Cyberpunk 2077 – Two Years Later



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Talking a bit about the journey Cyberpunk 2077 has been on since the it launched two years ago!

Timestamps
00:00 Intro
01:23 Patches
07:54 Release & Misleading Marketing
09:12 Other Problems
10:20 Looking Forward
11:33 Conclusions
13:09 Wrap Up

Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

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43 thoughts on “Cyberpunk 2077 – Two Years Later”

  1. The wired thing about the driving in.this game is I tried it with a mod and steering wheel and it actually works really well compared to the standard controls that it almost feels like it's tuned for this experience.

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  2. I'm enjoying my 2nd playthough much more as my PC is a bit beefier and I decided to start over and go all in on INT and quickhacking. The interesting consequence of that was if I do my job right I never have to fire a shot since everyone goes down before I'm noticed just by looking at them.

    Since I don't need those extra frames for combat anymore I was able to bump up the graphics so now I'm playing at 50FPS but at 3440×1440 and max settings on almost everything including raytracing and man is it a sight to behold.

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  3. I think for myself, the CP2077 pre-release n release story is just the pinnacle of many of the issues in the gaming industry. To the point that I never had faith in CP2077 to live up to what they were claiming, which they wholeheartedly validated.

    I have no interest in playing it due to this, despite it being good now. Maybe in the future, but not anytime soon.

    Thanks for the recap and walkthrough, Mort. Unfortunately from what we've seen lately, it looks like the future holds many more CP2077s

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  4. Not gonna lie, I loved the game for the most part. I played it day 1 a didn't think it was as bad as people said it was. Combat was awesome and the world is gorgeous. My biggest complaint is the lack of consequences with your choices. I never felt like my decisions actually changed the story. Just flavored the text differently

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  5. If you want to launch a game of the decade, do it like Red Dead Redemption 2. While there were a few bugs, the game was incredibly immersive and playable, the story was riveting and the scenery was stunning. Also, loved that it was 3rd person. I wish more games were like it.

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  6. One thing to add, on PC at least, is that they've essentially released the entire Dev kit to the public for Moding, as well. On top of that, they have tutorials on how to use it. A brilliant move, to be sure. A crop of folks who learn how to code for a game engine, as well as a steady stream of content for the game to hold interest in the franchise until the next one comes out.

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  7. Before release my only expectation is robust modding support. Even if the game is bad, I can still have the sandbox to mod it to death but modding CP2077 isn't as good as I want it to be either. Very rudimentary.

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  8. I just finished the game, gonna now play with mods and to be honest the vanilla experience right now is lacking. I feel that not much has changed game wise during this years, maybe technically some bugs are less present, but even the last version has some minor bugs that are kinda hillarious sometimes but other times are just bothersome but not game breaking.

    Mods are like MSG, Makes Sheit Good XD. in the words of Uncle Roger so we add as much mods as we want but normally a game should be tasty on his own and this one it is not, looks tasty but it is kinda bland.

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  9. Still hasn't been on sale for more than 50% off. If they either lower the base price and put it 50% off or just have it on a deeper sale then I'll pick it up. I waited until just last month for Read Dead Redemption 2 to finally do that so I can keep waiting on Cyberpunk

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  10. I think the thing that bugs me about the game still is that outside of some key moments in the story, your choices are basically pointless. Pretty much all of the side quests have the same resolution regardless of what you decide to do. The writing was interesting, but there was no weight behind any of it

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  11. I had this game on pre-order. I usually don't pre-order games because I think pre-orders in general are a big part of why games are released in a broken or incomplete state so I tend to wait until they're patched, discounted and bundled with DLC before buying rather than paying full price for what's effectively an open beta at best. Before then I the only games I had pre-ordered were Skyrim and DX:HR because I was genuinely excited to play those. The latter I consider money well spent as I thoroughly enjoyed it and in my opinion it mostly lived up to the legacy of the original DX. Skyrim on the other hand, while I did sink a good amount of hours into it, felt more and more disappointing the more I played it, to the point that I haven't bought any Bethesda developed game since and marks the point where I think we should stop referring to their Elder Scrolls and Fallout games from Skyrim onward as RPGs and start calling them what they are: wide but shallow open world immersive sims.

    Back to Cyberpunk, at the time CDPR seemed like one of the few AAA studios that actually had their shit together, so I pre-ordered that as token of goodwill I suppose. As time went on and more and more concerning stories came out I cancelled my pre-order. Seeing the state it was released in that turned out to be a very good decision. It's good to hear that the game has mostly been fixed but CDPR really destroyed their reputation with the initial release. I'll buy it at some point, it's discounted often enough, though I think I'll hold off until it's bundled with DLC for a more complete experience. Perhaps by then I'll have a stronger graphics card too, I like having all the bells and whistles turned up and ray-tracing looks rather cool imo but my 2080ti isn't up to running it maxed out at 1440p without the framerate being intolerably low.

    Regarding pre-orders, I've only pre-ordered one game since CP2077 which is S.T.A.L.K.E.R. 2 purely to support the devs who, being Ukrainian, are going through some serious shit right now to put it very mildly. As stated earlier I don't think pre-ordering games is generally worth it at all and is just rewarding shitty behaviour and lacklustre releases from studios so after this one exception I doubt I'll ever pre-order again no matter how excited I am for a game or how much I like the studio's previous output, thanks in part to CDPR for setting a new standard when it comes to massively under-delivering after big promises.

