If Bethesda created Cyberpunk 2077…



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(Bethesda, stop making so many loading screens.)

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13 thoughts on “If Bethesda created Cyberpunk 2077…”

  1. The fact that CDPR did Cyberpunk as their first outing in the genre should have Bethesda and Rockstar crapping their pants right now. If Cyberpunk 2 is twice as good, then Rockstar will have competition.

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  2. It wouldn't just be loading screens at every door; they would never even be able to get to within a mile of the graphical fidelity or atmosphere. Just compare the biggest club in Starfield with any club in Cyberpunk. Bethesda also can't do vehicles well at all and their combat mechanics are a total joke. And then there's the story where Emil couldn't write a compelling storyline if his life depended on it because he only draws from his own 'experiences' while never having experienced anything.

    Bethesda games may have been acceptable 10+ years ago with their 'endearing' bugs; but everybody knows that the modding community deserves all the praise. If not for them and their mods, nobody would even care about their games.

    That's likely also why Starfield failed so badly; because Bethesda got so lazy and greedy in thinking they can just toss out a shell of a game and expected modders to provide the actual content for it.

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  3. Thinking of this, keeping apart world and dungeons was damn good for past games, this saved memory and actually allowed bigger dungeons than what the map could have.
    But this was okay for the past generations of games and hardwares, with Starfield there are waaay bigger maps that can accomodate larger structures, faster hardware that can stream assets in no time, they kept this legacy feature due to legacy code, this could've been implemented in the engine and have it ready for their next TES.
    Also, the game itself has some interesting features already implemented: when you enter the ship, you're inside the ship world, but you can see the game world from the window, this is to provide a smooth interior experience ( and is well used in other games, such as KSP ).
    Nonetheless, an experienced developer, would code the experience of entering the ship and the ship world SEAMLESSLY in a matter of days in any general purpose engine available ( Godot, Unity, UE, heck even ThreeJS, SimonDev would ).

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