Cyberpunk 2077 Testing Patch 1.21 Live PS5 Gameplay Captain Steve Latest Update Test



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Cyberpunk 2077 Testing Patch 1.21 Live PS5 Gameplay Captain Steve Latest Update Test #Cyberpunk2077 #CyberPunk1.21 #nCaptainSteve

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7 thoughts on “Cyberpunk 2077 Testing Patch 1.21 Live PS5 Gameplay Captain Steve Latest Update Test”

  1. I played at release on Series X and didn't feel like it was that buggy. I did feel that there's was a lot of game play mechanics were missing. I played a ton of side missions and played the story up to the point where Judy joins the fight, and stopped. I'm waiting until they add the missing content and fix the AI before I pick it up again. I did have fun playing, but I want the full experience without spoiling everything with a play through of half finished game. Until it's fixed, I'll stick to No Man's Sky…

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  2. it is looking good but definetely needs the return of many cut things that was shown to have in the trailers i hope they fully add everything back in and much much more too and more alternate options that can totally change the game story and or improve it also and bring back a oldie but goodie if you got other save files of other games in your hd they show bits n pieces of content of it in the game like a weapon you find is an actual S class multitool maxxed out with bolt caster and geocannon also, and so much more even crash and spyro refs in the city even a ty the tasmanian tiger ref and some special weapons and items hidden in night city. and yes heheheheheheh he does look like a cyberpunked out super mario hehehehe

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  3. I have it on PC but been waiting for the imersion breaking bugs to be fixed. I think it still needs polish but I'm now looking at it as a single player linear game rather than GTA style. A lot of smoke & mirrors with this and not as advertised.

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