Everything GREAT About Cyberpunk 2077! (Part 2)



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This is Part 2 of Everything Great About Cyberpunk 2077! Make sure you check out Part 1 first!

Everything Great About Cyberpunk 2077 Part 1:
https://www.youtube.com/watch?v=WgKoWV50Y50&ab_channel=GamingWins

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20 thoughts on “Everything GREAT About Cyberpunk 2077! (Part 2)”

  1. Uhm, I don't think it's our, the players', fault, that the game runs like shit on last-gen vanilla consoles—CDPR never should have announced that game for those consoles in the first place.

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  2. One thing I'm not sure if anyone else picked up on – but the majority of scripted relic malfunctions occur when V does something completely against Johnny's will. Cool little detail that it is actually Johnny punishing V subconsciously for not conforming to his ideal.

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  3. I know the game was coming but, I didn't follow any marketing. I really enjoyed it and was little disappointed with Jackie. I understood their relationship, but I didn't feel it.

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  4. I got the ending where V becomes a legend of Night City and Arasaka pretty much runs itself into the ground. In it V seems depressed but her actions definitely had a mostly positive impact. Not to mention that the final cutscene is V prepping to attack the space casing that I only seem to remember the name of when it isn’t important. On my second play through I gave control to Johnny which ends with him in V’s body visiting V’s grave and starting some kid on a new path to being the next Rocker Boy before leaving Night City for good. Regardless the endings are incredibly impactful and leave you with a strong lingering feeling.

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  5. I love the dynamic the game brings to the table. The whole time characters and Johnny himself ask if he’s influencing v, and as the story goes on we see them become more and more one in the same. But its also true for us as the player. We can decide to choose options based on what johnny feels and tells us, and for me and a lot of people, he DID influence a lot of our choices and a lot of our views. I found myself making a lot of choices BECAUSE Johnny says something or because his views on whats going on, when if Johnny wasn’t there at all i would of probably picked other choices.

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  6. I watched this video after i watched your RDR2 video and i just wanna say something i don't know if u didn't play side missions at all or just didn't include them in your videos but i gotta say for there types of games the main story is not even near the whole game and you missed out on so much here. Rushing through the story mode is just the wrong way to play these.

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  7. 12:14 no its not CDPR themselves told people this will be a revolutionary RPG many times I was one of few people who was not hyped for this game I wanted a new witcher game and couldn't care less for cyberpunk the setting is just so boring for me I love fantasy and the past but even I was disappointed as much as I didnt care for it at least I was hoping it will push the boundary for game making and world building but there are many videos comparing this game to god damn GTA San Andreas a game for PS2 and San Andreas has more going in its world on god damn play station 2 than cyberpunk so being for PS4 and Xbox one is no excuse! I have a big tolerance for shit games some od my favorite games are Ubisoft games and they are some od the most bloated and repetitive shit out there but I love them but cyberpunk I just cant with that game you now that saying wide as a ocean deep as a pudel cyberpunk is wide as pudle and deep as a pudel sprinkled with some raytracing neon on it and dead pan Keanu Reeves sitting in it!

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  8. I think that they only started working on the gameplay after the witcher 3's dlc was released, and worked on the story world and acting for 7 years, it was the short develpoment time that made the controls wacky, but the long planning and shooting of it that made the game good.

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  9. In life during wartime, it's explained by Hellman that the relic was intended to be placed in a dead brain so that the psyche could code its pathways onto an "indifferent" brain. In Changes, alt explains that V's going to die soon anyway because his brain has been essentially changed into Johnny's via the pathway editing of the relic. Yet in endings where V survives they're essentially an engram in their own head, albeit in a brain that at that point has most of Johnny's pathways. Pathways that are currently inactive due to Johnny's "death". So in that case, why would V be dying? Technically he's in Silver hands position at the start of the game, the only difference being that a second psyche isn't present to stop the recoding process. In short, unless I'm missing something, V should be fine

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  10. Funny, I started following the game's development back around 2018….& it was the 48 minute playthrough from E3 that convinced me to buy the Witcher games-which I instantly fell in love with, BTW.
    Despite that, even though I was hyped for CP2077, I never allowed that hype to get out of control. I was expecting a solid RPG, set in the world created by Mike Pondsmith, with CDPR's usual attention to creating great characters & an amazing story…..& that is precisely what I got, so I am 100% happy (I am even on my 2nd playthrough).
    The other thing I feel confident of is that, unlike EA, Activision or Ubisoft, CDPR will support the game long-term, as they don't have a multi-studio, yearly release cycle like those other publishers.

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  11. I see a lot of folks here saying the best ending is with Panam, but me personally? It's the solo run against Arasaka. When Johnny says "You've just discovered what it takes to become a legend" that was the ending for me. A blaze of glory mission where you get to be a badass and no one else has to sacrifice their life for you. You tear arasaka a new one too, just pure win through and through.

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  12. I definitely enjoyed it to the max. here I am few months down the lane, reminiscing all the awesome moments from the game while watching the video.
    You know, soon after finishing CP 2077 I went back to play Dues Ex and thoroughly enjoyed it and eventually came to a conclusion, i know lot of people love open world stuff but I feel like CP2077 would've made for an even cooler game if it had a tightly knit hubworld like Dues Ex Human Revolution, where majority of traversal on streets would be on foot except for when you're travelling to badlands and such, a more condensed and refined upgrade tree where upgrades matter, in you can exploit the environment around you better, what a game it'd be <3

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