Cyberpunk 2077: The Re-Review



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Taking another look at Cyberpunk 2077 in light of the recent overhaul that was update 2.0 alongside the release of its first and only DLC expansion Phantom Liberty.

Timestamps
00:00 Intro
00:55 Overview
02:30 Technical State
04:21 Difficulty
05:46 Story & Thoughts
12:43 Progression Systems
25:24 Gameplay & World
33:20 Combat
38:15 Phantom Liberty
40:18 Steam Deck Compatibility
41:11 Positives/Negatives
43:15 Conclusion
45:44 Wrap Up

Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

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32 thoughts on “Cyberpunk 2077: The Re-Review”

  1. Lovely review, Mortym. This game is FANTASTIC now.

    I started a brand new save and haven't reached the Phantom Liberty missions yet, but the changes they made to the core game are FANTASTIC. The perk and cyberware overhaul makes build crafting so much more fun and engaging than it was before. Perks feel very impactful compared to before and I feel very engaged when choosing skills and cyberware to fit my playstyle. I'm currently running an all blades build with mantis blades, the Witcher sword and throwing knives plus Sandevistan and it's insanely fun. When I finish this run I will instantly start a new save from the DLC (love that you don't have to do the prologue every time anymore) and try out another build because they all seem so cool.

    The overhaul to items and crafting are also genius improvements that make the flow of the game so much smoother. Even looting junk is worthwhile because you can turn them into item components, which are valuable for improving your character no matter what level you are or what build you're playing. Love that crafting good stuff isn't dependent on the technical ability stat anymore.

    I've always loved this game, but 2.0 has me REALLY excited about it and itching to play constantly.

    Reply
  2. The Johnny and v by themselves is a completely different ending though? It doesn't lead to one of the other 3 at all. One you leave with Panam, the other you kill yourself and lastly you go with Arasaka and stay with them or head back to earth alone. The secret ending has you become a night city legend and then go to try and Rob a casino , how is that the same?

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  3. It took 3 more years and a lot of xanax but by George! CDPR has done it!

    This game finally feels like a complete game that had a vision.

    I really hope they use 2.0 as the foundation for a sequel.
    If not, it will be a great one off and one of the greatest comebacks in video game history.

    This game really needed the 3 more years to cook. It should never of been marketed for last gen consoles.

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  4. The only thing I dont like about 2.0 is that Tech feels like it has to be a 20 stat on every build, which leaves 2 stats to go in on… at least if you aren't playing on Easy, which I am never going to do.

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  5. Great review, although I have to say the ending was a real big turn off, on how bad it was handled, they make conscious choices to make the ending bleak on the dlc without reason, the other ones are way better, although still keeping average.

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  6. They made a lot better. But somehow seemed to have made the driving way worse. It feels more floaty and weird than ever. I find myself dash jumping everywhere instead of driving. Really sad.

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  7. To be extremely honest, I expected more. the redemption History of NMS vs CP2077 is rather in favor of NMS. BUT the game is Decent right now, also the modders do a great job adding mods that improve A LOT the game, seems CDPR learned from Bethesda and leaves the Heavy Lifting to the Modders XD. But yeah If this has been released at launch, things would be different but right now meh, too little too late.

    Still for people that has not played the game before this will be great. But at least they release the patch 2.0 free so at least they did not a scummy move by paywalling it behind the DLC, If it has been Bethesda or EA Game they would have XD.

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  8. I played it all the way through on a PS4 when it first came oit and had very few issues outside of the occasional visual glitch. Admittedly, this was played at 720p which is probably why i didn't have issues…

    On PS5 it's been pretty solid, very different feeling game since they redid all the skills and such.

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  9. I've restarted a playthrough of that game I loved so much since day one. I've never taken for granted the marketting campaign (in fact I don't care about thoses promesses as they always false one). So I was able to enjoy it for what it had to gave me (good story, great NPCs, moment of laugh, tensions and tears).
    And about the 2.0 well…. it's now even better. CD Projekt manages a very fun and very good overhaul there. The game is then a little harder but in the good way

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  10. Pretty accurate really. It's not, and now never will be, the great CRPG they advertised and the game we were expecting, but the action-adventure game (with a bit of open world wandering) it's turned out to be is still fun in parts, even occasionally excellent, and worth playing.

