How CD Projekt Red Tell Stories | Witcher 3 & Cyberpunk 2077 Analysis



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CD Projekt Red is one of the most influential (and recently, controversial) studios in gaming today. Their recent games, the Witcher 3 and Cyberpunk 2077, are massive open world games set in unique universes with a strong focus on story.

In this video, I’m exploring the storytelling techniques and narrative design used in these two games. I’ll be talking about how the games’ characters are written, how their quests are designed, and the structures of both their stories.

Videos used:
Beauty of Cyberpunk: https://www.youtube.com/watch?v=oVKl9e3gSAE

Timestamps:
00:00 – Intro
00:57 – MacGuffins in Cyberpunk & Witcher
04:01 – Johnny Silverhand: The Man, the Myth, the Legend
08:30 – What makes a good open world game
11:04 – Sapkowski’s Witcher
12:24 – Cyberpunk is not a good open world game
14:56 – How CDPR designs quests
17:44 – The irony of Cyberpunk 2077
18:26 – I still care about CD Projekt Red

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2 thoughts on “How CD Projekt Red Tell Stories | Witcher 3 & Cyberpunk 2077 Analysis”

  1. Sapkowski's vision for the Continent and the varied life that flourished there was truly believable. His first two books with the short stories and the multiple books that follow it build on a world that has existed for millennia before we are invited into it.
    That lived-in, fragmented, and frayed yet whole fabric that pervades the world of the witcher is what makes it so easy to slip into and believe and explore and invest in.
    Maybe that rich lore had to be developed from scratch for CP77. Maybe there were too many cooks. Maybe we need a CP78 or 79

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