Modders Have Created the ULTIMATE Cyberpunk 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

🌌 Get 15% off your Galaxy Lamp with code JUICEHEAD or here: https://galaxylamps.co/juicehead 🌌

Today we take a look at some of the best new mods for Cyberpunk 2077. In this video we focus on some of the mods addressing some of the current issues or most highly requested features that weren’t in the game on launch. But also some of the mods that are already overhauling the game itself.

Merch: https://juicehead.net/
Twitter: https://twitter.com/JuiceHead33
Discord: https://discord.gg/jzhzrhm

The Mods:

Virtual Car Dealer: https://www.nexusmods.com/cyberpunk2077/mods/4454
Car Modification Shop: https://www.nexusmods.com/cyberpunk2077/mods/4034
Vehicle Combat: https://www.nexusmods.com/cyberpunk2077/mods/3815
Quest untrack with undo: https://www.nexusmods.com/cyberpunk2077/mods/4350
AI Netrunners Enhanced: https://www.nexusmods.com/cyberpunk2077/mods/2468
Street Vendors: https://www.nexusmods.com/cyberpunk2077/mods/2894
Simple Vendor Expansion: https://www.nexusmods.com/cyberpunk2077/mods/4413
Lifepath Bonuses and Gang-Corp Traits: https://www.nexusmods.com/cyberpunk2077/mods/2217
Hide Your Gear: https://www.nexusmods.com/cyberpunk2077/mods/1860
JB – TPP MOD WIP third person: https://www.nexusmods.com/cyberpunk2077/mods/669
Metro System: https://www.nexusmods.com/cyberpunk2077/mods/3560

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/28424
Author – EmotionalLoneliness

#Cyberpunk2077 #CyberpunkMods #CyberpunkOverhaul

source

23 thoughts on “Modders Have Created the ULTIMATE Cyberpunk 2077”

  1. The banana gun mod is what made this game an actually funny joke of a (modded) yet still broken (and fun) masterpiece for me, and I can only hope cyberpunks modding community grows like Skyrim’s did, although perhaps probably to a lesser extent but I’m always optimistic for the mods/ and overhauls of tomorrow

    Reply
  2. That metro/subway mod looks like such a simple addition that it just feels weird they decided to cut it from the final version. Hopefully with so much people asking for it, it finally comes next patch, or at least in some future. (I was one of those assholes that didn't use fast travel in the game.)

    Seriously, alongside the Metro/Subway, the only other thing I would like is for an auto drive. I set a marker on the map, get in the car, click a buttom and it auto drives there. It's 2077, and we have auto-cruise in 2022 already. Come on CDPR. Those two "simple" things would make me feel so much more immersed already.

    Reply
  3. The AI Net-runners Enhanced combined with the Lifepath Bonuses + Faction Traits are actually really interesting. It kind of reminds me of the lessons on killing force sensitives in Knights of the Old Republic 2; which is what I believe fighting net-runners should feel like, like you're fighting a Jedi or Sith as a non-force user (unless you're putting points into net-running)…

    Reply
  4. I really don’t like the idea of third person mode I guess it’s just subjective but I always viewed the game only being first person being a metaphor the city being a massive prison of just agony and Johnny even being a prisoner of ur body and by the end depending on ur choice either u or Johnny leave that prison obviously there’s more themes to him like life and second chances but him or u breaking out of the 1st person perspective to a free 3rd person perspective just seems such a nice fitting cinematic moment

    Reply
  5. Jesus so many things that should've been in the game are missing. Train station, car customization, and more. I wonder how many years before they completed their development on this game.

    Reply
  6. One big thing no one ever notices is most open world sandbox games takes place in rural places: Skyrim,RDR2, and Witcher Series. Usually games that takes place in urban sprawls are non-sandbox open world games like SpiderMan series, Infamous, Prototype. There's a reason for this: It's waaayyy harder to make a open world sandbox game in a giant city cause 1)you can't use a terrain generator 2)the number of possible interactions skyrocket to an absurd amount. Not saying those aforementioned rural games don't need a lot of custom work, they do. But a giant city is something they need to make from the ground up not to mention all the possible interactivity within that city. No wonder even R* Games takes 8-10 years to do a new GTA.

    Cyberpunk will likely stick with RedEngine and everything else go to Unreal 5. There's this common misperception games can easily port from one engine to another, this simply isn't true. They're definitely going to make more CP2077 content, and probably a sequel, after all the time/effort spent on the RedEngine for it. Giving up on this engine makes no business sense as all the preliminary work is done, it just needs to be smoothed out. Sequels are so common because the engine and assets are already there, publishers just crank out another new campaign and call it a new entry in the series. Call of Duty is a perfect example of this. And any additional content for CP2077 wouldn't work with the base game if it wasn't the same engine.

    Killing Arasaka… | Cyberpunk 2077 Rebel Path Guitar MV https://youtu.be/X3_JrXwr4k0
    Alucard and Trevor Battle Baroque Guitar MV (Lost Cathedral) https://youtu.be/KyBRZSNjIFs
    KoF15 Nameless and K9999 Battle Guitar MV https://youtu.be/m97jSqxIg0w

    Reply

Leave a Comment