    Oddly, although it's one of the most linear games I've ever played, it's also paradoxically also one of the most replayable games I've ever played, because although there's no actual RPG progression tied to the open world, Night City in and of itself is big enough, and is crammed with enough combat content, gigs, secrets, flavour moments, etc., and the combat is enjoyable enough, that you can actually play it a lot and not get bored with it. I've returned to it like 3 times over the years, and I've always had good times with it.

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  11. "…we're kind of racing against the clock cause we're supposed to be dying…"

    I hate these storylines so much. The intended sense of urgency is directly at odds with the gameplay. Hey, you're dying, right? You got a very short amount of time left? How about you go do every little side quest for everyone, ignoring that bomb in your head? Maybe collect all of the cars instead of getting your head fixed? Buy up all of the apartments, because that's a good use of your time? Skip a week or more outside of a shop, 24 hours at a time, refreshing their inventory until they have a specific item you want? It makes no sense. So many big open world RPGs have the same issue.

    Give me 2 game modes. 1 where the urgent thing is actually urgent, like in Fallout 1 where if you didn't get the main quest done quick enough you lose, and 2 where it's just a sandbox and you can do whatever you like at your own pace. If the story is "urgent" and I can spend months in-game just dicking off, that's not urgent.

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  12. i've played this since launch and while the story, visual design,characters, and music were very much worthwhile, the gameplay was pretty mid. the gameplay overhaul was very much needed to bring it up to par with everything else. the true highlight was the expansion, however, and shows us a glimpse of what the entire game couldve been. better gigs, better main missions, better world content like increased crime activity and drop points. all this makes me think that for better or for worse, 2077 is the modern day new vegas. deeply flawed, but extremely enjoyable and memorable.

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  13. I’m at odds with the “choice and consequence” thing. They definitely oversold it, which is wrong. However… I’ve never played a story driven RPG with this cathartic of a combat system. If this was marketed, in its current state, as a futuristic open world “Farcry-esque” action game, it would be praised, and the choices cyberpunk gives you relative to that style of game would be a positive,not a negative. I’ve played CP for over 200+ hrs, not because of different story outcomes, but because the combat is so damn fun. And the story is amazing, not becuase of how different it could be, but because of the quality of itself. Story wise, it’s like giving a TV show a more recent binge. I know what’s gonna happen, and I know it’s gonna be dope.

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  14. This game is absolutely incredible now, nothing out currently even comes close. Well, except for Baldurs Gate 3. Between those 2 games, we've got time to waste for the next 6-12 months. I did run into some weird bugs but its much better than it was at launch. Too bad it took them 3 years to make it good, but hey, better late than never! Bring on Witcher 4!!

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  15. At some point during the Witcher 2/3 times CDPR seriously began to annoy me with their over the top way to create hype and cringy "gAmEr" style PR, so for Cyberpunk I ignored pretty much all of it, didn't care much for the backlash either and just started around Patch 1.2 when it all had cooled down a bit, basically expecting nothing but what the box art and basic Cyberpunk knowledge told me. Well, and a Sphere Hunter review tbh. And I absolutely loved the game, especially the storyline and it's presentation. Don't care if it had less choices than advertised, didn't care if it wasn't the GTA-Killer it was hyped up as, what CDPR clearly has is some of the best writers in the industry who easily kept me at the edge of my seat, that and the phantastic presentation/acting was enough for me. There were certainly things I wished had been done better, mostly more exploration and side content for Night City, some more late game/post-romance stuff for companions, but overall CP2077 always was just great game for me, already at 1.2. I know a lot of people who still haven't played it because they hold such a grudge against CDPR for being lied to, which just taught me a valuable lesson about PR hype again – they'll all miss out on a really good game because they were so hyped up for an unachievable dream, or they play it and only count the things CDPR didn't deliver.

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  16. Good review, but I would like to offer some criticism about it. I know you said you're not worried about spoiling a 3 year old game, but there are a lot of old games I haven't played and dont want to be spoiled because I intend to play in the future. It doesn't matter how old a game or a piece of media is, a review should refrain from spoilers. And if you do spoil, there should be warnings before each one. You mentioned one could use the chapters in your video to avoid spoilers, well then it should be clearly divided for a chapter to skip a spoiler, like a chapter called "story spoilers" or something. Because the chapter "Story and thoughts" also includes your opinion and analysis, which is not spoiling stuff and is relevant for a review. Other than that, I know it's a lot of work to produce a video like this, keep it going!

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