How I Learned To Love Cyberpunk: 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077 is a game I hated, and then kept hating even after they patched it, and then learned to love. How did I overcome the irresistible drive to be a hater? That’s what we’re here to find out baby 2024 YEAR OF THE LIME

Timestamps: SOON

Source Footage from:
Dantics- https://youtu.be/9cW9feT0UvI
Crowbcat- https://youtu.be/omyoJ7onNrg

Quotations from Lapo Lappin – https://bloodknife.com/cyberpunk-2077-hegel-kierkegaard/

Music from: Cyberpunk 2077, Phantom Liberty, Citizen Sleeper, NORCO

Thank you so much for watching 🙂

source

38 thoughts on “How I Learned To Love Cyberpunk: 2077”

  1. Alot of the good things about cyberpunk were always good, just buried under alot of bugs and controversy. Ive come to appreciate cyberpunk much more immediately after starfields release. Cant wait to watch ramble. Love the content

    Reply
  2. The moon ending for Somi has heavy implications that she will be a slave to either night corp or the rogue AI depending on who you think the blue eyed man is associated with. None of the endings are really happy for her.

    Reply
  3. I think the reason Cyberpunk (the franchise) is unwilling to actually address collective action or class consciousness is because it goes against the fantasy of the setting.

    If Night City ever solved its problems, it wouldn't be Night City anymore. The setting exists to be an environment where the player can inhabit a very specific idea of how the world could end up. If it ever got its shit together, it would be a different setting entirely.

    It's kind of like the trope of medieval stasis, right. Like a sword and sorcery setting will have hundreds of years pass and nobody invents much of anything new, because the second someone messes with gunpowder, the setting changes.

    And that's why you won't see words like "socialism" enter the cyberpunk lexicon, because even starting that conversation would lead to the end of the setting.

    Cynically, this is also why Bethesda keeps inventing new reasons why the east coast can't organize. Because once someone sweeps the floors, it no longer looks like a post-apocalypse. (Yes I'm aware Fallout is intended to be post-post-apocalypse but Bethesda has clearly picked their side of that debate).

    Cyberpunk is only allowed to discuss the problems, not the solutions, because if it ever did, the story would have to end somewhere. And this is something the game actually recognizes, with Johnny bemoaning just how eeriely little Night City changed in over 50 years.

    Cyberpunk is defined by cultural stasis. By design.

    Reply
  4. 41:39 its on the same lines as "this is the only language they understand" moment when the bad guys who have a point have to do something irreversibly evil to remain the bad guys. similarly you couldnt have an actual bartmoss collective that had an internal division so the messages they were sending out were constantly being re edited thus making them look garbled, it had to be a prank, a troll, a bill boards programming gone wrong.

    I just wish more games had the guts to do what fallout new vegas and disco elysium did.

    Reply
  5. This video actually made me realize that cyberpunks story is pretty kino actually lmfao

    I feel like the thing leftists missed about 2077 is like, 2077 isn't about the collective experience of living under capitalism. it's about one persons experience of it

    Reply
  6. Actually what disturbs me isn't bugs or story but the design of the game. It's like all these fancy hairstyles of all possible colours, tattoos everywhere, strange and impractical and tight clothes don't make me believe this is real. These characters look like clowns… why? Stereotype cyberpunk aesthetics exists here only for the sake of genre. IRL people tend to dress as comfortable as they can, unless they are indoctrinated with fashion industry or want to impress opposite sex (and it's because many gender socialisation stereotypes still exist).
    Suspension of disbelief didn't work.

    Oh, and I hate Keanu Reeves in this game. First, he is too old for this role and second, his melancholic and humble personality doesn't fit with hedonistic and selfish anarchyst, who treated his lover like a sh**. Ironically, but this actor is present in the game because he is associated with well-known iconic cyberpunk movies, but there his character is everything but Johnny Silverhand both in personality and personal relationships. Sometimes game characters become more than their face model, and here the famous actor prevented Johnny to become Johnny, not Reeves' face copy.

    Reply
  7. I played 2077 on release, didn't dislike it, no fast travel, had raytracing on and drive through the city in Jackie's Arch on 1st person view… even with all the bugs and half-baked systems, it was special to me. Edgerunners reminded me of it, no wonder I liked Edgerunners so much.

    But when 2.0 released I went back into the game, I ironically find myself unable to enjoy it anymore. I could no longer afford so much time and energy into games, that when I saw the street cred and level numbers and those map markers I straight up lose all motivation…

    Reply
  8. back when i first played around 1.36 update, cyberpunk to me was just a decent 7/10 game with some fun parts but also a lot of jank across the board.
    Even with 2.0 update i wasn't all too impressed. It was better, just nothing that would warrant calling cyberpunk amazing or a master piece by any means.

