Cyberpunk 2077 Version 1.06 vs 1.1 Xbox One | PS4 | New Patch | Framerate Comparison



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Cyberpunk 2077 Version 1.06 vs 1.1 (released 22nd January) gameplay on Xbox One S All Digital! From what I noticed performance seems to be better than the previous version with more softening, however more detail in the foreground. Frame rate seems to be improved too, as well as interacting with the menu and loading between saves. There also seems to be more NPCs than the previous update.

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39 thoughts on “Cyberpunk 2077 Version 1.06 vs 1.1 Xbox One | PS4 | New Patch | Framerate Comparison”

  1. Refunded the game yesterday. Story, OST, characters, quest designs everything is good but average 20fps and 34 crash in 50 hours that is not acceptable, I’m not even mentioning CDPR’s lies. Going to buy this game next year for PS5 when it’s discounted to 20€.

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  2. Feels like those 8 years of development is a bullshit. If they started the development on ps4 or xbox one development kit, and still aiming for those console (unlike the case of ffxv and last guardian), how the hell it runs this bad. Plus the fact that e3 2018 leaked as a lie. Have a feeling they actually did this game for only 1-2,5 years.

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  3. Just submited for a refund i am now waiting with 70€ i payed for this unfinished product i'll get persona 5 royal or wasteland 3 or fenix rising and will buy this when it's ready or when i get a next gen console and on sale

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  4. I find it so odd how a new game that I got day one made me feel nostalgic, of how my ps3 super slim performed on most games. Just wow. I played a session today on base ps4 (out of choice) the crashes seem less prevalent than on ps5 now on 1.06 but oh my. The nostalgia of horribly unstable 15-20 FPS. Even the last of us on ps3 was more stable than this. But that was the Dog. Naughty dog & Rockstar made this look easy for the past 20 years. CDPR over promised and undersold the consumer. GG’s all round’

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