Cyberpunk 2077 | Xbox Series X vs S 1.61 (FSR 2.1) | Graphics Comparison | 60 FPS TEST + Gameplay |



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We are looking at Cyberpunk 2077’s graphics on Xbox Series X and Series S. Shockingly both consoles are look nearly the same. Series S doing a great job in this video. Only It looks like textures and anti-aliasing a little bit better in the Series X, but overall, they both look the same. Let’s see how FSR 2.1 performs.

Cyberpunk 2077 works in dynamic 2160p 30 fps on Xbox Series X (Ray Tracing Mode)
Cyberpunk 2077 works in dynamic 2160p 60 fps on Xbox Series X (Performance Mode)
Cyberpunk 2077 works in dynamic 1440p 30 fps on Xbox Series S (Quality Mode)
Cyberpunk 2077 works in 1080p 60 fps on Xbox Series S (Performance Mode)

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00:00 Resolution
00:25 Models
01:35 Models
03:00 Textures & Reflections
03:20 Draw Distance
05:35 FSR 2.1 60 FPS TEST
06:30 Character Models
07:55 Car Models
09:00 Car Models
10:15 FSR 2.1 30 FPS TEST
12:19 Outro

Music Credits;
https://youtu.be/T_mEZY0zcUw

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7 thoughts on “Cyberpunk 2077 | Xbox Series X vs S 1.61 (FSR 2.1) | Graphics Comparison | 60 FPS TEST + Gameplay |”

  1. The fact they didn't put full raytracing on series x with fsr is a shame .
    They literally just put the least notice part of raytracing on series x and it's a bad scam .

    Don't put "raytracing " when rt reflections are non-existent

    Reply

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