Cyberpunk 2077 RTX Overdrive Mode vs Original Ray Tracing Psycho 4K Ultra Early Graphics Comparison



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077 RTX Overdrive Mode vs Original 4K Ultra Ray Tracing On Psycho – Early Graphics Comparison | Gigabyte RTX 4080 EAGLE OC 16 GB

Timestamps
Stills 00:00
Side-by-Side 03:45

Music:
NIGHT CITY by R E L & Artemis Delta

Vanilla gameplay captured in 4K Ultra settings with all Ray Tracing effects on Psycho. DLSS 3 set to Quality.

Gameplay from Cyberpunk 2077 1.61_DLSS3 version captured on following rig:
Gigabyte RTX 4080 EAGLE OC 16 GB https://www.gigabyte.com/Graphics-Card/GV-N4080EAGLE-OC-16GD#kf
AMD Ryzen 9 3900X: https://amzn.to/3dUo7dl
MSI MPG X570 GAMING EDGE WIFI https://amzn.to/2YTXb9y
G.SKILL 32GB (4x8GB) 3200MHz CL16 Ripjaws V Black
https://amzn.to/2YXPPlv

Many thanks to Gigabyte and Nvidia for sending this GPU for test!

Source:
Cyberpunk 2077 | Ray Tracing: Overdrive Mode – 4K Technology Preview Reveal
https://www.youtube.com/watch?v=Tk7Zbzd-6fs

Kanał GRANALIZA po polsku:
https://www.youtube.com/channel/UCD595AzU-cjds_slXwNHgeA

Consider supporting my channel for cool bonuses:
https://www.youtube.com/channel/UCD3rfp47a3xZuqHhllcIvIA/join

Looking good quality gameplay for your own videos?
Consider subscribing my other channels to be up to date!

Cycu1 Xbox Archive https://www.youtube.com/channel/UCp-l2UOAGLVCHDUACpOPa0Q
Cycu1 PlayStation Archive https://studio.youtube.com/channel/UCWdvw2QgaRXOK76mwOTaLPA
Cycu1 Nintendo Archive https://studio.youtube.com/channel/UCtiv_Y4j86czF9lfk5KsQ-g

Looking for gift cards?
PSN: https://amzn.to/3eFkAjM
Xbox: https://amzn.to/3gzvsl8
Nintendo eShop: https://amzn.to/2TRMbqf

Looking for RTX Graphics Cards? Check on Amazon: https://amzn.to/3dzcGYZ

Follow me on Twitter: https://twitter.com/Cyckiewicz

Find me on Facebook: https://www.facebook.com/Cycu1YT/

SVP Elegant Lower Thirds” by MrNumber112 https://youtu.be/flOra6F4I0k

Cycu1’s friends:
Jabcook:
https://www.youtube.com/user/jabcook juz

Easy Unboxing:
https://www.youtube.com/channel/UCGvEuEUcKuP2yj5xSLRTrxQ

Quick Expert Reviews
https://www.youtube.com/channel/UC88hzx1yvz8nm3lPPRq3R6A

FA Gamez:
https://www.youtube.com/user/MrXboxgamer007

#Cyberpunk2077 #RTX4090 #RTX4080 #Nvidia #Gigabyte

source

44 thoughts on “Cyberpunk 2077 RTX Overdrive Mode vs Original Ray Tracing Psycho 4K Ultra Early Graphics Comparison”

  1. Everything look so over exposed. So much bloom effect. Why do path tracing created so much fog. It looks like the entire city is sunk inside a fog machine 😂
    and the DLSS 3 frame generation just blur off hard edge in the the distance. Just throw in path tracing without adjusting other details 😂

    Reply
  2. The funny thing is that Ray Tracing simulates a realistic lightning, while cinematographical photography has the goal to modulate that realism in order to attain the chromatic result you want for the scene, so sometimes having a more natural and phisically correct light is not the best you could thrive for…

    Reply
  3. Extraordinary! Though in some cases (imo) the vanilla version looked better when it came to certain objects, like the garbage bags and the foilage (bushes in front of the trailor). Kudos to Nvidia's continuous graphic engineering and development: though consider this- in a recent report I saw with overdrive on and everything else, the RTX 4090 was only able to produce 16 FPS!!! Ok? Let's give this some time to see how it develops and is implemented not only in Cyber Punk 2077, but other titles…and "lesser" tier graphic cards!

    Reply
  4. Level designers will now have to take realistic lighting into account when designing interiors. Houses with no internal light sources look realistically dark now. Very cool. I think my 2080 will explode with Overdrive mode but Ill give it a shot anyway

    Reply
  5. I like the global ilumination better, the reflections are awful tho. since when do water puddles reflect like mirrors? and everything seems waaaay to shiny and metalic looking. give me a call when path tracing is actually being applied in a useful way and runs ok on a mid tier gpu with no fake frames/res.

    Reply
  6. I DON'T know, I understand the lighting change and it looks cool, but the reflections from the puddles look like a mirror and personally I like it better the way it is. I have a 4080 and I'm curious to see how it works with raytracing on ultra after this update

    Reply
  7. The biggest change I'm seeing is the global illumination – in particular this shot at 3:01 and 1:01 – which isn't anything to scuff at. Rendering global illumination ray-tracing using path tracing used to be ridiculously taxing on hardware (although it might still be considering it's taxing a 4090 apparently) and doing it in real time being in the land of impossibility, but here we are. Real time path-tracing is the holy grail in CGI and we're at the beginnings of it.

    Reply
  8. man this was a great comparison. The differences are stark. It adds so much depth and better ground things especially when you have such complex city structure.

    Reply
  9. A big feature of the new update is that the global illumination is captured within reflections, where as before they used a type of baked lighting in them, which is why in vanilla the reflections were blurry to hide this fact, now in overdrive they sharpened the reflections because it's a true reflection now. Also note that emmisive objects (read: materials that appear to glow on the texture level) now emit light as if they are true area lights which you can think of like a fluorescent tube or a store shop sign as well as backlit signs you seen in some cities, meaning that light propogates in all directions around that surface and casts shadows. Many lights are now updated to cast shadows that weren't previously, which implies that they rendering system they are using now can handle more light sources thus brightening up many areas that were previously rather dark, and allowing light to propagate around the scene better.

    That's a lot of technical stuff to say they busted their ass of to make the game a bit more pretty.

    Reply
  10. Just play need for speed underground 2.

    That game came out likely before some of you were born, and it's got overdrive OC ray tracing!
    Everything is shiny, and has reflections. Even dry concrete.
    Go check itout!

    Reply
  11. Some of the older Ray tracing features I like more. Street puddles are full of mud because cars are constantly passing over them so I don't think they would be that clear they wouldn't look like drinking water it would look more muddy like the regular Ray tracing

    Reply

Leave a Comment