Modders Have Created A Completely New Way to Experience Cyberpunk 2077



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Today we take a look at an overhaul for Cyberpunk 2077. This being a new way to experience the game in a proper hardcore mode, as well as several other mods to enhance this. We also look at one incredibly advanced mod that adds in the ability to fly cars in Cyberpunk 2077.

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The Mods:

HARDCORE22 – Realistic Combat Overhaul: https://www.nexusmods.com/cyberpunk2077/mods/1908
Toxicity: https://www.nexusmods.com/cyberpunk2077/mods/4317
Scissors Difficulty Options: https://www.nexusmods.com/cyberpunk2077/mods/4408
Corrupt NCPD: https://www.nexusmods.com/cyberpunk2077/mods/4510
Let There Be Flight: https://github.com/jackhumbert/let_there_be_flight

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/30006
Author – HorizonBringer

#Cyberpunk2077 #CyberpunkMods #CDPR

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43 thoughts on “Modders Have Created A Completely New Way to Experience Cyberpunk 2077”

  1. With all that was promised on this game, im really looking for mods with the fit and finish that add immersive features that feel like they should have been there day 1, stuff thats more than just changed stats and buffs. That last mod, "let there be flight" is exactly the kind of thing i'm looking for.

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  2. Hardcore 22 looks like a mod which might be something which finally removes the looter shooter feeling. That's what ruined the gameplay for me. It never felt good.
    I actually stopped in the middle due to that. The story isn't all that great and it felt like a lower average looter shooter.
    In general it's imo a mediocre game.

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  3. When I first played CP when it was released, I was hoping the game would let you drive the hover vehicles like the ones Arasaka uses, and to be able to call a Delamain for a ride any time. Glad mods can give us what we were missing

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  4. That "Let There Be Flight" looks very awesome and I was really missing the flying aspect in CP2077! As I recall the only time you even had a flying vehicle was during the start of the game where you were transported to a club in a flying taxi. It definitely felt wierd why you couldn't buy a flying car ingame either.

    Can't wait for this mod to get out of beta. 😉

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  5. So I’m hearing the drone mode is like helicopters in arma biggest tip ever use a keyboard with a numpad on the side and map 2468 for forward back and sides then use 1 and 3 as tilt left and right and I can’t remember for the back 2 but I feel like it was something to do with emergency pull ups (im a big kid now) which most likely isn’t a thing

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  6. My take on Cyberpunk is I'm glad they released it. I had fun playing through it even though seems like they took it out of the oven too early. I hope they are paying attention to all these mods and feedback so they can serve us 5 star meal in the future.

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  7. Seriously, Cyberpunk has the potential to become next Skyrim. CDPR should see Bethesda how they release tools for their games. CDPR should release tools that will enable modders to create new quests and lands, man then we will so many great quest mods for CP2077.

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  8. 0:55 you say that enemies take you out in 1-2 hits like this doesn’t happen with 70% of the gigs in the game. I personally don’t find it engaging or enjoyable to plug 5-6 pistol headshots or energy rifle shots into someone and getting instagibbed when they turn around.

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