CYBERPUNK 2077 THIS IS PATH TRACING | CYBERPUNK 2077 RT OVERDRIVE GAMEPLAY



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Today I Play Cyberpunk 2077 as the game received a huge update. Path Tracing is now available in Cyberpunk 2077. let’s see how good this looks and what the performance cost is. Played with a high-end PC and an RTX 4090.

Specs
RTX 4090
Ryzen 9 7900X
32Gb DDR5
Win 11 Pro

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3 thoughts on “CYBERPUNK 2077 THIS IS PATH TRACING | CYBERPUNK 2077 RT OVERDRIVE GAMEPLAY”

  1. I tried the new path tracing today on my 7900XT GPU. Well with FSR 2.1 set to performance I got between 30-40 FPS at 1080P. Anything higher like 1440P played like a N64 game at 20 FPS with FSR set to performance. I didn't think it looked better if I'm being honest. It appears to crush black levels on my 7900XT. Plus 1080P with FSR at performance is flat-out horrible image quality. After about 30 minutes I went back to 3328X1872 with RT reflections, light set to medium, and local shadows set on, FSR set to balance at 1872. I found this to be the best compromise between performance (50-65 FPS) and image quality. If I turn off RT Light it locks to 60 FPS at 1872 and balanced FSR mode.

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