Cyberpunk 2077 – Voodoo Boys – All Endings: Spare, Kill, Set them up



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All endings of the Vodoo Boys questline where V faces the consequences of his choice made in the conversation with the Netwatch agent, which the fate of Voodoo Boys depends on.

Timecodes:
0:47 – What happens to Voodoo Boys if V has the Netwatch agent killed
1:27 – V goes away without a fight
2:50 – V starts a fight with Voodoo Boys
4:07 – What happens to Voodoo Boys if V has made a deal with the Netwatch agent
5:27 – V finds Brigitte and Voodoo Boys dead
6:50 – Placide Boss Fight

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29 thoughts on “Cyberpunk 2077 – Voodoo Boys – All Endings: Spare, Kill, Set them up”

  1. I couldn’t stop laughing when I decided to fight. By this point I was sick of there shit and they just kept talking down to me. So I pulled out my shotgun and in a split second her head just bursts like a balloon and she goes flying halfway across the room

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  2. The most satisfying thing is siding w the Voodoo Boys and getting vengeance for being betrayed, as well as for all the "ranyons" that were betrayed before. "Think I'll be alright anyway" draws gun is one of the coolest delivered lines I've heard.

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  3. I cooperated with gov spy.
    Fook mf Voodoboys. From first meeting they try to forceful put some chip into V link. Quite rapyyy behaviour… so big Red flag for me.
    Johny was bitching but he was biast to goverment from start.

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  4. Fuck, I didn't kill them! I thought you have only peaceful option if you side with them. And now that choice is buried under 50 hours of gameplay. Now I'll have to replay the game, or It will eat me alive.

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  5. 2.0 added cyberpsychosis. I recently waited to do this mission deep into my last play through with a full 20 tech edge runner perk. I hit Brigette once with a baton, and my V exploded with electricity and the screen turned yellow while he laughed maniacally as I proceeded to rip apart the entire room and adjacent hallways.

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  6. I only started playing this game very recently, after Phantom Liberty came out. That said, of all the different groups out there in the game, all the different betrayals, the Voodoo Boys pissed me off the most. To me they were the winners of the, "They Got It Coming" award.

    In Dogtown you are trying to enter Slider's base. I was surprised to see more Voodoo Boys there. I was ecstatic. Reed wanted to sneak in. I went to the entry guards and told them I killed Brigette. Apparently the Voodoo Boys never knew who killed her, Placide, an the rest of their pile of crap. The guards naturally got upset (the reaction I wanted to see) and started the fight I wanted. I was more than happy to continue another Voodoo Boys massacre.

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  7. One thing that all people that side with Netwatch tend to overlook is the fact that the agent also spikes you with his own malware. It's not a bomb like the VDBs do, but paint a target on V's back. Think about it, Alt only spared V because they have the Relic and Johnny, something the agent does not know about. That or the VDBs could've sniffed that out.

    V is used by both sides.

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  8. Idk about anyone else but to me, killing the Voodoo boys is the best comeuppance these people deserve. They treat anyone who’s not them as literal dishrags to be used and discarded and betray V TWICE, yet they still have the Gaul to still act like they won’t face any consequences for this, not even from the heavily armed merc whose cheated death multiple times and whom you’ve given every reason to pump you full of lead cause their “in your realm”? This bitch is full of the arrogance of isolation, about time she got a reality check.

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  9. I spared the voodoo boys because I was like "realistically, when you're in the lions' den, killing the top lion after you just woke up from an ultra exhausting trip beyond the blackwall is a bad idea".
    Don't think I've ever regretted a gaming decision more xD

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