FSR3 Frame Generation mod tested in Cyberpunk 2077 FT. RX 570 4GB



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Huge thanks to FakeMichau, LukeFZ and Potato of DOOM!

Thank you everyone for your interest, I feel like I should address some of the concerns that came up repeatedly in the comments:

1. The MSI AB Overlay says RX 580 (which is the RX 580 2048 SP) AMD for some reason decided to market the RX 570 as RX 580 2048 SP in the Chinese region. The RX 580 2048 SP and the RX 570 are one and the same, but the full-blown RX 580 with 2304 SP is faster. So this test is in fact being run on a RX 570 4GB card.

2. The Polaris GPUs, ranging from RX 570 and up does support FSR3 and Frame Generation technology, as you can test for free right now by downloading Forspoken and Immortals of Aveum demo on Steam. Polaris however doesn’t support AFMF.

3. The mod that you see in action is a work in progress. It’s more of a mere proof of concept at this stage, and it’s going to have a lot of issues, like UI and texts flickering, shimmering, etc. Do keep in mind that these are “MODS” based on the source code of FSR2/FSR3 and are being implemented through workarounds and are far from a native in engine implementation. So please, reserve your judgement for the full-fledged implementation once CDPR adds FSR3 to Cyberpunk 2077 in the future.

4. Due to this being WIP there is a bug/misstep in the comparison.. the FG off footage was captured without any upscaling applied, therefore the FG OFF numbers are actually lower than what they should be. This came to light after the video got published and I’m afraid this does make the comparison not so valid. I’ll make an updated video on this as soon as possible.

5. This mod is a combination of three mods, put together by FakeMichau. It uses:

i. Nitec’s D3D12-Proxy
ii. CyberFSR 2.2 by Potato_Of_DOOM
iii. FSR2FSR3_220 by LukeFz, the same modder who made the free public version of DLSS3 FG for Starfield.

Out of the 3 mods listed above, two of these are completely free. If you ask LukeFZ nicely, he might share the FSR2FSR3_220 with you. 🙂 Don’t forget to show LukeFZ some love and support!

If you want more information, please join the DLSS2FSR discord server:
https://discord.gg/2JDHx6kcXB

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35 thoughts on “FSR3 Frame Generation mod tested in Cyberpunk 2077 FT. RX 570 4GB”

  1. I literally don't see the difference. What is everyone jizzing themselves over in the comments section? Is it supposed to have less motion blur? Cause if I squint real hard, it kind looks like that is the case? Maybe?

    I do notice a pretty wild flickering/jittering animation for the bumper in the right clip that isn't present in the left clip tho.

    Reply
  2. Jesus, that's incredible. Question, How does flicking the camera affect the FPS for these games? apparently most game lose FPS if the camera moves too fast if FSR 3 is applied

    Reply
  3. Thank you everyone for your interest, I feel like I should address some of the concerns that came up repeatedly in the comments:

    1. The MSI AB Overlay says RX 580 (which is the RX 580 2048 SP) AMD for some reason decided to market the RX 570 as RX 580 2048 SP in the Chinese region. The RX 580 2048SP and the RX 570 are one and the same, but the full-blown RX 580 with 2304 SP is faster.

    2. The Polaris GPUs, ranging from RX 570 and up does support FSR3 and Frame Generation technology, as you can test for free right now by downloading Forspoken and Immortals of Aveum demo on Steam. Polaris however doesn't support AFMF.

    3. The mod that you see in action is a work in progress. It's more of a mere proof of concept at this stage, and it's going to have a lot of issues, like UI and texts flickering, shimmering, etc. Do keep in mind that these are "MODS" based on the source code of FSR2/FSR3 and are being implemented through workarounds and are far from a native in engine implementation. So please, reserve your judgement for the full-fledged implementation once CDPR adds FSR3 to Cyberpunk 2077 in the future.

    4. Due to this being WIP there is a small bug/misstep in the comparison.. the FG off footage was captured without any upscaling applied, therefore the FG OFF numbers are actually lower than what they should be. This came to light after the video got published and I'm afraid this does make the comparison not so valid.

    5. This mod is a combination of three mods, put together by FakeMichau. It uses:

    i. Nitec's D3D12-Proxy
    ii. CyberFSR 2.2 by Potato_Of_DOOM
    iii. FSR2FSR3_220 by LukeFz, the same modder who made the free public version of DLSS3 FG for Starfield.

    Out of the 3 mods listed above, two of these are completely free. If you ask LukeFZ nicely, he might share the FSR2FSR3_220 with you. 🙂 Don't forget to show LukeFZ some love and support!

    Reply

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