DLSS 4.0 Vs 3.8.10 – Cyberpunk 2077 (Static Comparison)



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Nesse video mostro um comparativo entre o DLSS 4.0 Vs 3.8.10 no jogo Cyberpunk que recebeu uma atualização oficial com suporte ao DLSS4!
In this video I show a comparison between DLSS 4.0 Vs 3.8.10 in the Cyberpunk game that received an official update with support for DLSS4!

Se inscreva no canal e compartilhe com os amigos se gostar do video de comparação! e não se esqueça de deixar o like! muito obrigado
Subscribe to the channel and share with friends if you like the comparison video! and don’t forget to leave a like! thank you very much

New video available in motion scenes
https://youtu.be/zmYWPsEYrEQ

🕗TIMESTAMPS🕗
0:00 DLSS 3.8.10 Quality Vs DLSS 4.0 Ultra Performance
1:52 DLSS 3.8.10 Quality Vs DLSS 4.0 Performance
4:27 DLSS 3.8.10 Quality Vs DLSS 4.0 Balanced
6:31 DLSS 3.8.10 Quality Vs DLSS 4.0 Quality
8:55 DLSS 3.8.10 Quality Vs 4K Native
11:27 4K Native Vs DLSS 4.0 Ultra Performance
13:42 4K Native Vs DLSS 4.0 Performance
16:29 4K Native Vs DLSS 4.0 Balanced
19:07 4K Native Vs DLSS 4.0 Quality

Performance DLSS
21:36 4K DLSS 3.8.10 Quality + FG
21:44 4K DLSS 4.0 Quality + FG
21:54 4K DLSS 3.8.10 Balanced + FG
22:02 4K DLSS 4.0 Balanced + FG
22:11 4K DLSS 3.8.10 Performance + FG
22:19 4K DLSS 4.0 Performance + FG
22:28 4K DLSS 3.8.10 Ultra Performance + FG
22:36 4K DLSS 4.0 Ultra Performance + FG

🖥️SPECS🖥️
RTX 4070 Super
Ryzen 5500
32GB RAM DDR4 3200Mhz

source

27 thoughts on “DLSS 4.0 Vs 3.8.10 – Cyberpunk 2077 (Static Comparison)”

  1. The fact that all the comparisons have been static loses a bit the sense of comparing both models, since it gives time to accumulate enough information from multiple identical frames to both models to achieve an image without showing so many upscaling errors. On the other hand, and since I have already tested the new model (preset J) I can attest that it looks better in certain aspects than the previous models (preset E/F) but still failing in details such as vegetation that shows shimering compared to previous models, in general, it is a good advance that comes hand in hand with a reduction in performance depending on how fast and how modern your gpu is.

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  2. Transformer model is WILD. Performance is better than old Quality now lol. So you can have better quality and way more frames, just from the new transformer version of DLSS, and applies to ALL RTX cards. What a time to be alive.

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  3. alguien seria tan amable de subir y pasar el link del archivo de dlss que pesa unos 40mb tengo la version pirata y por alguna razon el update no incluye ese activo y no aparece la opcion de dlss en el juego, es el nvngx_dlss.dll

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  4. These comparisons really mean very little with still frames. These techniques converge to ground truth over time, same as good TAA, but the real test is in-motion.
    While in motion there are disocclusions and also any animated texture which will lack motion vectors for that animation etc.
    DLSS is way better than FSR handling both of these (disocclusions and lack of motion vectors) but still you cannot expect the same kind of convergence as in these examples because error accumulates over time in motion and for disoccluded parts you simple lack previous frame information…

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  5. FPS in 4K DLSS 3.8.10 Ultra Performance + FG = FPS in 4K DLSS 4.0 Ultra Performance + FG.
    In all presets, version 4 has a decrease in fps compared to version 3. But not with ultra performance.

    It turns out that when you turn on ultra performance in version 4, the preset that worked in version 3 is turned on?

    Reply

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