cool one, almost the same look but replace the yellow accents with silver. The gig Getting Warmer where you save 8ug8ear used to let you roll up to a legendary Military Netrunner Suit, but since updating the game rolled it down to epic level. Salty about that for sure…

    Personal preference but I love how the Media ICE Protected Ocuset looks on my runner. I'd rather have the mod slot than the 10% cooldown perk & it looks cooler IMO.

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  2. 3:40 "critical error" is where having the crit chance perks from higher body or reflexes comes in handy. I haven't tested this a lot yet, but I think that also makes a difference when you add weapon mods to maximize crit chance, be it for melee crits or otherwise. Even a weaker quickhack like Contagion can dish out a ton of damage to groups with perks like these. I'm currently reaching early endgame levelling with most points into tech and int, then body, and a bit into reflexes, but trying to see how it goes with adding zero to cool, and just using the environment and distraction quickhacks to remain undetected when necessary. 🤭 So far it's a lot of fun to become less of a glass canon and more of a teflon canon: gorilla arms, batons, shotguns, tech weapons, and an unfathomable amount of wallhacks. I used two of the street cred outer torso mods most of the early game, to max that out by level 20 or so, and unlock all the good gear. If you find the crafting spec for that street cred mod at any rarity, it's one of the ones which levels toward legendary as you increase your crafting level.

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  3. 10:18 it's not always a kill. I went to the gig to steal the van from the Animals in the Ncart tunnel in Pacifical, while those enemies were still very high threat level. I dunno if it's based on their stats or what, but they would pull out a Unity, attack themselves, and it only took about half their health. 🤔 I dunno what exactly goes into that damage calculation, whether any of their stats, your stats, or level difference affect this, but it's something I recently ran into.

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  4. Here’s a quick question, just curious on your opinion. For my first play through I’m thinking I go down body reflex and technical, reason being is I wanna collect all the iconic weapons and be able to use them on 1 character at max efficiency. And swap perk points depending on which iconic weapon I feel like using.
    When I do a second playthrough I was thinking I focus on stealth and hacking which this build focuses on, that way I have one all rounder guns blazing character and one stealth hacker character.

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  5. How do you only have 1000 subs? These videos are so in depth and helpful. You definitely put in a tremendous amount of time and effort into these videos for everyone. I’m subbing and hope so many other people do too. You’re now my go to guy for cyberpunk builds cause they’re a lot of fun. Let’s see what 2022 has in store for your channel and cyberpunk!

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  6. I used Tetratronic Rippler or Stephenson Tech Cyberdeck and stack quickhack cooldown reduction for this build. You can insta-zap everything and have the same quickhack ready for the next one.
    A tip for slotting quickhack: the order appears when use is in reverse of when you slot them in, so slot what you use most last. Most of the time I can just look and spam use key to quickhack even before the UI pops up.
    But after 20-25 hrs in with this build breach protocol repetitiveness and the lack of challenge kicked in hard, so I stacked crit, slot in only legendary electrocute, and shotgunning my way (with The Headsman) through everything. Much quicker.

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  7. I think there's a cyberwear that increase crit chance by 7% which requires int. Given there's so little way to increase crit chance after 1.5 i thought you gonna use that. any thoughts?

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