How Cyberpunk 2077 Redeemed itself in 2022…



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Last year I made a video outlining the issues Cyberpunk still had a full YEAR on from release but is that still the case?

Check out my last opinion piece here:
https://youtu.be/5vjQLNzbAIU

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Time Stamps
0:00 – Intro
1:29 – PS5 Port
13:34 – The PC Port

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28 thoughts on “How Cyberpunk 2077 Redeemed itself in 2022…”

  1. I spent almost 20 hours in the game when this update released just in the opening area before The Heist and had a great time exploring the city and doing gigs.. I plan on continuing that play-through when an Expansion releases. The game is in a good spot now they just have to continue building upon it.

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  2. Not sure if I am the only one, but at launch I didn't encounter any bugs/glitches, but when they started to patch the game I got hit with bugs/glitches. The most recent patch, I can't even run the game at the setting I had back at launch. I usually got 40 to 60 FPS with medium graphics at launch, but with Patch 1.5 I got 30 to 40 FPS.

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  3. It's the same shit shallow experience if you deviate at any point from the main storyline. No amount of patches can fix the foundation problems that this game has so everybody should stop praising it for the bare minimum.
    CDPR are cons and the actual talent that put them on everyone's radar left and formed their own studio.
    Fuck Cyberpunk.

    Reply
  4. Cyberpunk 2077 is the most disappointing game of all times , even after patch 1.5. I didn’t expect this from CD Projekt , especially after Witcher 3.
    -no 3rd person. Even Oblivion in 2006 had this option.why customize the character if you can’t see it.
    -shit design of clothing you wear. I saw NPCs that look ten times better than my character
    -unfinished quests and cut content.
    -the world is empty. You have nothing to do. No mini games like in Yakuza series that can transform in sidequests and no activities to do like in GTA.
    -no badass cutscenes , at least make a couple of them for the main quest.
    -gigs and cyberpsychos are boring and they don’t change nothing in the world game. They are like fetch quests almost.
    -the RPG elements are very dumbed down.
    -the lifepaths don’t matter , they are very short. Dragon Age Origins did it better in 2006
    -that 6 months cutscene. Fuck off Cd Projekt !
    -very few dialogue options that don’t change shit in the story or the world around you. Deus Ex did this better in 2000.
    -the boss fights are boring and nothing special and they are so few of them. Dark Souls did it better in 2011
    Etc.

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  5. Why do you guys support video critiques like this. It's just a pretentious dude talking a whole lot but not saying much. Is there any analysis that you can't figure out yourself if you just followed the game briefly. This person doesn't create anything, he just says stuff in an authoritative manner that's ultimately not all that insightful or really bringing anything new to the table.

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  6. Does it really matter when you can't fix that busted and boring story? All that stuff we saw in cut scenes with Jackie, we should've done. Also there's no difference between types of starting lives you choose. It's crap, bugged to hell or fixed. Pass.

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  7. Your opinion of story length was spot on. I currently have 80+ hours in Elden Ring and have barely explored Leyndell. I beat Witcher 3 after 100 or so hours. I think it's a credit that so many people put hours upon hours into Witcher 3 and didn't finish it.

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