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Checking how the RTX 4090 performs in Cyberpunk 2077 Patch 2.12 using 4K DLSS 3 with Ultra Settings and Ultra Plus Better Path Tracing mod. Recorded with Shadowplay, which results in a 5 FPS loss.
Patch notes for 2.12: https://store.steampowered.com/news/a…
0:00 : Intro
2:10 : Settings
2:21 : 4K DLSS 3 Path Tracing
▶️ PC Specs
✅ Monitor: Neo G8 32″ 4K 240Hz
✅ CPU: i9 13900K
✅ GPU: RTX 4090 Suprim X
✅ RAM: x2 16GB A-Die green sticks clocked at 8200 CL 34 with tight timings and max trefi
✅ Motherboard: ASUS Z790 Apex
✅ PSU: HX1000i
✅ SSD: 990 Pro 4TB
✅ CPU Cooling: Heatkiller IV Pro
✅ RAM Cooling: BARTX DDR5 Copper Heatsinks with thermal paste for direct die and thermal pads on the PCIM
✅ Radiator: MO-RA3 420 Pro Stainless Steel with dual D5 pumps
✅ Case: Core X9 – open case + modded
#rtx4090 #cyberpunk2077
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There's a 5 FPS loss as well because of recording.
2:10 : Settings
2:21 : 4K DLSS 3 Path Tracing
What the mod does:
– Improves path tracing performance by 30-40% (PT20 Fast vs. vanilla 2.12a) v4.0-alpha may increase performance above this but is a WIP
– Improves performance for PT21 by 15-30% (enable PT21 Turbo in Ultra Control)
– Almost completely fixes edge-noise (disocclusion noise) especially on skin and hair
– Enables path tracing plus normal raytracing ("RT+PT" — a higher quality RT mode with added PT bounce lighting at a cost of only a few FPS
– Improves quality of path tracing
– Improves object pop-in (streaming)
– Fixes crushed blacks by expanding bottom of histogram
– Fixes stutters, FPS slow-downs, crashes, and out of vram problems with the vanilla game on ≤12GB cards
– Fixes frame timing
– Fixes flickering steam
– Enables colour integration of particles into path tracing, so smoke, steam, sparks, electricity, are influenced by the scene, and cast light on the PT scene
– Increase LOD bias to improve the look of DLSS/FSR (set "Allow negative LODs" in your GPU control panel — Insane, 16GB and 24GB ini files only)
– Enables ambient occlusion on eyeballs 🤷♀
– Reworks hair in path tracing so it looks more realistic in full sun, indoor lit and unlit areas, etc.
– Adjusts skin for path tracing and ray tracing with (RT and RT+PT only)
– Reduces Fresnel (reflections at an angle like on wet grass) on weapons, plants, skin for path tracing (RT and RT+PT only)
– Fixes bright/white transparent materials (glasses/bottles/cabinets/windows) around the place with PT enabled
– Increases shadow details everywhere for raytracing and non-raytracing
Ultra Plus Better Path Tracing mod can be downloaded here – https://www.nexusmods.com/cyberpunk2077/mods/10490
Think this mod is worth it over the base game with reshade in HDR? I also have a 4090 and 13900k like you. I run between 65fps and 90 depending on my location with my like 150 mods lol so not sure if this is fully worth it or not.
Also I use a few lod mods, so if I installed this I’d have to disable them correct? Cus this also has built in lod tweaks?
Is this mod making the game look worse? How does it improve performance without making graphics worse?
how are u getting cpu and gpu temps so low?
I'm not sure if you showed it, but which mod preset did you use for this video?