DLSS vs FSR 2.1 Cyberpunk 2077 – Patch 1.61 | Performance/Quality Comparison



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FSR 2.1 vs DLSS 2.4 in cyberpunk 2077 Patch 1.61
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Time Stamps
0:00 Quality Mode (1440p)
2:14 Performance Mode (1440p)

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19 thoughts on “DLSS vs FSR 2.1 Cyberpunk 2077 – Patch 1.61 | Performance/Quality Comparison”

  1. DLSS vs FSR 2.1 Cyberpunk 2077 on RTX 3060 ti + Ryzen 5 5600x at 1440p
    The Official Support for FSR 2.1 is here
    It's better than the Mod, Better Performance and Visuals More Stable and Less Ghosting
    Time Stamps:
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    0:00 Quality Mode (1440p)
    2:14 Performance Mode (1440p)

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  2. If I can get a rx 7900 xtx I'm switching to that instead of the 4090. I have a 3080 Ti but don't use Ray tracing at all.

    FSR 2.1 looks so close..would you actually even notice sitting at a normal distance.

    The 7900 xtx should go nicely with my 5800x3D at 1440p 240hz

    In games I used FSR (Far cry 6) I had zero complaints

    Reply
  3. Amazing that FSR is very close to DLSS now without any ML hardware requirement. Slightly more shimmering in some distant fences on FSR. DLSS has some ghosting behind the car number plate @2:18.

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  4. My computer runs like shit with FSR 2.1 on.

    RX 5700XT Nitro
    i9-9900X
    32GB DDR4@3600Mhz
    Game on 1TB Intel 660p M.2

    Ultra settings @ 1440X3440p

    FSR On: 19.83fps… auto, quality, balanced etc…. Didn't matter.

    FSR Off: 35.25fps

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  5. This is already a big win for FSR, even though the quality is still slightly behind but I doubt anyone would be able to call out if it's FSR or DLSS without any info given. And FSR supports any cards without tensor hardware, thank you AMD.

    Reply

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