Intel XeSS vs AMD FSR vs Nvidia DLSS 2/3 in Cyberpunk 2077 – Graphics & FPS Comparison



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XeSS 1.1 vs FSR 2.1 vs DLSS 2.5 vs DLSS 3.1 (Quality Preset) | 4K

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31 thoughts on “Intel XeSS vs AMD FSR vs Nvidia DLSS 2/3 in Cyberpunk 2077 – Graphics & FPS Comparison”

  1. For some reason FSR 2.1 in this patch update caused ghosting trails when driving a car, not sure if anyone else also noticed that too but so weird.

    Reply
  2. I notice dlss 2/3 lose in mirror reflection 😅😅😅 0:39 compare to fsr and xess but dlss 2 loss less… Dlss3 more fps for worse gráfics… But difficult to notice when you play😅😅😅

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  3. DLSS 3 actually improved the 'DLSS' part of the feature? I've been thinking that it only gave the frame generation feature, while still using the DLSS 2 sampling

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  4. indeed with nvidia RTX gpu's dlss2 is a must and the lucky ones who own a 4000 series dlss3 is the best option for single player campaign mode.
    got to say that XeSS and FSR looks and performs pretty nice

    Reply
  5. 3D graphics are made with vectors, points and lines, they don't need pixels, the images should look perfectly smooth. As long as there are pixels on our monitors, we will continue to struggle with image sharpness quality.

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  6. It should be noted that XESS on non-intel cards has a lower quality and performance level than when run on intel cards. On intel cards, the upscaler will use different code paths due to access intel's specific specialized hardware rather than generalized hardware

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