Cyberpunk 2077 Update 2.2, Psycho Ray Tracing, DLSS 1440p | RTX 3090 | 14900KS



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Check out how the the Intel i9 14900KS and RTX 3090 performs in Cyberpunk 2077, at psycho Settings, with the latest update 2.2 DLSS Quality 2560×1440.

My system specs:
• CPU – Intel Core i9-14900KS
P-cores at 5.9 GHz – 6.2GHz
E-cores at 4.5 GHz
Ring Cache 51
• GPU: NVIDIA GeForce RTX 3090 FE 24GB
• RAM: G.Skill Trident Z5 RGB 48 GB DDR5 8400 MHz CL38-51-47-36 1.5v ( 2 sticks of 24 GB )
• MOTHERBOARD: ASUS ROG MAXIMUS Z790 APEX ENCORE
• POWER SUPPLY: Corsair AX 1200W Gold
• MONITOR: AOC Q3279VWF 75Hz IPS panel
• CASE: CASE: Corsair 5000D Airflow mid tower case
• OPERATING SYSTEM: Windows 11 Pro 24H2
• SSD : 1x WD Black SN850X 2TB SSD M.2 2280 NVME PCI-E Gen4
1x WD Blue SN580 1TB SSD, NVMe SSD, M.2 2280, PCIe Gen3
Capture Card = Elgato 4K X
Mic = Blu Yeti

The CPU and RAM are water-cooled and you can see the system here
https://www.youtube.com/shorts/OGzpV3DkmGo

#rtx3090 #i914900ks #cyberpunk2077

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9 thoughts on “Cyberpunk 2077 Update 2.2, Psycho Ray Tracing, DLSS 1440p | RTX 3090 | 14900KS”

  1. When developers are given enough time and resources, they can make a video game look incredible using rasterization. Even lighting, shadows, reflections, and refractions can be done really well with rasterization when developers put the time in. Games like Horizon Forbidden West, RDR2, and God of War Ragnarök prove that you don't need RT for phenomenal graphics. I also feel like rasterization gives game designers/game artists more control than RT does when it comes to aesthetics and art style, as they get manual control over things such as lighting, reflections, shadows, and refractions to tailor to a specific art style. This seems especially useful for horror video games. Aesthetics and art styles are key to video games. More important than graphics, I would say. While RT and PT can look incredible, the biggest problems with them are noise and artifacts. Also, I can't stand that upscaling and frame generation are sometimes used as a substitute for raw performance and native resolution. Sometimes, game developers use them as a crutch to not optimise some of their games properly.

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