Hothead! The MISSION We NEVER Got in CYBERPUNK 2077



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4 thoughts on “Hothead! The MISSION We NEVER Got in CYBERPUNK 2077”

  1. Holy crap choom, great find.

    Kinda easy to see why the gig wasn't present in the base game though, vehicle combat wasn't implemented yet. The fact that it wasn't implemented with Phantom Liberty though is a little more problematic, as it probably indicates they didn't trust the vehicular combat that much. (I mean, Car Hacking is iffy AT BEST. Every single time I want to actually hack a car, it can't be hacked. More often than not, the only cars I can actually hack are my own.) I'm not sure how decent Car Weapons are, but maybe this was why they didn't implement it. I know there are explosives for car weapons, which would probably either make the gig unbearably hard or jokingly easy.

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