How One Optional Quest Made Me Defend Cyberpunk 2077 (Mission Breakdown)



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Spoilers for the side quest “Chippin’ In” and related optional quests.

Cyberpunk 2077 is kind of a mess. It’s been on the receiving end of the internet’s ire since its shambolic release—even on my beefy PC, the bugs and glitches put recent Fallout titles to shame, with developer CD Projekt Red’s shenanigans with console review code just the cherry on top of this whole affair. People are rightly angry—and I still kinda had a blast with it. Breaking down one side mission in particular, I want to exemplify that while CDPR’s business side might be in a turbulent state right now, the developers have lost none of the spark that made the side missions in The Witcher 3 so legendary.

Review code was sent to me on launch day, but I’d already bought the game by that point and with CDPR’s review tomfoolery, I figured I’d rather not accept it. Basically my money was on the line here.

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41 thoughts on “How One Optional Quest Made Me Defend Cyberpunk 2077 (Mission Breakdown)”

  1. Despite the bugs, content left out and some of the questionable decisions made by mgmt, Cyberpunk 2077 is one hell of a game! I have greatly enjoyed playing it for the attention to detail as well as the loving touches the developers put into making this game.

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  2. I loved having Johnny Silverhands commentary throughout the game. Keanu nailed it. Idgaf. I specifically changed my playthrough decisions just to try and honor the character.
    I'm going to invest in a ps5 or a better pc just to replay it again in better visual quality

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  3. Say what you will about the game on a technical aspect, I will agree with you that it is lacking. However, to say that Cyberpunk has no soul or heart to it, is a lie. I’ve played the game, bugs and all on current gen and while I’m upset at all the technical faults the game has, I can’t deny that I haven’t been having fun

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  4. For me, it was the mission where Judy calls you over after Evelyn commits suicide. That’s when I finally fell in love with the game, and had my heart strings pulled at. It’s something I rarely see in the video games I’ve played, and I appreciate the way they handled a situation like that.

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  5. Another mission that did it for me was the one that had you have that conversation with the doll at clouds; with my eyes fixed onto the screen, and feeling hypnotized, I felt like the game was really speaking to me in that moment

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  6. I think many people don't honor CB because they are just not ready to involve themself to the role. I personally enjoyed the game (even on the ps4), because i played the role (it's an RPG). If you play this game like GTA, you will have no fun thought.

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  7. The thing that bugs me is like it's super stressed your running out of time but you have all the time in the world to dick around with these long ass side quests. That's what confuses me, sorta like the people who write the story arch's totally forgotten how to begin with it is super stressed your literally dying.

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  8. although i played side missions i didnt feel any of this. a lot of the relationships felt rushed. they felt unnatural. the neighbor being consumed and dying. it was rushed it was 3 mins and boom he killed himself (granted i understand his reasoning but. I hate missions that you cant change the overall outcome. Sinnerman was good only felt uncomfortable with the crucifixion. The side mission talked about in this video. Actually didn't help me like Johnny. Idk but him being there for 50hrs of gameplay always saying dickish shit and being a real asshole to everyone and everything made me dislike him even more. So when we went to his grave personally i felt thats what he deserved. For his actions. Ig it is great character development. But We are playing V not johnny. I wanted V to have some grand come to jesus moment but instead he was helping johnny with his. Johnny silverhand took away from my character imo everything was always about him always about his thoughts. with my V just telling him to get over himself after every other mission. Maybe im seeing something different but in my eyes V was not built up through the story he is just a glorified lap dog. Wether it be jackie, dex, judy, rouge, johnny, takamura, etc. Just telling you what to do all game and then critiquing how you did it. It never felt like V mattered. I hate in games where its basically a give and take option either do this mission I Tell you or I wont help. Just ridiculous. Hell even with the main story takmura is the only one who ask your opinion on some things but not really. The dialogue options are I super agree, I sorta agree, and Im just here so I get payed. With no real moral compass set for V. This game just didnt do it for me in terms of an rpg. Although it is an open world shooter now.

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  9. I loved every single quest in the game, main story, side arcs or even smaller gigs. But what I hate in this game is all of that quests together. I don't know how much it is because of unrealistic deadlines resulting in massive cuts and how much of writers arrogance/incopetence/failed ideas (underline correct answer), but never in my gaming life I was left with such massive cognitive dissonance. On the one hand narrative screams at player that V doesn't have much time and you need to hurry to just survive, on the other hand somehow everything else expects from me to just hold on, take a moment, do tons of things that do not help V in current life threatening situation. So what is it, is V dying or not?
    The second flaw that should result in putting game director in front of court for criminal actions is making main story so short. How many missions it had, 5? It came to such absurdities that Hanako was waiting for me at Embers for few days in real life so probably months in game I had every single gig finished in game and still I had to just roam around waiting for Kerry to call to me with an invite to his yaht. It just resulted in my total lack of interest when I finally came to Hanako and started last mission, I tried hard to care but just couldn't, I couldn't even remeber half of characters present in last mission.
    All the bugs, glitches and balancing in combat, crafting etc. can be repaired with patches. But broken narrative and rushed story? Somehow I doubt that.

