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Do you really need to buy an RTX 40-series card to play Cyberpunk 2077 RT Overdrive? More performance means a better experience of course, but strategic settings management – and the arrival of a new mod – means that essentially an older RTX card can get the game running at 30fps or higher. High-end RDNA 2 and RDNA 3 cards can join the party too. Haven’t got a GPU at all? We also check out the game at 4K resolution on GeForce Now’s RTX 4080 Tier.
Note: There’s an error on the benchmark chart – the ‘RTX 2080 Ti’ above the 6800 XT is supposed to be ‘RTX 2080’.
Get Erok and Scorn’s mod here: https://www.nexusmods.com/cyberpunk2077/mods/8059
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00:00 Introduction
01:27 Initial Benchmarks
02:48 RTX 3050 at 1080p 30fps
03:31 The Ray Tracing Optimisation Mod
04:46 Optimisation Mod Cutbacks
07:07 The GPU ‘Power Ladder’
07:35 RX 6800 XT at 1080p 30fps
08:16 RTX 3070 at 1440p 30fps
09:34 RTX 3080 1440p VRR/1800p 30fps
11:47 The 30fps Cap: Good News and Bad News
12:42 GeForce Now 4080: The Cloud Experience
14:14 And Now, The Conclusion
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No matter how good it looks no one is going to play at 30 FPS when the same card can run at 120 FPS without overdrive
Would be nice to compare the Path tracing Gi used here to the Gi used in the UE5 matrix demo.
Wonder if you could increase brightness of dark areas and decrease the overexposed areas with reshade as compensation for the mod perhaps
Only if the world was believable. Cars still sliding. Riding shotgun and the driver not turning the steering wheel to turn the car. Looked around and uninstalled it again. Bah
6800xt = 3050/6900xt just a little higher than the 3050. RX 7900xt ~ RTX 3060. RX 7900xtx~ RTX 2080ti.
On that 3080, you should have considered DLDSR + DLSS instead of a custom 1800p resolution. Might have helped frames and image quality a bit more.
it's a matter of time until ray tracing standard will be so many levels rather than 1 or 2 levels, retraced enough bounces until retracing further has no visible effect on the viewport.
The amount of stuff you need to make this tech actually usable is comical. Mods, upscaling and fake frame insertion just to get it working, what a load of dog shit.
3:42 love how it cuts right at Van Darkholm popping up lol
Ray tracing is a scam. Just run standard rasterization on high settings and have fun with playable frame rates.
Too bad this game doesn't have more replay value and that it isn't just kinda better overall. Combat was also really boring to me and boss battles too easy. I feel like this game would have been better as a more action RPG as apposed to traditional RPG.
"rtx 3050 the weakest RT graphics card"
me just crying with my rtx 2060
Plz cover horizon forbidden west burning shores analysis , when it launches
Can't wait to melt my 3080 laptop with this.
I'm still on a crappy 2080.
Pathetic the 69xt i had is slower than my 2080ti
Looks like blackpool
This dude loves to act as if the 7900 xtx doesn't exist.
Can you include rtx 2060 12gb in the test as well?
Stock (no mod) PT, 1080p with DLSS Quality is very playable at 60fps on an Asus TUF 3090! Looks great on a 1080p native monitor.
" Can it run Crysis?" Is over.
Now it is "Can it Run Cyberpunk Overdrive?"
cry in mobile rtx laptop
i discover some way to fix the input lag playing at 30 fps, if you have a 60hz monitor, activate vsync for 60 fps, but use the ingame fps lock and put to 30fps, i really like if you can try it Rich, love the video and love to all the team of digital foundry <3
30 fps is not playable, especially for a first person game. It's a lie sold by console manufacturers and developers trying to make up for lack of substance with eye candy. From now on can we regard 30 fps in the same way as 20 or 15 fps, and only use 60 for a bare minimum metric please?
That next gen car dynamics… turning on a dime on the spot lmao.
Played this on my phone with RT Overdrive.
Now I wonder if I can run it unmodded at 1080p with a 3060ti
One way the mod could maybe increase image quality would be to add just a tiny bit of ambient light to every surface. This way the overall light levels would match the original a bit closer and the reflections would be able to show surfaces a bit better.
