I Tried Day One Cyberpunk 2077 1.0 & It's NOT What I Expected…



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34 thoughts on “I Tried Day One Cyberpunk 2077 1.0 & It's NOT What I Expected…”

  1. Filmed this during the summer, had just gotten out of the hospital. I eventually chose to release this during the holidays, a fun throwback to how this game began and a bit of an eye-opener to the extent of the buggy mess that console players ran into. Still insane to this day that this was the release version of one of the most highly anticipated games ever. Also explains a lot with why console review codes werent provided at launch. Hope you enjoy because there is a lot that happens in this video lol

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  2. 29:18 i remember being stuck in the helicopter as it circled around the roof. All the enemies were dead but the helicopter refused to land so i basically started shooting aimlessly at the roof. Maybe there was an npc that "wasn't dead yet" or for what ever reason we just kept circling. I ended up reloading and had the same problem but after a long enough time, to long mind you, it did eventually land. Yeah the game was super rough lol

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  3. I think I just got lucky because I never had any issues with CP2077 1.0. Everyone complaining about bugs and glitches, and yet I never got any. BUT even if I did, unlike all these "realist elitists" (games must imitate real life accurately), I actually WANT bugs and glitches in games. It separates real life from a video game and makes it more fun. AND even if you do encounter bugs and glitches, with CP2077 you could easily just have the mindset of "My optics have been hacked, making me see these "bugs and glitches". I could have an optic virus" as an in universe way to make the game's issues play into the overall gameplay. But no, everyone has to be a stuck up realist about everything, "video games must never have any bugs or glitches because real life doesn't have bugs or glitches" People, just enjoy something for what it is and stop over analyzing. You wonder why life is not enjoyable, it's because you choose to nitpick everything instead of just sit back and just simply… be.

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  4. It's hard to show to someone who did not actually play. I had preordered this and I had a Ps4 slim and a Mac. PS5 was released right after but it was very hard to find for many months. From what I'm seeing it works better on PS4 Pro than what it did for me. I was really annoyed all the time. Looking at the mirror in the garage, the hair would not load. The card flew away when I accelerated. the controls were bad. It was a mess. I would really have preferred if they had not released for PS4 and told everyone "We are very sorry but the state of the game on PS4 is unplayable, we don't feel comfortable giving this experience to our players". And of course refunded everyone who preordered before release.
    I played the game 1 year after and really liked it, though it was far from The Witcher 3.

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  5. The lack of RPG mechanics was a disappointment, the skill progression was fun but I ultimately refunded the game through the Playstation Store instead of playing the End Game, haven't picked it up since.

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  6. Exactly what I expected, I played it on PS4. The only good things were the explods, item duplication, double dodging out of the time slow effect and fall damage negation by sliding… Of course those were the first ones to be fixed even before the Bugfixes

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  7. I was one of those who preordered the game (my first time doing that) on PC (GOG) and I still remember the bugs, especially the broken audio, clipping and broken quests.

    Even though significant time has passed from my preorder, support couldn't help me (specifically with the broken audio) at the time but refunded me without any problems.

    Bought the game again with Phantom Liberty's release, and although there are still some minor bugs here and there (like floating objects, especially in the Badlands) the game runs extremely well, I'm finally happy despite it not being the RPG it was promised to be. The story is great, a true game for adults, unlike the infantile slop game devs are pushing these days.

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  8. Didn't the console versions have a huge day 1 patch on release day as well? I'm not saying that the patch fixed a whole lot but I felt like I remember playing on my PS5 (PS4 Pro mode) + Day 1 Patch made it less sufferable though still full of horrible bugs and glitches.

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  9. The surprising it runs well comment should have been the red-flag people should have noticed. More like "It's surprising it ran at all on this hardware", given those consoles were outdated and not designed for CPU heavy titles, which 2077 absolutely was. I didn't have a problem with it on my computer but that's also cause I was running it on a Ryzen 3700x and a GTX 1080ti which had 3 Gigabyte difference in Vram and double to nearly triple the overall clock speed. FYI the clock speed of the processor on the PS4 pro was 2.13ghz and the GPU was 900mhz.
    And some people did have problems running the game on lower end computers that should have been warning people should have paid attention to since a PS4 was a budget computer effectively.
    Edit: this was not a game designed for older consoles and it shows, All I can say to the console gamers is this is what we PC players have to put up with constantly with horrible ports, only difference is we usually have better hardware to brute force it to run… decently…. usually.

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  10. It is totally valid that people criticized the unfinished systems and rampant bugs in Cyberpunk at launch, and ESPECIALLY the abysmal performance on the previous console generations. That being said, playing it on PC with a GTX 1070 installed on an SSD, I personally ran into very few bugs and none of them game breaking when I played the game at launch.

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  11. Gta5 was also cross-gen game and didnt have any problems on release. Rockstar managed to push the limits of ps3/360 ancient hardware without sacrificing performance and after that they improved the engine for next gen consoles.

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