How Cyberpunk 2077 failed where The Witcher 3 succeeded



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

How is it that Cyberpunk 2077 received such a mixed review while The Witcher 3 is so widely acclaimed, despite that both were developed by CD Projekt Red?

I think the reason goes beyond bugs, and the game is plagued with design flaws that piece by piece stripped the game of its identity and fun. I will analyze in 7 parts from the narrative and gameplay design on the things it lacked or did wrong, and offer some suggestions for improvement in some parts.

A second video will criticize the game’s narrative design, and another about how I would improve Cyberpunk if I was a designer.

Please watch until the end to get the full idea. Comment about your thoughts. Do you like Cyberpunk the way it is? Or do you think it could’ve been much better to be as good as The Witcher 3? If you could improve Cyberpunk, how would you change it?

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16 thoughts on “How Cyberpunk 2077 failed where The Witcher 3 succeeded”

  1. This is not some just rushed game, thats just apply for the crap optimization, but… They lied till the very beginning, telling things that are not in the final game, not even near, i think people forgot about this because of bugs and became like, oh this is just buggy game but good, no dude, this is some EA level BS, just like No Mans Sky with online multiplayer, or Fallout 76 just work… CD Projekt was very aware of their own lies… I can't believe how they went from TW3 to this … The only thing i can guess is that they knew how much hype this get, and how much people believed in them that they could do a 1million dolar game and get 100million from profits, thats the only thing that comes to my mind when thinking about this game, because as said it's not just bad optimization…
    They review it's very good, the 18 minutes pass like 8 because it has good pace, interesting, informative, really an awesome job! Really cool man keep it up 👏

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  2. Agree with the points in the video (I only did a couple of quests in Witcher 3 because medieval fantasy is not my thing and inventory management in Witcher 3 is so cumbersome compared to CP'77).
    CP'77 has its strong sides: interesting main story, story characters that have varied personalities and superb voice-overs, great visuals, varied music, superb choice of weapons, great weapon animations, lots of nice cars with varied interiors, a lot of easter eggs and references to real-world culture and it's actually fun to play (I completed CP'77 with all 3 life-paths, two of them 100% including all the gigs and encounters).
    I agree CP'77 is very early access in open world mechanics: most of the crowd NPCs are randomly spawned puppets but rarely some civilian NPCs are speaking their scripted voiced short stories when V is nearby – talking or doing something. The city itself is rather static (despite scaffolding here and there) – over the long time it takes to complete the game quests, gigs and encounters 100% probably nothing which is not main story related changes in the city – buildings are not built, scaffolding stay there forever. No extreme weather conditions affecting the city like snow, hail, floods, fires, lighting strikes and no firefighters reacting to fires. Also trauma team is not reacting dynamically to NPCs getting hurt but sits in specific places or appears in pre-scripted encounters. Gangsters and NCPD don't drive cars except for rare scripted encounters. NCPD just sits in specific places instead of patrolling the streets, investigating crimes and reacting to what actually happens in the city. Gangers also just sit in specific places – they are not part of moving crowd and there are rare scripted encounters with gangers. I also lack long term consequences when V attacks police, crowd, corpos, gangs (lacks better reputation system affecting gameplay, no manhunts / ambushes, crime investigations and long time consequences of open world actions). The police system is simplified – no fines or weapon/vehicle confiscated for smaller law offenses and killing all NCPD waves makes everything reset without any penalty or later on investigation and consequences.
    The life-paths are just prolog and one optional quest per life-path and some dialog options that rarely affect the story which makes replaying a bit boring.
    Multiple endings are very good actually with romanced NPCs included in the endings.

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  3. I wasn’t surprised that this would turn out to be garbage. It’s not just cyberpunk. Games have been becoming increasingly more half-assed over the last decade.

    Corporate greed has completely destroyed the gaming industry. With publishers being more focused on marketing as opposed to the actual quality of their game. That’s why it’s so acceptable for developers to release gameplay trailers that are a far cry from the actual game. And another big reason why publicly accessible demos are becoming less and less of a thing,

    They don’t care about the game or gamers, they just release a broken mess, get their profit. Then let the developers handle the backlash. It’s sickening and it’s only going to get worse. I love video games but I checked out after the PS3.

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  4. Unpopular opinion: Witcher 3 < Cyberpunk 2077 < Skyrim
    Why?
    Because in the latter two games you can create a character and personality for said character. In the Witcher, you are Geralt, and you are always Geralt. So whether you think he's a cool guy, or a total edgelord, guess what? you don't have a choice. So which games give you more Role-playing freedom from the start? Not the ones that force you to be someone else.

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  5. Dead empty lifeless shallow dull boring open world and is a barebones rpg no replay value you play it once and never play it ever again this game will never recover it's absolute garbage giving it a 4/10 is too generous I genuinely hope CDPR NEVER recover they don't deserve to recover this game was hyped into the galaxy and is bottom of the barrel TRASH

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