Cyberpunk 2077 RT Overdrive vs Psycho Ray Tracing vs Off Comparison | RTX 4080



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Cyberpunk 2077 Path Tracing graphics and performance comparison at 3840x2160p 4K. Path Tracing vs Psycho Ray Tracing vs Ultra Settings & Psycho Screen Space Reflections. DLSS 3 Balanced used at 4K.

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Music:
Never Fade Away by P. T. Adamczyk & Olga Jankowska (SAMURAI Cover)
Outsider No More – P.T. Adamczyk

PC Specs:
Nvidia Geforce RTX 4080 16GB Founders Edition (Resizable Bar Enabled)
Intel Core i9-10850K
MSI MAG Z490 Tomahawk Motherboard
Noctua NH-D15s chromax.black CPU Cooler
Patriot Viper Steel 4400MHz 4x8GB (4000MHz CL16 1.45V)
1TB Samsung 970 Evo Plus NVMe SSD
2TB Crucial P5 Plus NVMe SSD
1TB Crucial MX500 SATA SSD
Seasonic Prime GX-1000 Power Supply
Fractal Meshify 2 Compact Case
Windows 10 Pro 21H2
28″ Gigabyte M28U Monitor
27″ LG 27GP850 Monitor

Cyberpunk 2077 Patch 1.62

#Cyberpunk2077 #RayTracing #RTX4080 #RTXOn #GraphicsComparison #PCGaming #PathTracing

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25 thoughts on “Cyberpunk 2077 RT Overdrive vs Psycho Ray Tracing vs Off Comparison | RTX 4080”

  1. I just dont get why the rt has such a agressive lights coming through doors, windows etc. No RT looks so much more realistic in this area. I mean irl if you look out of window you dont see a blinding light coming through from the outside.

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  2. I think we can clearly see that Global Illumination is superior instead reflections, yeah reflections has better resolution in path tracing but some areas this isn't noticeable in terms of those reflections, Global Illumination way more realistic in path tracing. I wish CPDR add some settings about path tracing, for example "Path Traced Global Illumination and Path Traced Reflections"

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  3. Definitely a step up but by far not necessary if you don't have a 4090 and even then you'd probably prefer the performance over the small improvements like the removal of fake lights in some spots. It's a difference but the cost is much too great for it to be justified if you don't have a 4080 or 4090

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  4. Somehow in my game the difference between psycho raytracing and overdrive path tracing is not that noticeable. Not sure if anyone who is making those videos disables the ray tracing shadows / lighting to increase the difference or if my game is somehow broken. I am playing on an RTX 4090 and with DLSS Performance and Frame Generation it is still playable at over 100 FPS in overdrive mode. All that seems so odd to me, that I don't know if something is wrong.

    Actually the only difference I can spot between psycho raytracing and overdrive in my game are the shadows from smaller objects and the shadows caused by car headlights. But the lighting is almost the same.

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  5. Never understood why they make puddle reflect so much, almost like a miror. i have never seen a puddle on the street reflect anything maybe some strong flurred light that was almost on top of the puddle …

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  6. Good thing we could read in which mode we are in.
    How would we otherwise know, witch one looks good.
    Funy though. Sometimes Pathtracing looked closer to rasterise szene 🧐

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  7. Разработчики просто обделались с тенями на релизие. А теперь обычные настройки объёмного освещения, выдают за технологию RT.

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  8. I wonder if one of the reasons why this game tanks down everything has anything to do with it's unfinished state? I mean just look at the water reflections on "RTX off" , even the games that were released in 2000s had better water reflections than it. What i am saying is that when you turn any kind of RT could it be that you also turn on options that should have been in the game in the first place such as proper reflections,shadows etc. Now i know Raytracing/Pathtracing is very demanding overall but still it's pretty odd how you can't even hit stable 60 FPS with a 4090. I am saying this because CDPR developed the engine while they were making the game essentially making the game engine unfinished aswell. Maybe they just wrapped everything up under raytracing and that's one of the reasons why this game is more demanding than it should be. Just my two cents.

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