Cyberpunk 2077 – Ultra Plus Better Path Tracing Mod 4K DLSS 3 | RTX 4090



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Checking how the RTX 4090 performs in Cyberpunk 2077 Patch 2.12 using 4K DLSS 3 with Ultra Settings and Ultra Plus Better Path Tracing mod. Recorded with Shadowplay, which results in a 5 FPS loss.

Patch notes for 2.12: https://store.steampowered.com/news/a

0:00 : Intro
2:10 : Settings
2:21 : 4K DLSS 3 Path Tracing

▶️ PC Specs
✅ Monitor: Neo G8 32″ 4K 240Hz
✅ CPU: i9 13900K
✅ GPU: RTX 4090 Suprim X
✅ RAM: x2 16GB A-Die green sticks clocked at 8200 CL 34 with tight timings and max trefi
✅ Motherboard: ASUS Z790 Apex
✅ PSU: HX1000i
✅ SSD: 990 Pro 4TB
✅ CPU Cooling: Heatkiller IV Pro
✅ RAM Cooling: BARTX DDR5 Copper Heatsinks with thermal paste for direct die and thermal pads on the PCIM
✅ Radiator: MO-RA3 420 Pro Stainless Steel with dual D5 pumps
✅ Case: Core X9 – open case + modded

#rtx4090 #cyberpunk2077

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6 thoughts on “Cyberpunk 2077 – Ultra Plus Better Path Tracing Mod 4K DLSS 3 | RTX 4090”

  1. What the mod does:
    – Improves path tracing performance by 30-40% (PT20 Fast vs. vanilla 2.12a) v4.0-alpha may increase performance above this but is a WIP
    – Improves performance for PT21 by 15-30% (enable PT21 Turbo in Ultra Control)
    – Almost completely fixes edge-noise (disocclusion noise) especially on skin and hair
    – Enables path tracing plus normal raytracing ("RT+PT" — a higher quality RT mode with added PT bounce lighting at a cost of only a few FPS
    – Improves quality of path tracing
    – Improves object pop-in (streaming)
    – Fixes crushed blacks by expanding bottom of histogram
    – Fixes stutters, FPS slow-downs, crashes, and out of vram problems with the vanilla game on ≤12GB cards
    – Fixes frame timing
    – Fixes flickering steam
    – Enables colour integration of particles into path tracing, so smoke, steam, sparks, electricity, are influenced by the scene, and cast light on the PT scene
    – Increase LOD bias to improve the look of DLSS/FSR (set "Allow negative LODs" in your GPU control panel — Insane, 16GB and 24GB ini files only)
    – Enables ambient occlusion on eyeballs 🤷‍♀
    – Reworks hair in path tracing so it looks more realistic in full sun, indoor lit and unlit areas, etc.
    – Adjusts skin for path tracing and ray tracing with (RT and RT+PT only)
    – Reduces Fresnel (reflections at an angle like on wet grass) on weapons, plants, skin for path tracing (RT and RT+PT only)
    – Fixes bright/white transparent materials (glasses/bottles/cabinets/windows) around the place with PT enabled
    – Increases shadow details everywhere for raytracing and non-raytracing

    Ultra Plus Better Path Tracing mod can be downloaded here – https://www.nexusmods.com/cyberpunk2077/mods/10490

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  2. Think this mod is worth it over the base game with reshade in HDR? I also have a 4090 and 13900k like you. I run between 65fps and 90 depending on my location with my like 150 mods lol so not sure if this is fully worth it or not.

    Also I use a few lod mods, so if I installed this I’d have to disable them correct? Cus this also has built in lod tweaks?

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