Keanu Is Back in a New Cyberpunk 2077 Expansion | 5 Minute Gaming News



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Today in the news!
– Cyberpunk 2077 Expansion on the way!
– AI taking over for QA Testers?
– Tencent is acquiring a stake in Ubisoft

Notes and Links:

Cyberpunk 2077 Expansion on the way! – https://www.pcgamer.com/cyberpunk-2077-expansion-teaser/

AI taking over for QA Testers? – https://www.videogameschronicle.com/news/xboxs-matt-booty-dreams-of-having-ai-as-qa-testers/

Tencent is acquiring a stake in Ubisoft – https://www.videogameschronicle.com/news/tencent-is-acquiring-a-stake-in-ubisofts-family-holding/

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#Gaming #News #cyberpunk2077

Chapters
00:0001:36 – Cyberpunk 2077 Expansion on the Way!
01:3604:27 – AI taking over for QA Testers?
04:2706:40 – Tencent is Acquiring A Bigger Stake in Ubisoft

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27 thoughts on “Keanu Is Back in a New Cyberpunk 2077 Expansion | 5 Minute Gaming News”

  1. I could hate on CDPR for not releasing a finished product but as an Ex warcraft fan Im going to be honest. At least CDPR admitted they fucked up and are trying to fix it. So good on them for doing that. I wonder if Warcraft Reforged is ever going to get fixed.

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  2. If you feel like someone talking about replacing QA testers with AI is cold and maybe even offensive towards the QA testers that put in tons of effort,
    do you feel the same way about workers at stores getting replaced with self service checkout?
    No one WANTS to do those jobs, they're simply required, QA is a path to bigger and better things in the games industry, just like working on the checkout can lead to a manager position down the road.
    If these jobs get completely erradicated, that's a win in my book. Why should we defend these jobs when the people in these positions are doing everything they can to improve their conditions? These positions are exploited, and just not what people get into game development for.

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  3. I boght the game on release and almost immediatley refunded it becaue of the state it was in, and was furiously disappointed. I finally decided to try it again after 1.5 was released and played it all the the way through. Twice.. And Judys performance at one of the endings really stuck with me, hard. Seeing the trailer for 1.6 even made me a bit emotional and that's when I realized I love the game. Quite alot even..

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  4. See, the response to AI QA makes no sense, because the problem with QA is absolutely not in the testing, everyone is very good at this already and large studios have suites of automated testing that actively explores for new bugs, let alone all the saved regression tests to check nothing broke and fixed bugs are still fixed. No, the problem is in fixing them: there isn't the time allocated for it, because more time is translated to more content, rather than more polish, at most studios (since that keeps more staff employed on the project, it's a logical choice for the leads). This means that there's just lots of known problems that can't be fixed in the time given, or with the budget allocated.

    It's so bad that most studios allocate post-launch support as part of the plan! There's practically no studio that doesn't spend a month or more, even a year or beyond on substantial bug-fixing support, which is handled in the plan for current and subsequent games. This doesn't have to exist, and before digital patch distribution it was basically unheard of if the game was not already getting a substantial expansion. The way games are made and planned has changed, and in a way it's an expected part of development that known bugs will be patched after launch — a good thing is many regards. Some still don't make sense to fix even then! New bugs will be found after launch, of course, but in these cases, many of the worthwhile ones that really should be fixed (crashes etc) are due to hardware and software issues (except on console), based anecdotally (sadly absolute numbers are very hard to come by).

    What would really be more transformative is eliminating whole classes of bugs up-front in a way some studios do, but many don't know how (or can't afford). Collision? Not a problem if your movement system is programmed to be bulletproof and your terrain / navigable space has checks to prevent ways around geometry / invisible walls or clipping and sequence breaks; see The Witness, Casey Muratori did a great talk on the lengths they went to in preventing these problems. The problem there is that takes even more effort than programming a fuzzer (a tool for software testing) to just try random inputs, especially at an abstract level where it's controlling a bot and exploring different ways to sequence break or find dupe glitches (another classic bug that can be solved by more robust but expensive programming). We already do that one, just most studios that do haven't caught up to the state-of-the-art that giants in software like Google have managed.

    Can AI be used? Absolutely. But I'm not convinced it adds anything that isn't already done. And by AI, I'm referring to deep-learning for neural networks, games already use AI ("classic AI") in bots and such, which is a natural tool used for testing. And, ironically, if you can spin up 10'000 bots with AI for your budget, you can probably spin up 1'000'000 or more without, AI is really expensive to train and deploy still (even on headless test builds), and most of the bugs you will find with both are the "this really isn't worth fixing" because most bugs are this kind or "we can't afford to fix this" like clipping armour on characters, like, that's not being fixed without extensive modelling, animation, and groundbreaking overhauls to the engine to prevent this without performance issues; meanwhile it's so much easier to just make artists aware of the customisation system's limits up-front and give them tools to "leak test" ahead of time and catch the serious issues, though most studios just throw their hands up and expect the player to overlook it.

    Meanwhile, in the worst case, it's just eliminating yet more opportunities into the industry, while making (likely) expensive tools that therefore increase the cost of human testing due to lower demand and thus less hiring, which would likely harm smaller studios who can't eat those costs, especially indies who don't have access to publishers that may have established testing teams or contracts. They'd likely benefit more from it relative to their budget and team sizes, however the cost to develop and run such tools will likely be prohibitive: current state of the art AI can learn one game really well (expensive, see Starcraft) or a handful of Atari games (the current "benchmark") to a near-human level… so general AI tools that can handle "any game", especially buggy in-development ones, are easily decades away.

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  5. I LOVE Keanu as much as the next guy but I feel CP2077 would benefit more of a fresh spin, while the original story was good enough it felt pressing and set in stone and to be honest I'd rather not go on another guilt trip by a dead guy. Breathtaking dead guy.

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  6. Ai qa would be great as a tool to sit alongside your experienced QA team but it doesn’t really replace them. Use the AI to put in the hours and find the crap and use your specialists on the tough or interesting issues

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  7. I read a few interesting articles a while ago that said Quantic Labs, one of the companies that did the QA testing for Cyberpunk, basically had a ton of disgruntled workers (due to shitty working conditions) that trolled the shit out of Cyberpunk by deliberately misleading them during the development of the game, so at least SOME of the fault might not lie solely on CDPR's shoulders.

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  8. Feel like everyone knows a "perfect QA tester". You know, the guy that gets stuck in the wall running an identical path to everyone else. Just nominate those guys, they'll do good work! ;D

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  9. So you are friends of CDPR and want them to succeed. What that statement is missing is: at your (the viewer’s) expense. And if you have to shill and warp information to do so, then you will.

    Got it.

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  10. I really dont like DLC That just take place in the middle of the game. I dont feel eager to load my game just before the end and go and do the DLC knowning once it finishes ill just be back where i started

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  11. 4:20 what he said is all well and good but then you have the other side where QA staff are ignored or even told to stop finding bugs because the dev team dosnt have the time or money (and something just can’t be bothered sadly I’m not making this up, it was a bug that deleted your saved games and the dev said that it wasn’t important enough for them to fix) to fix the bugs that do get found.

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