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We are looking at Cyberpunk 2077’s graphics on Xbox Series X and PlayStation 5. Shockingly both consoles are look the same. Let’s see how FSR 2.1 performs.
Cyberpunk 2077 works in dynamic 2160p 30 fps on PlayStation 5 (Ray Tracing Mode)
Cyberpunk 2077 works in dynamic 2160p 60 fps on PlayStation 5 (Performance Mode)
Cyberpunk 2077 works in dynamic 2160p 30 fps on Series X (Ray Tracing Mode)
Cyberpunk 2077 works in dynamic 2160p 60 fps on Series X (Performance Mode)
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00:00 Resolution
00:25 Models
01:35 Models
03:00 Textures & Reflections
03:20 Draw Distance
05:35 FSR 2.1 60 FPS TEST
06:30 Character Models
07:55 Car Models
09:00 Car Models
10:15 FSR 2.1 30 FPS TEST
12:19 Outro
Music Credits;
https://youtu.be/T_mEZY0zcUw
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the xbox series x version has a lot of noise in the image, are they concentrating on the xbox series s version?, the s series dev kit should be separate, as this dev kit may turn off some compute and memory units to do something with series s, this makes me understand that the primary creation console is still series s, so that its sales are not affected, xbox series x is a beast, in the development of many games it is noticeable what does it do with the textures at 4k, but the image I see is the same as the one from the s series but with higher resolution.
No ray tracing in the series X oh how disappointing ps5 version wins this one peace ✌️
Both versions looks the same, is a nice work from cd projekt, i hope more improvements in the game for the next gen versions
Xbox win