Cyberpunk 2077 UPDATE 2.1 is BIGGER Than Expected, New Details, Full Patch Notes!



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Cyberpunk 2077 Update 2.1 is even bigger than CD Projekt Red showcased the other day, as we have gotten new details with the release of the full patch notes, overview trailer, NVIDIA’s Path Tracing article, and so much more!

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*CHAPTERS / TIMESTAMPS*
0:00 – Cyberpunk 2077 Update 2.1 New Details
0:22 – Update 2.1 Overview Gameplay Trailer Breakdown
1:45 – CD Projekt Red Released Full Update 2.1 Patch Notes
2:02 – Major New Features: Metro, Romance Hangouts, & More!
3:35 – Accessibility Features & Settings Changes
4:22 – Quest & Open World Features & Fixes
6:03 – Phantom Liberty Specific Changes
7:51 – Gameplay Improvements, Fixes, Balance Changes
16:43 – Vehicles & Traffic Overhauls & Reworks +New Vehicles
18:05 – Sound Overhaul, Fixes, Improvements, and More!
18:31 – Visual Improvements: Lighting Improved, VFX Fixes, & More!
19:02 – User Interface Features & Changes, Mark Weapons as Favorite
19:47 – PC Upgrades: RT Overdrive Mode, ReSTIR GI, Ray Reconstruction, Fixes!
21:05 – Xbox Console Specific Fixes for Save Failed Insufficient Space
21:21 – Fixed Play It Safe Crash, Radio in V’s Apartment, & New Secrets
21:50 – Update 2.1 Path Tracing Improvements, ReSTIR GI, Visual Upgrades
24:39 – CDPR Teases Even More Secret Changes Coming
25:16 – Yet Another New Update is Coming for FSR3 Support
25:36 – This is the End of Major Cyberpunk Updates, No New Game Plus
26:18 – Amstaff Iconic & NUS Infiltrator Drops Return for Limited Time
27:15 – Pawel Sasko Interview with TheNeonArcade
27:49 – Interview with Story Director Tomasz Marchewka by LitsPlay
28:05 – Behind the Scenes with Dawid Podsiadło
28:15 – Night City Archives Episode 2 & 3 Released
28:37 – Vote for Cyberpunk 2077 in Players Choice Award
29:24 – Conclusion

*SOURCES*
Cyberpunk 2077 Update 2.1 Overview: https://youtu.be/7B4r1jbpS2A
Update 2.1 Patch Notes: https://www.cyberpunk.net/en/news/49597/update-2-1-patch-notes
Metro Screenshots: https://x.com/Marcin360/status/1730641805505421782?s=20
CDPR Responds to Bugs: https://x.com/Marcin360/status/1712739132076683330?s=20
Cyberpunk 2077 FSR3 Support: https://wccftech.com/cyberpunk-2077-dev-talks-about-upcoming-path-tracing-improvements-fsr3-support-and-unreal-engine-5-switch/
AMD Announces FSR3 in Cyberpunk: https://wccftech.com/amd-fsr-3-technology-forspoken-immortals-of-aveum-works-all-gpus-consoles/
NVIDIA Update 2.1 Full Ray Tracing & DLSS: https://www.nvidia.com/en-us/geforce/news/rtx500-celebration-dlss-ray-tracing-new-games-win-prizes/
RT: Overdrive (Update 2.0) Vs. RT: Overdrive (Ultimate Edition) – Comparison 1: https://www.youtube.com/watch?v=5rsJHl3oaWE
RT: Overdrive (Update 2.0) Vs. RT: Overdrive (Ultimate Edition) – Comparison 2: https://www.youtube.com/watch?v=zPawJG7M9Y8
NUS Infiltrator Twitch Drop Returns: https://x.com/CyberpunkGame/status/1730949945434542389?s=20
Cyberpunk 2077 Amstaff Iconic: https://gaming.amazon.com/amstaff/dp/amzn1.pg.item.1c66c288-4fe5-49a6-9661-8dd68616ef17?ingress=twch&yTwchPos=0
The Pawel Sasko Interview by @TheNeonArcade: https://www.youtube.com/watch?v=4b_o5ueZRF0
Interview with Story Director Tomasz Marchewka: https://www.youtube.com/watch?v=PKeGd1Ivb8U
Behind the Scenes with Dawid Podsiadło: https://youtu.be/YzNo9bcvHjg
Night City Archives | Episode 2 A Nation Divided: https://www.youtube.com/watch?v=CKjcaYJnozE
Night City Archives | Episode 3 Birth of Dogtown: https://www.youtube.com/watch?v=ZUtc2QuUVlc
Cyberpunk 2077 for Players Voice Award: https://thegameawards.com/brackets/players-voice
Apoqsi Players Voice Award Bug: https://x.com/Apoqsi/status/1731746444149989790?s=20
Cyberpunk YouTube: https://www.youtube.com/@CyberpunkGame

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40 thoughts on “Cyberpunk 2077 UPDATE 2.1 is BIGGER Than Expected, New Details, Full Patch Notes!”

  1. My V’s got a relationship with Kerry and Panam, tried to have one with every person in the game but that didn’t work out 🤣 Neither have noticed my V is dating two people, would be interesting if they put consequences in for not being faithful 💀

    Reply
  2. what i really would like to have are two things first small replayable headhunter missions
    second outfits with weapon halfters and some long coats especially one which looks like the coat of hunnam in the king arthur movie and one which could be a coat for an expensive suit

    Reply
  3. The Ncart is a nice proof of concept, but lacks all the functionality I want.

    I want to walk up to the station, wait for the Ncart to pull up, and get on it.

    I should have full agency when using the Ncart, not a cinematic experience.

    Let's hope they expand this aspect further in Orion

    Reply
  4. So you know cyberpunk Engineers were Rebecca one of my favorite characters got killed by atom smasher what if she didn't die like you know the Moxie's at Liz's bar the Moxie's have plastic all over them so they can actually look like dolls what does Rebecca survived and then some Ripper doc fix her up with plastic and or metal

    Reply
  5. There is still 1 thing missing, BD overhaul! BD is everywhere, there is literally a quest where you could watch BD with your own headgear yet when you chose to do so, nothing happens, there are a tons of npc-s who watch BD, they are talking about it, it's on billboards, the only one who can't watch them is the Player.
    It's like leaving out the Gwent from the Witcher, everyone plays it, everyone talks about it in front of you, but you can't play it! it's insane.

    Reply
  6. It's so small. But they FINALLY let you take off the icon that lets you know if you're crouched or standing. As a console player I don't have access to qol mods so this is truly so nice for my no hud runs

    Reply
  7. One thing I always wanted was a fix to that crunch and crackle on the double jump SFX, so I’m happy with that as well. Although they introduced some cracking audio glitches on the in game TV’s, on PS5 at least

    Reply
  8. I want more uniqueness with throwable knives. The punk knife is just the default because of how fast it recovers. Maybe the tonto (small katana dagger) should have increased crit damage on non-headshots or something.

    Reply

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