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  12. The game would’ve been fine had they cut support to legacy consoles. Pubs are, to this day, still forcing their devs to cater to consoles that can’t possibly handle the game they’re trying to make. If CP77 released exclusively on PC, XSX, PS5 it would’ve been fine.

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  13. CD Projekt Red does not deserve to maintain its reputation. A lot of the developers who worked on The Witcher series left the studio because of the abysmal conditions during the development of Cyberpunk. To my knowledge, no studio executives or members of management have been fired for their absolutely dog shit performance. To my knowledge, the lying scumbag who went on interviews and openly scammed people with false promises of what the game would have to offer is still working at CD Projekt Red. So, talented veteran developers at the studio have left and the orcharsters of the worst shitshow in modern gaming are still employed at CD Projekt Red with management positions. Exactly what reason at all do we have to trust them or look forward to anything they have planned? Because the devlopers who stayed did their job and fixed the broken/incomplete game? Good to know when the next catastrophic failure comes out of CD Projekt Red, at least they'll be sure to fix it within 2 years and eventually deliver on some of their promises.

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  14. I just did a couple of playthroughs recently and I just wish they'd let you fully skip cutscenes where nothing you do or say affects the story i.e. the V origin, the car ride with Dexter, Konpeki Plaza's non-combat section. Not just the fast forward, fully skipping it. And it's still frustrating how railroaded you are onto the V/Johnny story where most of the time your only player choice is whether or not to partake in side content.

    Min-maxing builds is fun but goddang the story stuff gets tiresome if you're like me and despise it for ripping the controller out of your hands to make V stumble around with glitch vision.

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  15. The game is great fun for people who did not get caught up in the launch debacle, it's been on sale frequently and is a great game, the devs just majorly dropped the ball at launch with the overblown hype and terrible launch state. I don't know if I'm going to play the expansion, I'll have to see how much content it adds to the game, if it's a similar level of content to Blood and Wine I might get it but not if it's just a couple quest chains and cosmetics.

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  16. This past week I finally got the game and am content with the product. While I do not think it is worth full price, nor was it worth it at launch, I do believe they have done enough work to at least make it worth playing on sale now.

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  17. My biggest issue with this game is the immutable parts of the story and gameplay. I can forgive bugs and performance issues if the core is still good. Sadly my backlog is just way to be to circle back for this.

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  18. This is one of my favorite games of all time despite it being basically linear, the bugs and stuff made it this generations Bloodlines to some extent. i am so excited for the DLC and if they pursue more in the future.

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  19. I actually had less game breaking bugs for CP77 launch than Pathfinder WOTR’s. For WOTR I had some full stops in which I couldn’t advance the story until patches were out

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  20. Skimming through these comments it's like people played a different game than me. Its just so boring. I'd rather just play Deus Ex, Gothic 2, or even the rather dissapointing Fallout 4 again than slog through CP2077.

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  21. At a conference a CDPR PR person said it was releasing when it was, and it did. At the same show, a CDPR dev said in another interview it would be done in a year. So I was marking "wait a year" in my head. 1.5 was released about a year later than release (14mo). 🤷‍♂ It doesn't mean anything universal or prophetic but my intuition was right this time.

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  22. I ignored all the marketing (as I just kinda do) and honestly I loved the game from launch. The characters really grabbed me.

    It is exactly the kinda game studios like cdpr, BioWare and Obsidian make and that is just my favourite type of game.

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  23. I kinda wish they didn’t waste money on these big actors and put it straight towards the game. Keanu was good, but this game doesn’t need them, and the only time I can ever recall a big name actor really being justified in a game was Martin Sheen in Mass Effect.

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  24. 2077 is a strange beast, the perfect place to do a night walk hearing Lofi music or just chillin' on the streets since its enviroment feel kinda alien to what we are used to (generic city No. 427), when it wprks the atmosphere is insanely good, you could just sit on the park and have a beer k real lofe with the game in the bsckround and you would not loose any dispair connection between the two.

    It has a good story and somewhat interesting character in a world more represive than the one seen in Ridley's Blade Runer or Harebrained's Shadowrun Hong Kong.

    However it does NOT have even half of what both the company and marketing agencies promised, still has some immersion breaking bugs, the side content if way more shortlived than Bethesda's Daggerfall (1996), and the future seems like a dead end.

    The biggest mistake was to restart development from scratch to forge the story and characters we know, that rebirth in development took so much time that the game came out broken and oposite of been a "make your own story" CRPG, I mean, Shadowrun Hong Kong is linear as it gets but your desitions matter a lot in many instances during the game, in 2077 this is either very deuded and far between or directly non existent since you play A character, not YOURS.

    Long story short, 2077 is a masterclass in "how to aim for the stars and hit the ground instead due to a bad course correction"

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  25. I've picked up the game at patch 1.6 and had a blast. There are still bugs mostly related to how the physics behave and the weird pedestrians AI that kicks in at times. The main story and some of the side quests are great. At first I've found Johnny to be quite annoying and absolute scumbag but as the story unfolded I've started to become more sympathetic. The choices didn't feel shallow to me, or at least not more so than any other game (Mass Effect, Dragon Age, Skyrim). And the endings at least felt better and more distinct than ME3.

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