Cyberpunk 2077: The Forgotten Floors Of Megabuildings 6, 8 & 10 [CC]



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Welcome to Deconstructing The Game folks. In this Cyberpunk 2077 video Ryan explores the empty spaces of Night City’s Mega Buildings but also shows us the forgotten levels that we struggle to enter. Don’t Forget we have a Cyberpunk competition in October Link Below!
Lets Get To It !

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https://www.youtube.com/watch?v=tlv-6_bRGp0

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22 thoughts on “Cyberpunk 2077: The Forgotten Floors Of Megabuildings 6, 8 & 10 [CC]”

  1. I installed a bunch of texture mods, shaders and I set the pedestrians: off, walking around the city, exploring every single little corner just hits on a different level. I wish this game got more recognition for the things it did right.

    Reply
  2. I kinda wish these mega buildings had more going on with them. Like, of course there’s a few side missions that take place at some, and one story mission, but other than that, it’s a territory left out.

    Like for example, a Cyberpunk adaption of the Judge Dread movie with Karl Urban or of Raid Redemption with a close quarter combat maybe against the Scavs or something. Utilizing a mega building as an entire combat arena would be really amazing.

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  3. These Mega buildings are just lost opportunities to make the game better
    I was hoping at least 1 mega building to be fully functional with loads of side stories within them
    Because there's a whole world in those buildings which makes Cyberpunk much more immersive.

    Reply
  4. Damn. Thanks for showing us, it's just sad to see. I had hopes for these before launch, but…
    Quick thing: personal opinion, so feel free to ignore, but I feel like the channel intro graphic is too long. I always just skip ahead 15 seconds since that's about how long it takes. If it were shorter I'd watch it.

    Reply
  5. I was waiting for this video. I always noticed how it looked like these buildings were originally accessible at one point and they ran out of time and blocked them off.

    Reply
  6. i played modded the game and had the super jump very early on, and i found that the no tell hotel had a lot more going on with it than they give you access to. definitely had more planned for that place, at the very least, more space to explore.

    Reply
  7. Can you talk about bryce ? The netwatch agent we met during the story mode seemed off , and west off Pacifica on the underground tunnel going towards the city is a dead agent that goes by the name of Bryce aswell , also from Netwatch … i feel like the bryce we talked to is a rogue AI

    Reply
  8. hey there is a unpowered door and a yellow objective marker in watson kabuki near the troublesome neighbors gig, there is a balcony that looks like it leads into a cut room of sorts

    Reply
  9. I watched your recent videos about cyberpunk and I believe that the decision to ship the game to pastgen (ps4 and Xbox one) was wrong. Since as I understand, there are tons of cut gameplay and graphics stuff, only because of the pastgen limits. I hope that the reason why devs still haven't published nextgen update is because they're reintroducing all these cut stuff.

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