Final Thoughts on Cyberpunk 2077



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I’m going to move on from Cyberpunk for now, at least until they make some good DLC. There have been some ups and downs for me with this game and here are my final thoughts on it.

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17 thoughts on “Final Thoughts on Cyberpunk 2077”

  1. Such a damn shame they released this game in such an unfinished state, all to chase a quick buck. Makes me so damn pissed off that CDPR shit all their positive goodwill built up over the last 10 years down the drain just to make a quick buck. I hate to be such a negative nancy but this game will NOT be better in 6months time, won't be better in 1 years time, this game will need AT LEAST 2-3 of dev time before its anywhere near the game we were promised. And I'm not talking about the bugs and glitches, even though they need to be addressed, but the complete lack of choice and consequence, half arsed romance, doing Johnny dirty like that, nothing you do matters, nothing changes, V dies in every ending like the fuck!.

    And even if they put in the work, it will NEVER be the game they promised us. CDPR straight out LIED to us about what this game was. It had such a golden goose with its lore and setting and the game does almost NOTHING with it. Not to mention the cut content. Ahh I'm so fucking disappointed I don't even care to write anymore its sad……

    Guess I will check back on this game in 2-3 years, if I'm still alive that is…..

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  2. THANK YOU! So many folks ignore cybergeneration, and yet so many things from there are incorporated in 2077.
    Yeah, I was kinda bummed out when I first met Alt. I mean, I kinda get where they were going….for years, players have been pushing 'the edge' in tabletop. Edgybois everywhere, so much black leather and razor blades, you can't find enough steel for a belt buckle lol. But then here she is, sweet likeable Alteria Cunningham…. The girl who built Shangri-La in the net for all the waifs, strays and soulkiller victims left to wander net space by the 'saka clan…. And she's moaning at Johnny how its his own fault he got fried and stored…. *rolls eyes.

    I'm left wondering what the frell I am missing that must have happened between cybergeneration and the 3rd edition.

    If I remember right, cybergeneration came about because some folks were tired of the same old, and power creep. Their chars that survived to retirement age in cyberpunk were like gods, could close to pinky-flick the average choom to death lol, and nothing was a challenge anymore.
    So they (creators) came up with cybergeneration. A game where the PCs were too young to do nearly everything a normal cyberpunk PC gets to do. Can't buy guns (legally lol) can't drink, can't drive, can't dock with their input/output even lol. Its not "Friday night firefight" rules, its "Saturday night scuffle"

    But again, we know that's not gona work for a game these days. It didn't seem to go down too well back then ether.
    (Personally, I think the rise of the white wolf games like vampire the masquerade, where the story is more important than the rules, is what helped cause the more traditional, rules based games to dwindle in popularity. Along with newer, more ah…power based rulesets, that left you feeling like they were trying to turn D&D into world or Warcraft)

    I may have to go trawling for a 2nd hand copy of 3rd ed cyberpunk, just to see what changed, and see if that's where things went grimdark.
    Then again….grimdarks a thing again too, isn't it… Wonder if we will ever see 'neo romantic' as a game style, as we did with music? Lol.

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  3. Yeah it starts off the linear illusion at the beginning of the game with the three Quest paths nomad Street kid corpo rat except thats a lie There is only nomads THAT'S IT. I play a corpo rat nope I get robbed by two bozos from a different boss at headquarters, come and revoke, my privileges like I'm a fucking two year old that's been caught taken from the cookie jar. Its fucking horrible bullshit not even mentioning the endless LIES from CDPR. Can't save Eve. can't save yourself. Cant save takamura. Just run or give your body to Johnny cause that fucking shitter deserves it, the terrorist that killed so many people just cause fuck corporations. Damn damn damn.

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  4. I really do love heavy consequences for decisions– I remember the end of Dragon Age Inquisition (and then Trespasser DLC), I cried for like an hour after finishing each, despite never having the option to get what I want (Solas x Lavellan riding off into the sunset together 4evr). I remember replaying Solas's final romance scene like 5 times trying to get the "good" outcome — and I was so angry at first, but then when I got to the end of Trespasser and everything was so deliciously angsty and you really came to understand who Solas is as a person, and that's why it had to be that way….

    But it also felt GOOD in a weird way– I'm not sure how to differentiate that GOOD bad feeling with what's happening with Cyberpunk– but I THINK you articulated it well: doing SO MUCH and trying SO HARD only to get the WORST outcome every time (because no other outcomes are available and none of it mattered anyway) is probably a lot different than the great cry I had after Solas left. It sounds like they were aiming to pull at the player's heartstrings but just didn't balance it at all. It feels dishonest. At least with Solas there is logical character movement towards those scenes, you can see it coming even if you hoped for better? Not sure, maybe I'm just rambling. I guess tl;dr I LOVE "sad" outcomes for delicious romantic angst (and emotional/developmental payoff), but at least there were good feelings sprinkled in there. I don't think players should always get "what they want" in that I don't think happy endings are always necessary, but again, a little balance would be really nice.

