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Today we are going to check out Wannabe Edgerunner – A Simple Cyberpsychosis Mod by DJ_Kovrik, how it works, how to control it and how to install it as well.
Intro: 0:00
Cyberpsychosis Mod Spotlight: 0:23
How to Get Neuroblocker Crafting Recipe: 2:48
Where to Buy Neuroblocker Item: 3:55
How to Optimize The Mod: 4:20
How To Install Cyberpsychosis Mod: 5:29
Wannabe Edgerunner – A simple Cyberpsychosis mod
https://www.nexusmods.com/cyberpunk2077/mods/5646?tab=description
Final Thoughts & Outro: 7:18
NOTICE: Make sure to install other must have mods before this one as I showed you in case you don’t have them.
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This needs to be a feature in the next Cyberpunk game.
It would be cool if a way to get rid of cyber psychosis was to kill enough people. This would make it so you go on a cyber psychosis rampage for real
Here’s how to do it.
• You have 100 Humanity. Permanently eliminated Humanity points never come back. Your points can go negative.
• Cybernetic Implants reduce your Humanity by some set value depending on how “inhuman” they make you.
• Killing enemy hostiles temporarily reduces your Humanity by 1 each. After you leave combat, your Humanity tics back slowly.
• Killing innocent bystanders permanently eliminates Humanity by 1 each. The method doesn’t matter.
• At or below 40 Humanity, you occasionally see red fringes on screen and get a significant damage boost.
• At 20 or lower Humanity, Cyberpsychosis starts setting in. Now, the red fringe is “permanent,” and occasionally red glitches will start taking over the screen. While the full screen is glitching, if you are near someone, your character may automatically attack them without any input from you.
• At 0 Humanity, your screen goes blood red and constantly shivers with glitches. Your character operates all Cyberware at maximum capacity, and begins killing indiscriminately. Max Tac is constantly aware of your location and trying to kill you. You cannot stop your character from killing, only aim their destruction.
• Immunosuppressants temporarily reduce the static Humanity cost of your installed Implants.
• Neuroblockers suppress Cyberpsychosis effects, but every use of a Neuroblocker permanently eliminates a point of base Humanity.
• Being social in-game during gigs — especially petting Nibbles or spending time with companions and doing their quest missions — will temporarily boost your Humanity by 5-20 points.
This way, Cyberpsychosis is a double-edged sword because its early stages offer a tempting combat bonus, but making that buff easily attainable puts you in the danger zone for a downward spiral. It finally gives Cyberware the cumulative upkeep cost it should have always had, and gives players an immersive reason to be sociable. Now, you actually have to choose between being conscientious about how you play and playing as a Cyberpunk chasing a memorable death.
People here asking to remove the visual effects? Why? I want something more than a number in the cyberware menu to tell me I'm under going cyberpsychosis. The effects are already in the game, like why are you whining?
I feel like this version of cyberpsychosis doesn’t actually represent what the game tells us about the “condition”. Being a cyberpsycho is like being a mass shooter. The cyber ware may help them be more violent, but it is not the reason. That’s why they didn’t put something like this in the game. If V could go cyberpsycho then it would imply some underlying issue making them go crazy, not the cyberware.
It would be nice if AI takes the control of V for, let's say, 2 seconds every 10 seconds when you go cyberpsycho. Like, uses Sandevistan randomly, shoots at people and NCPD/MaxTac, uses hacks and stuff. I don't know how one could implement such a thing but in my mind, I imagine It like forcing MaxTac AI to V every 10 seconds, then switching back or something. Idk. It would be really cool I guess.
You should get some positives out of cyberpsychosis. Only negative affects make them just something you want to get rid off. But maybe being more tanky or reduction of cooldowns for sandavistan would be cool
I think cyberpsuychosis should be linked more to killing innocent people than enemies.
I made a post on Reddit that asked for exactly this. I…needed this. Not for Edgerunners, sod that. I wanted it because DOWN SIDES ARE FUN. Negative perks. Negative effects. I love that.
I don’t think this mod would be realistic for V, I’d imagine the chip in his head would prevent that, also given that he has two minds wrestling for control. Cool mod idea tho
insane mod. so cool!
