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We are looking at Cyberpunk 2077’s graphics on Xbox Series X and Series S. Shockingly both consoles are look nearly the same. Series S doing a great job in this video. Only It looks like textures and anti-aliasing a little bit better in the Series X, but overall, they both look the same. Let’s see how FSR 2.1 performs.
Cyberpunk 2077 works in dynamic 2160p 30 fps on Xbox Series X (Ray Tracing Mode)
Cyberpunk 2077 works in dynamic 2160p 60 fps on Xbox Series X (Performance Mode)
Cyberpunk 2077 works in dynamic 1440p 30 fps on Xbox Series S (Quality Mode)
Cyberpunk 2077 works in 1080p 60 fps on Xbox Series S (Performance Mode)
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00:00 Resolution
00:25 Models
01:35 Models
03:00 Textures & Reflections
03:20 Draw Distance
05:35 FSR 2.1 60 FPS TEST
06:30 Character Models
07:55 Car Models
09:00 Car Models
10:15 FSR 2.1 30 FPS TEST
12:19 Outro
Music Credits;
https://youtu.be/T_mEZY0zcUw
source
Series S❤
Series X looks better series s nice try✌️🤗👍
The fact they didn't put full raytracing on series x with fsr is a shame .
They literally just put the least notice part of raytracing on series x and it's a bad scam .
Don't put "raytracing " when rt reflections are non-existent
People tend to forget that the series s is nearly half the price of the series x, and do not forget the series s does not target 4k.
Do you think CP 2077 with FSR 2.1 on XBox series X at 60fps mode is more close to native 4K looks than without FSR 2.1 support?
Would you say that in cp2077 there is a huge difference in graphics between these consoles? How big is the difference, in your opinion?
There is noticeable difference between the two consoles in resolution. But that doesn't meaning that series s isn't fair product.