    A lot of things in the game to me are either limited or jank. Be it the limited customization in weird ways, the subpar driving physics making 90% of vehicles unfun to drive, the close to useless crafting system (seemed way more important before the overhaul), many visual effects are honestly quite ugly like various particles effects.
    Customization is something i take particular offense towards as i absolutely love customizing my characters and vehicles and buildings etc.
    And for a game like cyberpunk, an RPG set in a world where you have access to technologies that would allow you to straight up become a protogen dragon if you desired to, the limited customization is bleh. Of course, the clothing system is quite great with loads of options able to be used on the fly, but inability to change the clothing color at will, or hell, at other besides hoping to find the specific piece of clothing with a specific color, is really disappointing.
    What's even more disappointing is the lack of any weapon or vehicle customization.
    For weapons the only way you can customize them is adding a scope…. and for vehicles you literally can't do jack except for the 3 vehicles CDPR made a whole ass on the fly color changing mechanic.
    2077 and i can't bloody spray paint my car from red to green at some garage.

    Reply
  9. You know whats funny….every time I see a critique of a rpg from a youtuber I like I always say to myself, man I wish he examined Enderal, that game needs more love.

    And then I remember you are the same M*F* who made one of my favorite Enderal critiques over a year ago, that was a nice surprise.

    Im still gonna wait for third person combat on Cyberpunk, I just cannot fight in first person, I feel sick.

    Reply
  10. I recently did the ending where I gave Johnny my body, and I thought it was really beautiful. Not like V had nothing to live for, but more like he felt that giving Johnny a second chance at a full life was more valuable than having 6 months of agony knowing it would be over so soon

    Reply
  11. oh he BACK!!!!

    On a side note I'm really glad people are starting to love this game. I unironically loved it since day one because everything about it felt so personal. The stories on every level focused not on changing major systems and structures but of finding meaning and purpose in human connection with what little time we're given. The setting is a gorgeous exaggeration of an existential crisis and instead of asking how to fix it, it asks what to do when you find yourself there.
    By forcing the player into these no-win situations with no happy endings (as Johnny says: "In this city? For people like us?") in every quest and side-gig, it forces the player to confront how they feel about things and what they value when even the power fantasy isn't enough to cause change. Most games have a "right choice" in the sense that they solve the problem and everything is good again. In Cyberpunk, the "right choice" is simply the best thing you can do in the moment, which is rarely even good but leaves you with a more meaningful comfort that someone might, at least for a while, be happy or at least a little less hurt because of what you did. You can't save SoMi and yourself, but you can give SoMi a chance at survival. You can't save Johnny and Yourself, but you can live six more months or let a (hopefully) redeemed Silverhand continue your work. You can't save Saul or Rogue, but you can take the secret ending and guarantee you take no one down with you. You can't save the Preachers kid, but you can kill the BD editor and his son to stop them from continuing their work, even if they'll be replaced… but you have to deal with watching the fallout.
    The game does a good job of telegraphing what the consequences of an action will be so the player has to choose what they value most. Each ending carries a philosophical perspective for and against and presents it as a high-octane thought exercise for the player to work through as they consider the details of each decision, revealing in the process the details of their personal philosophies.

    Also what is this River slander!? I will not have it! (the cop argument is valid. Counterpoint: you get a "Fuck The Police" tank top if you sleep with him. I also think his story, including him being fired, is meant to showcase just how corrupt the NCPD are.)

    Reply
  12. There's no "Revolution" Or "Collective action" in cyberpunk because it is not built in the framework of marxism. It is the "High Tech low life" at its core, increase in productive forces and contradictions in society didn't cause socialism, and development of absract thought, and more softer moral values, but quite opposite, it made everyone more primal, tribalistic and materialistic. Advancement in technology brought human back to first stages of psyche. Many of cyberpunk deals with, soul, mind/body dualism. Why? Because there's complete loss of spirituality storytelling, poetry, the only way of comprehensibly viewing soul in this world is through this mechanistic lense. The Humanity's skill in answering the challenges of the enrivonment made them reliant on technology even for the most basic psychological needs.

    Cyberpunk is just isn't a marxist story at its core. Even if its supposedly criticises capitalism and "free markets" it doesn't do so from a marxist framework. There's no stages of development past status quo defined in existance. There's only a status quo, and the only change is possible only with complete apocalypse and a start from scratch. If there was a socialism in this world it would have already happened. But it did not.

    Reply
  13. The reason why the game doesnt talk about collective action, because collective psychology is abstract approximation of individuals. You can zoom out of individual level to see the collectuve if you know the individual, but you cant zoom out of collective to point to a mindset of individual that is a part of that abstraction

    Focusing on individuals is more efficient

    Reply
  14. While I ultimately agree, that I prefer the epilogue of the nomad ending, I really like the secret ending's finale. I just wish the game was a little more of an RPG and allowed me to choose what epilogue I want to have.
    To me the secret ending isn't about embracing the "become a legend" childishness, but about never giving up and fighting until you don't have any fight left and then some.
    It's the same way So Mi fought right until the end, it took her everything, but in the end she succeeded with your help.
    The main themes I took away from the game were not giving up and forging strong bonds.
    I feel like V succeeds in the suicide run, not because they embrace being a legend, but because they are just doing this to survive, not concerning themselves with reputation. Which is why I interpret the glory ending the same way as convincing Joshua to do it for himself; fuck the media, corps and everyone else – they aren't using you – you are using them, same as V.

    Reply

Leave a Comment