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Our recent preview of the Cyberpunk 2077 RT Overdrive Technology Preview was relatively short and condensed – and we actually found that we had a lot of leftover b-roll that was simply too good not to share. John Linneman carried out the capturing and editing for this one, using an RTX 4090 in the RT Overdrive mode in 4K DLSS Performance Mode. We’re aiming for 60 frames per second here, and we’re not using DLSS 3 frame generation to do it…
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beautiful graphics! but man that world looks so dull and dead
guess it's time for 5090 ti
Path tracing is so great and beautiful. But there's a question pop in my mind: Why does it still look like a 3D game (or picture)? On closed space (ie bathroom with mirror or that room with red light) it looks so photo realistic. What is missing on the outdoor scenery?
Shame most of the assets and materials just aren't too great.
This game will by a bad joke, when if GTA VI is out. (it was in release date, compare to GTA V.. still lifeless.. RT, or not.) But I still like the story, and the vibe. Not the graphics made a game to a good game.. At least for me.
What we wanted when we first heard of ray tracing!
I have played with path today. Anyone catch the trash shadows under or car when you move ?
Impressive but I almost hate it. CP2077 needs things that aren't visual upgrades that only a small percentage of gamers will even be able to fully utilize. Feels like one of those "look over here" kind of things to me.
I get between 30-40 FPS using 3080 on an almost-4K screen using the same settings. It's not perfect but it plays pretty well!
imagine a fully path traced tron game like this
Perhaps by 2027 I'll have a pc that can do this.
at 4k on my 3090, I was able to hit 40's and 50's with RT Overdrive on. But the sacrifice. It took Ultra Performance DLSS. which doesnt look optimial. looks a bit better than 1080p does still by a bit. but jesus. Performance DLSS sunk me to the 20's. Modes desc at the top when hovering says minimum GPU is a 4070 Ti or 3090
The Polished Turd Edition
Cyberpunk 2077 RT Overdrive = The Polished Turd Edition
Liminal Space
Even do I have everything on max, I still see a lot of texture issue. The same you can see here in this with the NPC @ 04:25. I dont know why most of the city looks so blurry on my 4090 🙁
Amazing, but not quite there just yet. The technology is here now—we just have to wait for games to be designed with path tracing in mind i.e. games being developed under the assumption that most people will have path-tracing-capable hardware. Then RT will reach its fullest potential
rainwater effects better in GTA V
If we get a mid gen upgrade for the Series X, being able to play this would make me take the plunge
Its truly stunning but i cant wait to play the new Zelda on my Switch with 30fps^^
If you want an analysis that's more of a critical take and less of a commercial for nivida please check our gamer nexus.
cyberpunk 2077 was a massive pile of shit at launch wasnt it
Some of the areas are extremely dark now. They should add flashlights..
At first I thought there was something wrong with the PBR materials, like their smoothness was still calibrated for the old rasterized renderer (using unrealistic values because they produce better results with an unrealistic renderer). But at 5:39 you can see SCREENSPACE REFLECTION ARTIFACTS (look at the ground in the left half of the image). The central "plant case" is leaving a gap in the background reflections. Impossible in true path-tracing. That's where it clicked for me. It's not the materials, it's the reflections that are simply not path-traced, not really. There's also serious corner cutting going on with distant shadows. See the "Cybermatrix" building in the center at 8:06, it goes from completely shadowed to completely lit *instantly*. A large area of the screen changing from one extreme to the other like this could not be caused by lagging temporal accumulation or low sample counts. My conclusion is that there is actually way less ray-tracing going on in this "Overdrive" mode than the marketing would imply. Actually… is there any proof they are "path-tracing" anything at all? Wouldn't the suite of ray-tracing features we've gotten used to including indirect lighting, shadows (with a distance cutoff) and reflections (with an aggressive roughness cutoff) result in exactly these graphics? Why would they do path-tracing if this look is achieved with all the same techniques that Metro Exodus and Control used?
As a tech demo im blown away
As an engaging immersive game im still disappointed
Using a 4090 for 7+ minutes of panning the camera around the city, and a whole 47 seconds of actual gameplay for players to see the real differences… Thanks, digital foundry!
This scamming piece of shit Game shouldnt be covered at all.
I’m really looking forward to being able to play this on PS6 in 10 years time.
I have to say I think CyberPunk2077 is one of the best games of recent times. I’ll keep my original copy for many years. The atmosphere of Night City is so evocative, especially for those of the Blade Runner, Akira generation; layers of nostalgia.
Mindbowling!
For those wondering how this run on a RTX 3080:
Tested all maxed out at res of 1440×3440 "ultrawide" overdrive enabled, dlss Perfomance mode: 35-50FPS AVG / Quality mode: 27-35 FPS AVG / Balanced mode:29-40 FPS AVG. DLSS off: Rock solid 15 FPS.
So for standar 1440p and below it will run at 40+ or even 60 FPS. There is the gameplay test video on my channel for reference take in midn that my cpu is blottlenecking my gpu so if u have better CPU expect better framerate than me.