I Swap Guns Every Kill I Get! | CYBERPUNK 2077 PT2



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Rules For the Run!

1-Whenever I get a kill, I have to use the weapon they drop.

2-I can only kill or incapacitate with the weapon Iā€™m holding. (No stealth Takedowns)

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1 thought on “I Swap Guns Every Kill I Get! | CYBERPUNK 2077 PT2”

  1. I had a terrible idea:
    Instead of giving yourself a lump sum of money at the start of the run with Dex's pistol… you play Roach Race whenever you come across it during the main story missions. You get one run per machine. Whatever your score was at the end of that Roach Race run, you then give yourself that corresponding amount of money. And that money has to last you until you can reach the next arcade machine.
    If you wanted to make the challenge more or less restrictive, you could declare certain locations off-limits to find machines in, you could set yourself a time limit to find a new machine within that time before forcing yourself to move on, you could limit yourself to a set number of machines that you're allowed to use per named story mission, limit yourself to a set number of total machines for the entire run, etc.
    Like I said, just a terrible idea. Definitely shouldn't do it.

    But I think there might be an arcade machine in the starting bar for the Street Kid intro. Might be able to find one somewhere in that town in the Nomad intro, too.

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