Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Do you really need to buy an RTX 40-series card to play Cyberpunk 2077 RT Overdrive? More performance means a better experience of course, but strategic settings management – and the arrival of a new mod – means that essentially an older RTX card can get the game running at 30fps or higher. High-end RDNA 2 and RDNA 3 cards can join the party too. Haven’t got a GPU at all? We also check out the game at 4K resolution on GeForce Now’s RTX 4080 Tier.

Note: There’s an error on the benchmark chart – the ‘RTX 2080 Ti’ above the 6800 XT is supposed to be ‘RTX 2080’.

Get Erok and Scorn’s mod here: https://www.nexusmods.com/cyberpunk2077/mods/8059

Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe

Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0

00:00 Introduction
01:27 Initial Benchmarks
02:48 RTX 3050 at 1080p 30fps
03:31 The Ray Tracing Optimisation Mod
04:46 Optimisation Mod Cutbacks
07:07 The GPU ‘Power Ladder’
07:35 RX 6800 XT at 1080p 30fps
08:16 RTX 3070 at 1440p 30fps
09:34 RTX 3080 1440p VRR/1800p 30fps
11:47 The 30fps Cap: Good News and Bad News
12:42 GeForce Now 4080: The Cloud Experience
14:14 And Now, The Conclusion

source

47 thoughts on “Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation”

  1. Only if the world was believable. Cars still sliding. Riding shotgun and the driver not turning the steering wheel to turn the car. Looked around and uninstalled it again. Bah

    Reply
  2. On that 3080, you should have considered DLDSR + DLSS instead of a custom 1800p resolution. Might have helped frames and image quality a bit more.

    Reply
  3. it's a matter of time until ray tracing standard will be so many levels rather than 1 or 2 levels, retraced enough bounces until retracing further has no visible effect on the viewport.

    Reply
  4. Too bad this game doesn't have more replay value and that it isn't just kinda better overall. Combat was also really boring to me and boss battles too easy. I feel like this game would have been better as a more action RPG as apposed to traditional RPG.

    Reply
  5. i discover some way to fix the input lag playing at 30 fps, if you have a 60hz monitor, activate vsync for 60 fps, but use the ingame fps lock and put to 30fps, i really like if you can try it Rich, love the video and love to all the team of digital foundry <3

    Reply
  6. 30 fps is not playable, especially for a first person game. It's a lie sold by console manufacturers and developers trying to make up for lack of substance with eye candy. From now on can we regard 30 fps in the same way as 20 or 15 fps, and only use 60 for a bare minimum metric please?

    Reply
  7. One way the mod could maybe increase image quality would be to add just a tiny bit of ambient light to every surface. This way the overall light levels would match the original a bit closer and the reflections would be able to show surfaces a bit better.

    Reply
  8. If NVidia, or really anyone for that manner, ever manages to subsample the secondary and tertiary branches of path tracing (that is indirect lighting, reflections, etc.) there will be a massive uptick in the accessibility of path tracing in general. Consider being able to do direct lighting at full res then the the rest at massively subsampled resolutions (perhaps even less than quarter res for something like indirect lighting and shadows).

    Reply
  9. Yeah, it's "playable", in the sense that it's enough fps to play the game as designed… but at what point does the visual degrade enough for the gameplay experience to suffer?
    I played around with Overdrive on my 3080, and while I could get it to run, on top of DLSS artifacts and flickering/shimmering, there were issues with the RT denoising as well, turning character skin all black and splotchy, and rendering things like chainlink fences into grey blobs at anything above 10 feet distance. It was like seeing the game turn into PS1 quality (not an exaggeration, the rolling, shifting surfaces did remind me of that) in the periphery, but next-gen gaming graphics once you got close enough for the game to render it properly. A really weird, uncomfortable experience.

    I love this game, I love playing it with RT Psycho enabled, but I don't think I'll be able to stomach the fidelity compromises I have to make to get Overdrive running at all in any playable capacity. I'll probably save this experience for when I get a 5080, or whatever my next card will be in the future. I had a great time replaying Portal with pathtracing, so I don't doubt I'll do the same in a few years with this game.

    Reply
  10. I've been playing it and enjoying it. However, I must say, despite being fully pathtraced it's a shame the materials in the game just lack realism. It still kinda looks like plastic, especially the people.

    Reply
  11. What are the actual game settings you are using and what is the CPU / RAM, etc.? Maybe that is making a difference…

    I was trying to run it on a 5600 and a 10gb 3080 at 2560×1080 and was getting very bad fps. I have since updated my drivers and will try the mod.

    Reply
  12. I've played around with the 4080 tier GeForce now after seeing that cyberpunk was on sale. So now I have access to one of the best visuals in gaming for under £40! I'm using frame gen to get a 4K resolution at mostly above or around the 60FPS mark. I'm at 20ms ping over wifi using a tablet plugged into my living room TV and the latency is very playable. I love how this makes high end gaming so much more accessible as I wouldn't ever build a top end PC , but I can give cyberpunk a second playthrough and it's almost like playing a new game

    Reply
  13. Why the number of rebounds is not an option in the first place? With future hardware we could even go higher than 2, so why hardcode this setting on pc…
    I hope we will not need to use mods for this type of settings going forward.

    Reply
  14. Firstly I'd like to say that RT Overdrive in CBP 2077 really makes an appreciable difference to an already spectacular ray traced showcase. I run a 3600x PBO'd and RTX 3060 Ti mildly overclocked. This combo got me an average of 32 fps with Path Tracing on @1440p and DLSS set to performance. Ideally I'd like to play it with above 40fps average since I get about 60 fps with Battaglia's optimized settings, 1440p, DLSS on balanced and PT off in the city. Outside the city these numbers go up a fair bit, even on quality. As for PT itself, it really looks amazing! When you see the added realism to lighting everywhere in the game you will want to play with it on, if your hardware can cope with the exceptionally high cost. CDPR has done a fine job giving us this technical preview.

    Reply

Leave a Comment