I'm not doing too bad… I'm getting 5-10fps at 240p on my GTX680. Playable for sure!
Lol amd is such a joke. They can still barely keep up with last gen cards "different level of investment on amd cards" just say it fanboy. Inferior.
If NVidia, or really anyone for that manner, ever manages to subsample the secondary and tertiary branches of path tracing (that is indirect lighting, reflections, etc.) there will be a massive uptick in the accessibility of path tracing in general. Consider being able to do direct lighting at full res then the the rest at massively subsampled resolutions (perhaps even less than quarter res for something like indirect lighting and shadows).
I settled on 1200P DLSS quality @40fps with a 120Hz refresh on a XG Mobile 3080. 99% of the time hit.
I'm getting way better performance with GeforceNow 🤔
Rockstar can do that kind of lighting in RDR2 on a PLAYSTATION 4.
Yeah, it's "playable", in the sense that it's enough fps to play the game as designed… but at what point does the visual degrade enough for the gameplay experience to suffer?
I played around with Overdrive on my 3080, and while I could get it to run, on top of DLSS artifacts and flickering/shimmering, there were issues with the RT denoising as well, turning character skin all black and splotchy, and rendering things like chainlink fences into grey blobs at anything above 10 feet distance. It was like seeing the game turn into PS1 quality (not an exaggeration, the rolling, shifting surfaces did remind me of that) in the periphery, but next-gen gaming graphics once you got close enough for the game to render it properly. A really weird, uncomfortable experience.
I love this game, I love playing it with RT Psycho enabled, but I don't think I'll be able to stomach the fidelity compromises I have to make to get Overdrive running at all in any playable capacity. I'll probably save this experience for when I get a 5080, or whatever my next card will be in the future. I had a great time replaying Portal with pathtracing, so I don't doubt I'll do the same in a few years with this game.
My RTX 2070 while silently walking out of the door : "It sucks here"
Can someone please explain to me who this Ray Tracy guy is and why he's being talked about so much? is he a game dev like John Romero or something?
Nope.
Problem is…the game still feels soulless.
I've been playing it and enjoying it. However, I must say, despite being fully pathtraced it's a shame the materials in the game just lack realism. It still kinda looks like plastic, especially the people.
What are the actual game settings you are using and what is the CPU / RAM, etc.? Maybe that is making a difference…
I was trying to run it on a 5600 and a 10gb 3080 at 2560×1080 and was getting very bad fps. I have since updated my drivers and will try the mod.
I've played around with the 4080 tier GeForce now after seeing that cyberpunk was on sale. So now I have access to one of the best visuals in gaming for under £40! I'm using frame gen to get a 4K resolution at mostly above or around the 60FPS mark. I'm at 20ms ping over wifi using a tablet plugged into my living room TV and the latency is very playable. I love how this makes high end gaming so much more accessible as I wouldn't ever build a top end PC , but I can give cyberpunk a second playthrough and it's almost like playing a new game
Path Tracing – the new NGreedia trick to create artificial demand for new ultra expensive future cards.
Can't wait to experience this 6 years from now.
Why the number of rebounds is not an option in the first place? With future hardware we could even go higher than 2, so why hardcode this setting on pc…
I hope we will not need to use mods for this type of settings going forward.
Firstly I'd like to say that RT Overdrive in CBP 2077 really makes an appreciable difference to an already spectacular ray traced showcase. I run a 3600x PBO'd and RTX 3060 Ti mildly overclocked. This combo got me an average of 32 fps with Path Tracing on @1440p and DLSS set to performance. Ideally I'd like to play it with above 40fps average since I get about 60 fps with Battaglia's optimized settings, 1440p, DLSS on balanced and PT off in the city. Outside the city these numbers go up a fair bit, even on quality. As for PT itself, it really looks amazing! When you see the added realism to lighting everywhere in the game you will want to play with it on, if your hardware can cope with the exceptionally high cost. CDPR has done a fine job giving us this technical preview.
Did you manage to get through all of that without telling us which CPU and ram you're using? Or did I miss something