Let's Play Cyberpunk 2077 (Blind) – 07 – Sacrum Profanum



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Metal monks and flaming croches.

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12 thoughts on “Let's Play Cyberpunk 2077 (Blind) – 07 – Sacrum Profanum”

  1. this is one of the first instances of the delayed calling feature where you will have to wait a usually unspecified amount of time for a call which will complete or begin a new quest, the feature is a bit finnicky in my experience as sometimes the game will tell you to wait a day but you can wait for multiple and still no call but i find that reloading the game usually gets it to trigger

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  2. Pretty sure "Flaming Crotch Man" is Jessie Cox, the youtuber. I think they put him in The Witcher 3 as well.

    An easy way to upgrade your netrunner skill early on is hacking all those vending machines with "distract enemies". No NPC's get hurt and the cops don't aggro. Some areas have multiple machines you can do a circut on. Every 5 ranks in a skill gives you a perk point or helpful bonus.

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  3. Fenrir SMG you found is excellent in those cyberpsycho capture missions, if you want to take them alive, since it sets target on fire and if target dies from the fire damage tick, it's considered non-lethal

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  4. Maelstrom doing Maelstrom things. On the other hand – with them it is straight up what You see is what You get. They look how they act. The other gangs (and corps for that matter) set up a facade of moral codes (some even really try to adhere to them) and stylish outfits, but are often even worse then the borg-boys.

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  5. This is one of those games where I almost never use the fast travel feature, I just drive around and take in the sights. Then again, listening to the in-game radio is part of that experience and I don't know if that would play nice with YouTube. At the very least I recommend checking out the songs in your off-time, there are plenty of bangers.

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  6. I love the detail of the anti-homeless features on the benches with the "distressed" man pick up. Truly disgusting thing to have developed but it supports the back story of the mayor's war on the homeless.

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  7. Experimenting with different approaches to combat is a lot of fun in this game. You've got so many different options and possible combinations it's a little overwhelming at first but you can get really creative with them once you get more familiarized with how they work.

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  8. Hidden Dragon is really good in the monk mission. It was a perk pre-2.0 but now it's a standard part of your moveset. It allows you to jump down on someone's head and knock them out.

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  9. Oscillating between both main and side quests in steady pacing is the way to go. Provides a better experience too.

    Spoiler Alert:

    Vik's response at the end is clearly tailored for later in the story, guessing the devs didn't expect people paying him back this quickly.

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