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  10. That one side quest that sealed the deal (already had me during other sides and telling the doll I’m about to die in automatic love) was the Nomad special mission with his old ride in the junkyard. Then the music plays… makes you feel like V has discovered something divine from near-death and it’s not just about him/her anymore

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  11. My big trio of Cyberpunk 2077 are religious passion quest, River's cows quest and neighbor-with-his-loss quest. These left me speechless for a while, asking questions in my mind one after another and no finding answers.

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  12. My favorite quest in this game is the one that happens after you help River rescue his nephew.
    Where he invites you over for dinner and the entirety of the quest is just having a good time with him and his family. Get the rice, talk to his sister, stir the gumbo, play the game with the kids. And those kids, I nearly died with laughter from their dialogue as they were "getting into character" for the game. I didn't let them win because the game told me to. I let them win because I genuinely wanted to see them win, but I cared enough to keep it just close enough so they would feel like they earned it. I've never had a game make me enjoy cooking food, eating food, losing a game, and then climbing a tower to drink and look at the city.

    I'm not sure what this means, but it means something for a game to reach me in this manner. I really don't care about any of the superficial problems of the game. They don't matter. You are supposed to sink into the experience and look for meaning, question yourself, understand your own motives, and maybe discover important things for your own life, like maybe I should let people help me when they want to, not because I need it, but because it makes them feel good and closer to me. What game has ever done that to me? None so far. This is what gaming should be, and where it should shine. Not in having the flashiest graphics or the most epic set pieces. But in having the most authentic stories with choices that genuinely feel meaningful, even beyond the choices programmed into the game.

    Beautiful.

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  13. Not just bugs sadly. The gameplay is just missing so much and they don't have 2/3's of the originally planned content. Character creator is missing lots of content and they decided to go full first person which imo hurt the game. Makes it feel less storylike and rpg like. Plenty of moments would of been better if we could see V's face and outfit. Like they just didn't deliver on promises and in many ways its not as good as what I saw in the 2018 demo. The love is there but there's this BUT with everything in the game.

    I enjoyed your opinion on it, i never did this amazing quest because the game was getting boring for me and that lady never called me back(Maybe it bugged out) because I lost immersion. So i just talked to Hanako and finished the game with the nomads and their tank >:)
    Hope they fix everything and ad more to the story as well. We were originally supposed to choose to have Johnny, Morgan Blackhand or Suburo Arasaka in our head as well which I'm sad only one was implemented.

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  14. Cyberpunk is the last game I will ever play. I've known, at least subconsciously, that I've had an abusive relationship with games for a long time. As v rode off into the night with panam I realised I was done, I was finished, it was time I moved on. Two days later I sold my xbox series x I had just bought a week earlier and I haven't looked back since. I will always cherish the time I had with this game, and I can't think of anything better to end one chapter of my life and begin a new one.

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  15. Go ahead with "ok, boomer" but hear me out: I'm part of a generation of gamers that enjoyed a good story rather than flashy graphics and crisp mechanics. This game has a soul. Sure, the body is flawed but just like in real life the best things come with their fair share of imperfections. Think about a loving wife, someone you can talk to, someone you can share every moment with and vice versa. She or he may not be the most beautiful but she's the most beautiful to you. She may not make the best pancakes but they're the best pancakes you've ever had. She may seem a bit dull and unassuming but she has a witty sense of humour and a sharp intellect. She may be greying out and show her age but when she laughs, the whole damn house laughs. Of course you can pick any other example. A car, a book, a friend, a pet cat. Be patient. Things will get better. There are often more solutions than problems.

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  16. This game is fantastic (if you ignore the obvious problems everyone else focuses on), the world, the quests, the stories are superb and once you give the game a genuine chance it really draws you in.
    All I want cd Projekt red to do now (apart from fixing the bugs etc) is that they add additional Judy content for after pyramid song, because I miss her and the „I was thinking of you etc“ line isn’t cutting it lmao give me more casual phone calls, text messages and maybe the odd side quest she gets involved in with her expertise in BDs and other techie stuff, maybe optional things like „Imma ask Judy, maybe she got an idea“ etc…JUST GIVE ME THE DATE JUDY ALVAREZ DLC!!! Lol

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  17. Funny, this whole side mission didn't happen for me. I was ready to start the last mission for 2 days after doing every side mission left and in all that time nothing happened.

    It's like the game didn't want me to like it.

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  18. As others have stated their own gem side quests that show the real soul and heart in the game that just doesn't have the body yet … My favourite is Heroes. I have a soft spot for Misty and Vincent, and their involvement in that quest chain was really both saddening and sobering.

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