Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
SURPRISE MECHANICS (MERCH): www.yongyea.com
SOURCE 1: https://twitter.com/jasonschreier/status/1350322423170797568
SOURCE 2: https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout
SOURCE 3: https://twitter.com/AdamBadowski/status/1350532507469553668
SOURCE 4: https://twitter.com/jasonschreier/status/1350538437330411520
SOURCE 5: https://twitter.com/jasonschreier/status/1350533897109516289
PATREON: www.patreon.com/yongyea
TWITTER: www.twitter.com/yongyea
TOP PATRONS
[CIPHER]
– Brandon Hann
[BIG BOSS]
– callmevocal
– Charlie Galvin
– Jonathan Ball
[BOSS]
– Devon B
– Gerardo Andrade
– Joe Hunt
– Matthew Szalkiewicz
– Michael Redmond
– Peter Vrba
– Shepard Gaming
– Simon S
– Time Dragonlord
[LEGENDARY]
– BattleBladeWar
– JT
– Mark Taylor
– Theron Webb
– Yue
source
Major Anthem vibes in terms of development issues…
SURPRISE MECHANICS (MERCH): http://www.yongyea.com
PATREON: http://www.patreon.com/yongyea
TWITTER: http://www.twitter.com/yongyea
TOP PATRONS
[CIPHER]
– Brandon Hann
[BIG BOSS]
– callmevocal
– Charlie Galvin
– Jonathan Ball
[BOSS]
– Devon B
– Gerardo Andrade
– Joe Hunt
– Matthew Szalkiewicz
– Michael Redmond
– Peter Vrba
– Shepard Gaming
– Simon S
– Time Dragonlord
[LEGENDARY]
– BattleBladeWar
– JT
– Mark Taylor
– Theron Webb
– Yue
Why does everyone make the excuse for them that Covid was the reason for a shitty game release. This thing has been in development for how many years and now the excuses oh it was because of last year. The game isn’t nothing special. Big hype but no substance.
Can we ban PR and marketing? It's basically an industry that legitimizes shady business practices'.
cyberpunk didn't need an extra year to be launch ready. it needed an extra 2 years to be launch ready if they wanted to actually achieve a truly polished game with all the features they imagined for it. i just cannot understand how executives can be SO far off in their understanding of the state the game is in. like there is NO WAY they were this ignorant to the pleas of developers saying the game is far from ready.
Now looking bad
Your review on Cyberpunk 2077 was very misleading
"This all is not what I'd call disastrous" aka "this is a great game and you're crazy for thinking otherwise". They want you to smile and say thank you for the shit sandwich this game is.
Shareholders needed that Q4 payday
i made my current pc specifically to play Cyberpunk 2077 (admittedly i got it more than a year ago and i didn't go all out but i made sure the specs were enough to handle it at medium graphics and it does fine, though i do plan on updating the gpu sometime) and if i said i wasn't disappointed with the game i'd be lying
its not horrible, and i have only encountered one bug that kept me from progressing (quest NPC was totally unresponsive, i had to leave the area and come back so it would reload and I could actually talk to the NPC) but all the problems others are having, and some of the dumb mechanics like insta-spawning cops have left a bad taste in my mouth
I wouldn't have cared that much if they delayed it like 2 years honestly. However long it would have taken to get it right.
You are reporting that Cyberpunk started development after Witcher 3 and DLC's launch like it was some kind of surprise? It was you who already reported this way back when you were covering Cyberpunk's development. The success of Witcher 3 took the company by surprise and made them focus on DLC's and the Witcher 3. It also lead to developing a new engine for Cyberpunk which of course put everything developed earlier to trash – that is normal, when switching to a new engine, nothing previous is basically usable. But you knew it already.
