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In this video I break down every single perk in the intelligence attribute skill tree! Hope you all enjoy this video!
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I'll start playing again when the next patch comes out fixing the perks. There are almost no passives that work. It's been a week since this was reported by thousands of people and still no patch news.
Thanks choom I love these type of videos
The new perks are really complex but are also badly explained in game.
Preeeemm chooom
What's the range of copy paste? Is it just enemies beside the netrunner or all enemies on their network?
Bro fucking great content I been following u since launch love the info and respect the effort. Thanks for real
Thanks for the work. I have been wasting ponts on Proximate Propagation, Warning: Explosive Hazard & Queue Prioritization. Maybe they will fix this later, but in the meantime I will change my build. Thanks.
Another great work, thank choom
Loved the video. Found out I was waiting a perk on Queue Prioritization…
Quick note:
If you start getting negative RAM regeneration, deactivate Feedback Loop. For some reason the bonus was staying and stacking infinitely. Don't know how easy it will be to test, but you notice it pretty easily if you abuse overclock and fill all the queues all the time.
The fact that players need to check if perks actually work is infuriating. The whole perk/stats system is so fkin wobbly, really annoying. Nice job tho.
I was waiting for this one, cheers for the banger my good fellow!
How do you get silver hands arm ?
Synapse burnout is fun. You can make an entire build around it that does 20k – 100k+ dmg when built correctly. Since it gives overclock duration, it gives you infinite duration on it too. Its 100% gonna get nerfed.
Thanks for taking the time to do this
I did test out the skill Precision Subroutines quite a bit and it does seem to work. To see the differences the best I compared no cyberdeck versus the cyberdeck which provides 20RAM when fully upgraded. I attacked the same group of enemies multiple times to test the differences. There was a noticable difference. Without a cyberdeck the bullets flew straight past the target, if not aimed almost directly at a target. With the 20RAM cyberdeck this happened much less and the bullets also seemed to lock-on faster to the next enemy.
Thank you for all of your work Z, always appreciate your straight to the point no nonsense style and that you actually show your testing results to backup the information.
those two "only works for quickhack queues" perks…how did CDPR screw that up. ffs.
This was great. Thank you.
how to be an op netrunner ? klick on everý perk 🤗👍
kills everýthing with a click, not able to remove the garbage container out of brandons sight… 🤗🤪
Excellent breakdown, it's a shame after all this time they still have bugged and very poorly or misleading perk descriptions. I also hate how you have to fill the core perks to max before being able to progress through the tree. For example, rank 3 of target lock transfer is kinda useless.
this scroll is fucking shimra.
thanks choom.
I would really like to know whether all the cyberware cooldown reductions and duration extensions (such as from the Technical Ability Tree, Cyborg and Extended Warranty) also reduce the cooldown of Overclock (because the cyberdeck is a cyberware). Do you know this? Btw great video!
This is pretty eye opening. Informative video!
You are on fire with all these work intensive videos.
Thank you.
Enemies just dont last long enough to make queing worth investing in imo
These videos are wonderful. Thank you. Let's hope everything gets fixed eventually.
queue prioritization works, but it affects the first quickhack in the queue instead of the first quickhack.