Cyberpunk 2077 REIMAGINED in Unreal Engine 5 – My Thoughts!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077 has been reimagined in Unreal Engine 5 and I wanted to go through the footage and give my opinion on it since a lot of people have been asking that I cover this.

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LastKnownMeal, 2022.

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26 thoughts on “Cyberpunk 2077 REIMAGINED in Unreal Engine 5 – My Thoughts!”

  1. Unreal looks better if we are being truthful and honest. By saying that, that does not mean that the current cyberpunk game looks bad, because it does not by any means. But if we’re going to compare on face value the unreal footage with what we have in the current cyberpunk action adventure game… The thing that catches my eye instantaneously is immersion. To clarify, the unreal footage looks alive… The cyberpunk action adventure game, it is not . It’s pretty, and the potential is glaring and blatantly there, but you can access it. I think it one point that access was intended… But that was when A cyberpunk RPG was intended. The current cyberpunk adventure game does not feel alive, and though this on the real footage is just clips and segments, it looks alive… There is no denying that.

    Cyberpunk ran into issues with the intended RPG game that was promised both in terms of red engine not being able to facilitate the demand that was being placed on it, and then also the investors and shareholders with their deadlines for the project. Leader ship, moved more by the deadlines, made the decision to scrap the intended RPG because to facilitate it would require more time than the company had with meeting the deadlines for the project. Red engine was already giving them trouble. But the problem there lies into fact that they continue to push and manipulatively allow consumers to expect The promised intended RPG all while knowing that consumers would not get that game. For the sake of sales and pre-orders and shareholders/investors deadline expectations, they just let consumers believe and expect what was intended through all the previous years build up leading to the culmination in 2018, even though they knew they knew that was a lie.

    So it’s kind of like a white lie. Where you don’t directly come out and say something, but you know what someone expects and instead of clarifying or being honest, you just let them go ahead and believe what they’re going to believe even though you know better. It’s intentional manipulation done to protect company leaders and profit projections as opposed to care for the project or the consumer.

    But anyway, that’s my biggest take away from this unreal footage. The unreal footage looks like a world that is alive. Granted it’s taken out of context and it’s just a clip or a segment of something programmed a certain way… But it looks alive. Cyberpunk action adventure game 2077 does not look alive and is not.
    It’s pretty, but it’s not alive.
    Now you fire up Witcher three and go to novigrad or hell just wandered the hillside, it looks and feels alive. It will take you a whole 3 to 5 seconds to become immersed in that game. That’s just a fact.

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  2. people are so quick to compare a project that started full production in 2016 and a brand new engine with industry changing tech(nanite and lumens), that came out literally a month ago.
    ho and btw as of today CP2077 is still going to be used as a benchmark for future gpu for at least a year, as no gpu right now can max it out (with rtx).

    good video btw

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  3. The game is already stunning visual wise. Also this is my message for developers who make Cyberpunk genre game:
    Neon lights & flying cars & synthwave songs ≠ Cyberpunk. It's cliche. Thank you.

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  4. I never understood people who say that. "This is how cyberpunk should've looked" they say that like Cyberpunk 2077 doesn't have some of the best looking graphics in gaming right now, even surpassing RDR2's graphics one way or another. Not to mention it has some the nicest ray-tracing than any other game, ghostrunner coming in close.

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  5. been playing since Day 1, on ps4
    then i got the ps5 upgrade, and got the PC version after 1.5 dropped.
    stuff like this kinda bothers me because its like….Cyberpunk 2077…visuals and graphics were never the problem in the first place.
    while yes was very well done by a single person, "this is what the game should have looked like"
    No, the game visually and graphically was phenomenal.
    However, im going to wait and see what the next ACTUAL Cyberpunk game is going to look, AND PERFORM on UE5.
    while i have almost 1000 hours on the game combined on multiple platforms (550+ on PS4), i've seen the good, bad, and ugly of the game, still love it tho.

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  6. Second comment. I’m more of a story driven gamer. A company can have the greatest, visual graphics ever made. But if the story is not solid, your left with oh, looks great, horrid story.
    Rather have both or what I have now, Series X, Beautiful, keeps you wondering story of a pretty V. I’m female so I play Fem V. Tried the guy V, interesting but 💕 Female V.
    Look at Red dead redemption 2, astonishing graphic, and incredible storyline. Just pointing that out. I could play LCS, Liberty city stories, old which I have. The story wins. That’s all I’m saying.
    Hope to get dlc this year along with 1.6. The technical stuff I leave to you but I get it😀

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  7. Look great, but it also just looks like a typical cyberpunk city during night time… neon lights everywhere and puddles. Super shiny and wet all the time. It's like it's trying too hard to look "cyberpunk"… That is NOT the same as the iconic Night City in California that we know and love, based on lore. CDPR's / Mike Pondsmith's version is much grittier & grounded. Them comments saying, "This is what Cyberpunk 2077 was trying to be" , etc… are ridiculous and funny LOL!

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  8. Maybe it's my PC, but the game with Red Engine doesn't seem to fall apart. I had few issues even prior to 1.5 and the game does look insanely beautiful with Ray tracing at 4K.
    It may not be the best engine out there but it seems to be getting unfairly bashed when compared to the UE5 Demo and all the other UE 5 games out there. Oh wait… other games? Lol

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  9. It looks great 👍🏾 but they’re just demos I’m treating this as nothing more than eye candy. Night city looked greaaaattt!!!!! We just wanted the city to be more than a pretty face.

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  10. Damn, some people jump the bandwagon too fast. It is a generic cyberpunk city, not Mike Pondsmith's and CDProject's Cyberpunk world, yet they all say "tHiS Is hOW CP2077 sHoUld lO0k lIkE"… Thank you LKM for debunking them 🙂

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  11. It looks fucking great, however there is no artistic vision. It's too clean and washed out. It is just another futuristic City. It is not Mike Pondsmith's night city.

    CDPR's night city is phenomenal.

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  12. cdpr really shot them self in the foot with their own red engine lol but yeah the game does look good but it could look even better in unreal engine 5 like maaan the witcher 4 is gonna be dope unless it's gonna be a elder scrolls online clone imagine XD

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  13. I’d really have to agree

    My biggest issue when looking at other rpg’s I love like Skyrim and Morrowind, is the interactivity of the world. I also have huge issues with the balancing of play styles and general AI intelligence.

    This is nice a fan project but I don’t think Cyberpunk’s graphics are the problem at all. There’s just fundamental game design flaws resent in Cyberpunk

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  14. to be fair, I cant compare Cyberpunk with what the new UE5 can do, since this software wasnt arround as it is now back when they started the development of the game…

    but what I cannot forgive them, is to overpromise, and deliver a product, not only with several promised stuff cut from the final version, but also broken with a police system that is embarrassing and even worse than games from 20 years ago. Even the interesting but short story, can leave you disappointed and characters that should have stayed around for longer, barely last.

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  15. a demo like this is not interactive no irqs it is basicly a video renderd on U5, take away the need to control anything in game and the sky is the limit but once you have to direct and move and change things on the fly there are limits and even today they are the bigest hurdles to get over in game develpment.

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