I've watched a comparison between E3 demo and final launch, and most of the demo is actually in the game. The final game also looks much better than the E3 demo – it's obvious that extensive work went into making the game look better than the E3 demo, which is opposite to what happened to the Witcher 3 – people complained that the game looked better in the demo. Obviously CD Projekt took notice, but somehow barely anyone mentioned that final game looks better than the E3 demo. You need to take info fact, that "work in progress" was stated and also "everything you see here is subject to change" was mentioned. I don't know why this is surprise for you. Many years ago , Blizzard was announcing Starcraft 2 – then they showcased multpiple gameplay options in a "live demo" – they also mentioned it was work in progress, and surprises surprise, most of the game mechanics presented in the game, never made it into the final game… nobody was mad back then, that units didn't have the skills they saw in the demo. Somehow everyone understood that it was a demo to show the graphic fidelity, and basic mechanics of the game, but anything could be either further developed or dropped from the game entirely because they are working on the game as we speak… they don't know years down the line if some mechanics they thought of are actually worth the development time, or if they will present multiple issues not forseen. Doesn't mean they fully developed a demo in order to fake players into thinking that is what they were going to get. It's obvious to me, that they didn't imagine what worked and what didn't, or they encountered issues which forced them to drop the thing from the game. During the demo they also used mechanics and set pieces to show what is going to be available to the players – since most of the first demo came from early missions, they needed to change the demo in order to be able to show higher level weapons and mechanics because these would not be available at this stage of the game. I see how they dropped a lot of hacking mechanics – I think it's because they weren't really playable – I had this issue back when I saw the demo – this hacking thing, with the grid looks weird and awkward, I really hope they change it before release. If they kept it, you would've probably complained that it's not technically well developed and could be replaced entirely… but right now, somehow some random car chase setpiece is all that you care about ? Is this GTA or Cyberpunk… there are several chase scenes in the game… I don't see the issue. Sure there always could be more, but the demo never stated that it will happen randomly in the game – it was a part of a questline. Finally you go on and on about police AI – there were no police AI showcased in the demo. So you can't be mad, that you were promised police AI in the demo… so basically the demo is irrelevant. Stuff that it's missing is also minor, but stuff they improved you conveniently skip. Stuff they removed was obviously made to fool players into thinking it was there, and stuff they added is not commented on. There are features missing from the game that were not in the demo – this is the issue, not what was in the demo….
In my video, I'm gonna kind of Samuraize the information relayed here…
Still don't understand how even the "best" unfinished version of this game merited 9 or 10/10. Also it's painfully clear now who was a major driver behind releasing the game as is
Journalism nowadays is 90% hyperbole made up out of pure emotions that use "unnamed sources" peppered with facts to validate their job of make believe.
Wait, so it was LITERALLY the same as Anthem, 2018 demo was a piece of machinima with no real gameplay? And they still released it anyway even AFTER seeing how well that worked for Bioware? That's just… Just sad.
cdpr might as well pull a crucible and go back into development
I got my refund a couple of days ago. I'll consider rebuying it when patches have been released & promises kept. This is just heartbreaking. It really should have seen the light of day way later. No excuse for this. Now, they're in a bit of trouble. It makes no sense. Granted, the money they made from pre-orders & such could go towards fixes & the like, but why bother with all of this when you know you're going to go down for it? It makes no sense. Now, consumers will be careful when purchasing from them in the future. Ya done fucked up, A-A-ron.
As always. I can smell a horseshit game a mile away. Funny how much everyone praised this game and it’s shit…. man how sheep folly to the wolves
"No, it's not mandatory. Huh. That's a nice job you have there. It'd be a shame if…"
Well thank you Jason for convincing me, now I can finally relax knowing CDPR is fucked up trash just like any other AAA company.
The biggest mistake was announcing it early. Sure it brought staff over and all, but gamers are an impatient bunch (I'm dying over here waiting for BOTW2). If you show a trailer, then you basically made a contract with us
Call it what it is. They intentionally showed a fake demo to stir up preorders.
Why didnt yong and other youtuber channels said: "hey guys, so CDPR offered me a key, but I had to sigh a NDA in which is stated that I can't show my own footage, my own gameplay, until the day the game is available. It was so fishy that I said "NO", so yeah, that's why for the moment you wont have my review. Something is off and I don't want to be a PR and Marketing extension from CDPR, I dont want to feed the hype and make ppl lose money when so many things look off from CDPR and CyberPunk"
But no, you decided to no say anything, only when ppl started pointing all the shit about the game you started to acknowlege it and making videos, when it was safe to attack the game.
You have been a disappointment Yong, expected more from you.
Yong, "The Pickup" is arguably one of the best made missions in the game, even if the hacking mechanics are streamlined to the point where they become a meme of what was shown. "The Rescue" had mechanics blasted out of in the final product (sadly, like the silent kills), but still resembles in great detail the mission in the demo, granted, with no 3rd person cutscene (cus fuck your character creation time!). But look at the mechanics that are still there and try finding them anywhere else. Destroyable walls, multiple, consistent ways to tackle the mission with meaningful outcomes? Nope. Everything's on a rail after Act 1. Either you succeed in a mission or you reload.
Bugs and missing features are one thing – they can be fixed and put into the game, respectively. Features that are only there for 1 mission, for 1 scripted sequence, for 1 time – just so they can say "Hey! It's still there!" – that's what grinds my gears to no end. The McGuffins used at every corner – be it the flathead, the relic, the whatever else… Meh. The break-up from a logical path of the main story. Where Delamain can save, but only sometimes, where relic can reset your DNA, but using it again is not an option, hence fuck off! you'll die in 6 months… That kind of crap is where the issue lies. And it's particularly THAT crap that both studio heads are defending, by claiming it's not crap but artistic vision…
I think the crunch problem comes mainly from western companies copying the japanese model when the japanese game developers used to be at the top of the chain. In japan working overtime is just an accepted practice and many people will do it without whining, in the west mentality is different so we have those issues now.