Cyberpunk 2077: The Hammer Club [CC]



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Welcome to Deconstructing The Game folks. In todays Cyberpunk 2077 video I’ll be showing you the Hammer club which can only really be explored using the debug menu or Cyber Engine Tweaks and AMM mods on pc.
Lets Get To It !

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Music: Midnight – Dan Henig (YouTube Library)
Flames – Dan Henig (YouTube Library)
Blue Macaw – Quincas Moreira (YouTube Library)

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13 thoughts on “Cyberpunk 2077: The Hammer Club [CC]”

  1. Yeah you guys should definitely look at deconstructing more games. CP2077 won't last forever. If nothing new seems interesting, maybe you could check out older games with the Cyberpunk aesthetic or other open world games which aren't the cookie cutter Bethesda/Ubisoft stuff?

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  2. And I would love it if they that thing you showed with NPC density even they are just shells, it would feel more lived in like the clubs of gta. I hope the game is more lived in the future because it needs it. That’s my biggest criticism of the game

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  3. The parking area looked outstandingly out of place, why would they bother placing vents if there wasn't a building, the barriers at 8:52 that are mid air, the yellow wall detail with cables also without a wall to place it over, then the super high LOD building blended with higher quality ones, seems like they pressed the randomize button and called it a day.

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  4. Sucks this club wasn't incorporated into the core map like The Atlantis was…they could have reused the assets but now they are just kind of floating in a space they'd have to entirely recreate…whereas with the Atlantis they could slap that into the Multiplayer map as a club we could refurbish or slap some dilapidated stuff all over it and call it abandoned for a future mission in an expansion…but stuff like this would require a lot more work…MAYBE they could just slap the club anywhere they could find a spot that fits the dimensions of it…but it still has to line up somewhat with the context of the area around it. The Hammer does have seemingly inconspicuous of a location…so maybe they do that in one of the Watson backalleys.

    In MOST cases, areas like this don't build back down, since it's rather tall, I imagine this area would have to still be in a tall area. I would have said this was the club that was replaced with the Ramen shop…but it can't be because Japantown looked relatively similar in 2023 given what we got of Atlantis which is literally the same but just abandoned in 2077. They could say the market area in Japantown was just this area but entirely bulldozed.

    Aesthetically the area around it looks like Watson assets, a mix of Hong Kong and industrial…..MAYBE Arroyo if they built up more of it to actually feel somewhat residential in that section…but Arroyo has little to no Asian influence in the buildings. Feels more like Detroit.

    Unless they revamp the map by replacing areas in the game with taller sections with Expansions, I doubt we see this club again in anywhere but downtown Watson.

    I'd love if they revamped areas around new content for expansions to keep building up the city…but I very much doubt that. I could imagine places like Pacifica or other unfinished areas we can't get into…but not a remap of areas with entirely new aesthetics….as nice as that would be. My biggest gripe with the map is the lack of vertical play spaces and overall lack of non-corpo downtown areas (it has more than any other game, but I still want more). Japantown is a standout, but downtown Watson is basically like, 5 square blocks that are just confusing as fuck to get around. It thins out really fast and only feels like a downtown around Afterlife, the Megabuilding we start at, and even when you get into the Little China spiral it's already all but thinned out…I wish the downtown area stretched further into Little China and up into Arasaka Docks, Konpeki, swallowed the hospital in tall buildings, etc. Arroyo…well Arroyo is a huge disappointment, IMO….while it looks aesthetically impressive I was hoping for more residential spaces mixed into the industrial waste along the river given its proximity to Downtown. I feel like there needs to be a line of Residential buildings (likely workers of Arroyo and some executives, along the river between Downtown and Arroyo but it just immediately swaps to factories and pipes with no middle area. It just doesn't feel natural. Ideally all of Arroyo is pretty built up Residentially mixed into the industrial space…but what we got is like…the 2 DTR buildings and the rest is just factories that feel less Cyberpunk and more fantastical Detroit. There is like 1 small street that makes any sense and the rest is just industrial sprawl…which is cool aesthetically…but doesn't make sense so close to the Downtown.

    Obviously, this is nitpicking though, the map is still the best map I've ever played on in a game.

    This type of aesthetic is exactly what I imagined the middle area between Downtown Watson and Northside looking like OR Arroyo if they wanted to go back to it. A mix of corpo abandoned stacked on old industrial.

    Night City certainly could be taller, not that it isn't tall where it needs to be…but downtown and Japantown feel unnatural in the way they stick out like monuments on the Night City silhouette. Watson is just way too small of a built up area and depends on Japantown and Downtown to be adjacent to you to feel like you are in a Cyberpunk built up city.

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  5. Great walkthru the club scene in the game. Unrelated question: the combat zone on the outskirts of the city, was that ever implemented ?? If not is it possible to do a video on it ??

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  6. The first time I visited a club in night city, the music wasn't working, and the 5 people in the crowd awkwardly danced like they just been dropped off at the wrong school for prom.

    This was unacceptable for me. Night City requires working clubs. Lots of them. It needs more pubs, clubs, strip clubs, all of the above. Way more of them.

    All of the city needs more of everything. You can seldom find a place to even park your fucking car in this game. Even if you do manage to find a big multistory car park, you can't fucking park your car in it, because there's a massive immovable barrier at the entrance, because fuck your immersion. And also the game can't do driving on slopes without cars glitching TF out and spazzing through the floor / bouncing around uncontrollably.

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