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More unlisted changes I’ve noticed in Cyberpunk 2077’s patch 1.5/next-gen update.
More thoughts on changes:
– It’s nice to see a lot of the missions/quests cleaned up with things like lighting and animations.
– The clothing changes may make it more RNG to get the desired stats since you now need to roll for legendary and desired stats instead of max mod slots.
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A couple of times when loading a save I've noticed the game decides to un-slot all equipment mods.
I think it even removes mods from clothes which didn't have a reslottable mod, oddly enough. The mods end up in my inventory, and can be re-inserted, although if it was a higher quality mod on lower quality gear as you showed here, those can't be added to gear which has been affected by this. Probably the strangest bug I've run into. Haven't noticed exactly what triggers it.
Excellent video

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1.5 is brilliant, some huge changes.
Take care mate.
I found two legendary muzzle attachments for pistols.
You can find legendary muzzle breaks in those boxes, but it seems random and reloading a quicksave rerolls the rarity I found 2:39
Smal shard change: In Spellbook, they change dates. And they removed a lot of shards from main jobs (duplicate ones)
Nice, waiting on that ricochet damage stacking vid!
Lovin’ these undocumented changes videos. Can’t imagine how long it takes to find each small detail. Keep it up! Would it be possible sometime in the near future for an updated melee/blade only build considering the Skills/Attributes changes in the most recent patch?
i wish this game had had 2 more years in the oven, the reception for it wouldve been completely different. i knew they'd fix and change a whole bunch of stuff, its what happened with witcher 3 but cyberpunk got hit hard with bad first impressions and is now severely underrated
Hope they let us craft specific rarity clothing or weapon mods.
Hey! Awesome work! About the different muzzle flashes added in 1.5. There’s actually a legendary rarity muzzle flash that you can find during the gig: Monster Hunt. It’s in the safe where you kill Jotaro and it seems to be a fixed drop.
I actualy got a legendary gun nozzle from a trainstation in the badlands wich increases damage by 25%
Correction: There are legendary muzzles. Thanks to everyone who pointed it out, I powered through act two at levels 30-40 but only found epic ones, I'll be grinding a few more levels and then continue doing more of the NCPD/side gigs.
Thanks for making these videos mate always entertaining to watch!
I found the legendary PC7 ifrit, in the box when I ordered "hunting the monster"
the fact that I can't craft whatever level of a mod that I want is ANNOYING!..
Also, ricochet damage is incredibly stupid… I'd rather just have more actual damage…
interesting! been playing the 3rd time now with 1.5 out and ive also noticed lots of small changes
Can the weapons be changed. Like cdpd should add some lasers,sonic blast etc.
And most importantly, a flashlight or night vision
I call sandevistan "sandlesbian"
I was wondering for world loot containers with static legendaries in them should you wait until lvl 50 to go loot them or is it ok to loot them as you lvl or say i went around at lvl 20 am i getting nerfed stats doing it at that lvl? And also should i be waiting to do the NCPD side gigs till i am lvl 50 or can they be done at any lvl for best rewards.
Been playing a lot and I find myself looking for cool outfits for the first time. It's fun. Now I actually take time to go to any nearby stores that I haven't been to before.