Modders Have Created A Completely New Way to Experience Cyberpunk 2077



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Today we take a look at some really fun overhaul mods for Cyberpunk 2077. These are update 1.61 compatible mods that will overhaul how you can play Cyberpunk 2077 and some of the best new mods of 2022.

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The Mods:

Level Scaling and Balance: https://www.nexusmods.com/cyberpunk2077/mods/1712
Time Dilation Overhaul: https://www.nexusmods.com/cyberpunk2077/mods/4931
Scissors Difficulty Options: https://www.nexusmods.com/cyberpunk2077/mods/4408
Toxicity: https://www.nexusmods.com/cyberpunk2077/mods/4317
Vehicle Combat: https://www.nexusmods.com/cyberpunk2077/mods/3815

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/41093
Author – Arcadesboi

#Cyberpunk2077 #CyberpunkMods #EdgerunnersMods

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23 thoughts on “Modders Have Created A Completely New Way to Experience Cyberpunk 2077”

  1. Definitely the main problem in cyberpunk still..
    For me once you can buy optical camo the game becomes very easy…in a couple pf playthroughs i had to intentionally no level up certain things and not get certain cyberwares because i wanted the game to be harder lol

    Reply
  2. Nothing says great and fun gameplay like spamming X every 5 seconds and peeking out of cover.What mod like this does is ruins in game logic by breaking core mechanics of the game.Like whats the point of getting all legendary cyberware if some random gonk can one shot you with unity pistol?I can understand mods that give enemies quickhacks but this just seems unnecessary.

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  3. I’m not a fan of enemy scaling, and I already only play on the hardest difficulty which makes most of the hard enemies kill you in one to two hits. I get some people might not like that but it gives you a reason to upgrade cyberwear and weapons at least until you are in endgame.

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  4. Removing the absolute need to ADS would be a huge flow improvement for this game, having to ADS just makes you slow and the is absolutely no player expression.

    Just take a look at games like TeamFortress2, Quake and Doom.

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  5. This mod just proves the biggest problem for Cyberpunk… the combat feels like the biggest focus instead of the story and the world, watching the gameplay on screen makes that so obvious

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  6. 0:01 I'm on a second playthrough of witcher 3, but leave every cyberpunk 2077 playthrough after 5 hours, i don't know why, maybe combat, maybe story, maybe enemy variety, i have no idea, i love cyberpunk but leave it every time, first time i finished phanam's quest, and other playthroughs maximum 5 hours, maybe because there is a lot of first person games on the market and cyberpunk doesn't do anything unique than others in combat, while third-person open world game in fantasy genre, with great story is a rarity

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  7. That's not weird it's a power fantasy scaling system to make your character that's geared up and supposed to a night city legend actually feel like it. Honestly not enough games have a system to give players proper power fantasies to match the level of grind and effort we put in. Difficulty is nice but not when it's a struggle to finish a fight or mission in a whole 20 min or an hour

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  8. …stop dancing around it, you show it in your thumbnails… Show the proper nude mods and INSANE gameplay mods around better sexuality in the game THAT IS LORE ACCURATE for the hedonistic society of Dark City. So either go for it… or stop completely.

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  9. I played through this game after waiting for it for a decade, and after two more years building my pc as I could finally think about spending money on something like that, and I was still at the "story is gonna suck you in any moment now" stage while playing through the last mission….

    The experience was soulless to the point, that I did not consider myself having experienced anything, after spending 90hrs playing this 'game'…

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  10. Most would not agree but i am someone who has lived life enough to say how hard life is and dont find enjoyment in a hard game. im more of someone that just wants to unwind and enjoy the luxury of being bulletproof also while exploring the world around me

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  11. Still waiting for a full gameplay rebalance update.. I'm still on 1.3 cuz gosh darn it, with that mod I got it perfect I didn't even intend to but I'm at level 50 and the whole way up and current, thoroughly engaging, fights are still hard.. but your options are very plentiful.. but if you screw up, takes less than a second for you to get lit up completely.. but also takes less than a second for you to get out of that situation so it's it's good.. like you have to tweak it and, I just got lucky with the guesstimation tweaks that I did I only had to change a few things later on but it's like dude I don't I don't care about your new features or anything like that.. if the core doesn't get fixed and, thus far it doesn't seem like anybody does what full gameplay rebalance did..

    Just the whole economic rebalance that mod does is like a night and day change.. actually needing to get money and work for it.. and having your level scaling be tied to quest instead of just encounters and whatnot, initially I thought I needed to reduce it further and I'd already reduced it much further than the initial mod settings.. but with the combination of the involved difficulties like brake hold being actually a functional incompatibility for stealth and severely limiting the chain reactions for the quick hacks and whatnot.. making smart guns actually terrifying LOL, nine times out of 10 if I die at level 50 it's because I get lit up by a smart gun real quick.. like they actually give as much as they take now, was actually one of the things I had to change later on.. but that whole mod framework was just really good, like there's a couple of things I wish it had a little bit more, cuz I still couldn't figure out how to get your character to flinch when taking damage that wasn't completely game breaking.

    Reply
  12. This is a good mod. But i think a better one would be making SPD hunts refresh. And maybe adding some genedic cyber phyco spawns or something. Its still kinda dead after u clear the map.

    Reply

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