    I'm not sure I"ll play Cyberpunk any time soon (I'm really very frustrated with the marketing team and how they misrepresented a lot of the game, and I probably just need a bit of time before that stops mattering to me), but I REALLY appreciated your videos!! thanks for posting!! )also sorry for rambling about DAI here GOD i am just never over that game apparently!)

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  5. OMFG! If I could write as eloquently as you, this is exactly how I would like to sum up CP2077.
    Personally I wonder if half the game was tossed because they wanted to wrap things up.
    So instead of completing the game, they just killed off the best NPCs and cut the branching storylines.
    At the beginning when working with Evelyn, and Judy, I thought for sure this relationship would be the story it was so amazing!
    CDPR didn't do itself any favors with CP2077. Witcher 3 was bleak as any story could be. But there was always hope and dear friends. Imagine if they killed off Yennefer, Ciri and Tress all in the 1st hr? Well this is exactly what they did in CP2077.
    CDPR, you really screwed the pooch here.

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  6. One of my biggest problem with this game, I dont feel Cyberpunk main protagonist is V.. it's Jhonny, and I hate that . V just a fool who had a very bad luck. PLUS they promised a deep story and choice based RPG for YEARS.. not…this? I mean can't say CP is a "bad " game but not good either. They will fix the bugs add some content but thats all the RPG what was promised never exist at all.

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  7. I love Cyberpunk genre and a lot of it is dark. I think CDPR got some, well, a lot wrong on their presentation. A lot of the things get glossed over or hamfisted in because they didn't think out all of the player choices. Like save Takemura or give V their body back in the Sun or Secret ending. I think they had a clear narrative of how they wanted a scene to play out which is a mistake. It's the same issue plating Bioware narratives. For example, in the Mass Effect Trilogy, they wanted you to play paragon. It makes no logical sense for you to not give the Krogans a cure other than "I just want to see what happens." Once again, CDPR would've benefited from taking notes from Fallout: New Vegas and surpassing them.

    I don't agree with your dismissal of "oh the original source isn't that dark!". The original source material still disproves it… even from the tidbits you placed in the video:

    1. That military vet was groomed in the army, the same army heavily funded by Militech (since he's American), and after he leaves it— Militech's ready to snatching him back as a company asset. That man never had a choice to have a normal life. Once Militech found out he was functional, they hit the "lottery" having preem, gov't free demolition expert for them to do shit under the table.

    2. Kerry says how people (likely friends, family, neighbors he ALL knew) were being raped, brutalized, and harmed while the system was getting away with it on the same page. He's not some Rockerboy because "rock star life" is hot (which is exactly what the corpos did to Kerry in 2077 since signing up. Corpos curate his new image, how he feels, and everything else: lies).

    The source material makes it explicitly clear cyberpunk life is fucked up. Your goal is to inspire fighting and changing the systems set in place for you to fail. Sometimes, it doesn't work out because some people would rather stay comfortable and blissfully ignorant. It's always been a commentary on capitalist life that is getting worse by the day. CDPR dropped the ball on this because of shit like the situation with Takemura and Evelyn issues.

    You wouldn't say the original source material of Fallout isn't dark because it was created in the 90s. I mean, that's exactly how we got Todd Howard's bastardized Fallout 3 and Fallout 4. I grew up in the 90's too. Under all that "glitz" was a lot of terrible shit happening. Unless you were probably a straight cis white person it might have been fun, but for the rest of us, it wasn't. Underselling the original material over CDPR's endings on purpose is an argument done in bad faith.

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  8. I totally agree with you on everything.
    The lack of impactful choices was really disappointing, and don't get me started with the wasted potential in Takemura 🙁
    Also, there were so many sidequests that were really interesting, but way too short. The whole peralez questline, it just ended so suddenly?
    And what was the deal with Ozob? They could have done so much with him but they decided to give us 2 little sidequests with no impact or exploration of his character, wtf?
    Its like we played a demo of a world that could have been so much more.

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  9. This has to be the biggest fall from grace ever in the games industry. I used to love CDPR but I really hope Cyberpunk isn’t even nominated for GOTY at the Game Awards this year. They don’t deserve it.

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  10. I think all RPGs like Witcher/Dragon Age/Mass Effect should have a “golden ending” where the player gets a happy ending no matter how bleak the setting. Make it as super hard to get as the devs want, but put it in there.

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  11. Not to be an ass but "nothing you do matters" is kind of a core story theme of both Cyberpunk 2077 and the cyberpunk genre in general. As Rutger Hauer would say, "It's all tears in rain".

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