Fun fact about the Sandevistan. In the tabletop it was actually the less humanity effecting speed booster because you have to turn it on, so you generally stay at a human normal. It also can go faster than the always on equivalent at higher tiers.
this time the modders were wrong…. cyberpsychosis is already in the game and its called save scumming, why cyberpsychosis in the game as a mechanic is related to player behaviors that makes them very violent… when is that? its when players gets new items, gears or cyberware in game and save progress only to load them again (or not) after testing out the their new toys and abilities, this means often going around massacring tons of civilians to trigger maxtac response or testing out new builds on the gangs. the modders cyberpsychosis does not simulate that brutal killing spree better than how it is in the game already.
I always felt this should have been part of base game. It’s like a survival mode.
No reason to tone down something because of the 5 percent of the population that can't play it. Either release 2 versions or put a warning on it.
If console had mods the game would be way more popular than it already is. Wish they’d at least bring them to series x
I always hoped CDPR would add something similar to the Bliss effects in Far Cry 5. Imagine seeing civilians randomly pull out a gun and aim it at you only for it to glitch and realize it was your psychosis. Some enemies can appear as something weird like seeing Judy in the Maelstrom club, being confused only for it to go to normal where its just a maelstrom member. Maybe even have people act hostile that usually wouldn't because supposedly you look unhinged that they get intimidated.
Don't like it. Cyberpsychosis is psychological, it effects you the player. Yes, you. You the guy in the chair. When you're fully decked out and you go down a dark alley and stab some bum in the chest because he said something you didn't like.. that's cyberpsychosis. When you find the dance moves of some randos irritating and point a shotgun their way, that's cyberpsychosis. Cyberpsychosis is you the player starting to identify more with machines and hating sloppy emotional humans. It doesn't mean you go berserk for no reason.
Cool beans.
Suggestions for the mod author:
Cyberpsychosis should have 3 effects:
1. You can control your movement, but not the speed you move at(or vice versa)
2. You can control your aiming, but it will consistently magnetize towards the nearest target, friendly, civilian, cop, whatever, and fire automatically when your reticle is red
3. Friendly units take damage and can be kill(I’m okay with this ending friendly quest lines prematurely if it doesn’t soft-lock the game)
Great mod I’ve been saying they should add this for a while. What would be a great addition to the mod is if when you go cyber psycho you get temporary buffs to melee or stamina as well. Then it would be cool if randomly your screen blacks out and you find your character in different spots in the map. Imagine blacking out and waking up mid car chase
Seems like a pretty cool mod, but ain't it canon that V can't get cyberpsychosis cause' of the biochip?
The humanity mechanic was supposed to be a feature. Its mentioned quite a lot in the guide and the collectors books. At first I was reluctant to add Cybernetics because I thought this was going to be a thing. Sadly like many things in the game it didn't. 💔
How cool would it be if we got a First Person Version of Division's Survival where we enter NC as it's going through a blizzard and we have to stave off Cyberspychosis so we're on a time limit to get to Arasaka Tower haha
What is interesting to me is that Lore wise having implants removing your humanity as they are installed makes no sense even if it's part of the original rules. I wish the modders would have tweaked it a bit to make it work a little better, like adding a a type of multiplier system to it. Like, every implant adds a -X in humanity to every future kill. So if you have too many implants on and you kill someone you can lose a larger amount of Humanity instead, which makes a lot more sense Lore wise as it would mean the implants are working terribly together with the player's "PTSD".
What is interesting to me is that Lore wise having implants removing your humanity as they are installed makes no sense even if it's part of the original rules. I wish the modders would have tweaked it a bit to make it work a little better, like adding a a type of multiplier system to it. Like, every implant adds a -X in humanity to every future kill. So if you have too many implants on and you kill someone you can lose a larger amount of Humanity instead, which makes a lot more sense Lore wise as it would mean the implants are working terribly together with the player's "PTSD".
I play as a cyber-psycho, so a mod isn’t needed but it’ll help make things easier
One idea would be to display normal civilians as attacking thugs/enemies more frequently the lower you go with your humanity and then have those "psychotic attacks" that were already described in the comments.
i would get annoyed fast with this mod