Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
Here we look at all sorts of resolutions and settings in the new RT overdrive mode of Cyberpunk 2077 on the RTX 4090.
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Chapters:
0:00 Overdrive, DLSS Off, 1440p
2:24 Overdrive, DLSS Quality, 1440p
4:38 Overdrive, DLSS Quality, Frame Generation, 1440p
6:51 Overdrive, DLSS Off, Frame Generation, 1440p
8:59 Ultra RT, DLSS Off, 1440p
10:59 Overdrive, DLSS Off, 4k
13:27 Overdrive, DLSS Quality, 4k
15:17 Overdrive, DLSS Quality, Frame Generation, 4k
17:19 Overdrive, DLSS Balanced, 4k
19:14 Overdrive, DLSS Performance, 4k
20:58 Overdrive, DLSS Performance, Frame Generation 4k
23:03 Overdrive, DLSS Off, 1080p
source
Anyone have time to make timestamps for each resolution and setting? I had to leave for work before having time to do it myself. Upvote correct ones, I can add a good one to the video later on a break at work.
The normal rt reflections (non path traced) were improved. Now they don't have half resolution. I find this very welcome, because before was very blurry on rough surfaces
I play at 4k HDR on performance mode with frame generation on and DLSS sharpness to 1 and it looks absolutely awesome on a 65in Oled. Also I turn off Film grain, Chromatic Ab, Depth of field, no motion blur. I run on Ultra to psycho settings. System 4090 strix and 5950x.
The nightmare has arrived
I can't get off my mind that this demo https://youtu.be/Y9XPCKQBg8E?t=1068 of Nvidia's Path Tracing (RTXDI + RTXGI) runs faster than raster on this UE5 Forest Demo. If you look, the demo runs more than 60FPS for a dense geometry scene, using editor not a fully built executable. Sure, the CPU have a lower workload since there's limit AI and other's system, but the GPU is not. So, just maybe Cyberpunk 2077 won't be the most performant Path Tracing game. And as good as the new PT visual are, still looks inferior and runs worse than a Matrix Awakens demo. Sure, this is a Tech Preview, but we can wait to see if performance will improve.
Dont forget dlaa!!
another long wait until all the mods are fixed
If possible can you do a deep dive into reflex with boost mode on vs normal reflex on why some game allow you boost mode at native and some don't?
"Nothing a slight overclock cant solve"
I put a +200 on core and +1000 on memory for a slightly improved performance
I am using HOF LAB OC 4090
Man the lighting looks absolutely gorgeous with Path Tracing. When the Phantom Liberty expansion releases, I think I will use Path tracing with DLSS quality on my 3440×1440 OLED display. I'm glad I decided to go for the 4090 instead of a 4080.
Path Tracing, brought to you by Microsoft PowerPoint frame rate technology 😂
The question is. Will my computer melt if I try this with the VR mod 🤔
Overdrive more like overheat sounds to me
This doesn't look fully path traced at all, looks like some sparse light distribution that they use to generate a lighting pass that they then combine with a rasterized shading for models. True path tracing would likely have very few settings, and require a denoiser like optix which would probably be possible to turn on and off. im guessing the only difference vs the previous RT method is next to nothing,.. just some additional light bounces
You skipped the Overdrive, DLSS off, frame generation off, 1440p setting. I would've been down to see how that would perform.
In my opinion DLSS introduces too much blurryness to the whole picture, so much that everything looks faded. Especially reflections in ponds or shiny surfaces. Besides, if I were to spend 1800+ on a GPU just to have more RT cores I wouldn't want to turn DLSS on for any reason.
"The starting point of all achievement is desire." *Napoleon Hill
Fucked up all my mods..
This benchmark is useless, I would have a look at roads in rainy night, it looks like disgusting noisy mess with usual RT
4090 at it's knees. That escalated quickly 🙂 Now Nvidia can sell their 4090Ti for 2500$ and make 30FPS native in Cyberpunk in 4K a sales point XD
fucking hell, give this game 10 years more, keep adding content and maybe it'll be a good game on a Nvidia 19090ti 512gb.
In benchmark on RTX3090 in 1080p native with path tracing I get 53 fps average (39 fps being low). So basically the same in 1440p with DLSS Quality. So it's really good considering how it looks and what it does. Perfectly playable for me.
"Hey, we got 60FPS+ ……not completely unplayable…."
Bruh……. elitist much?!
is it just me. the lighting is beautiful. I played it in 4090 at 4k. but it seems like it has Vaseline on it. seems to be over hyped. Games like RDR2 seems to look better, and when you play it the feeling is just right. this one, yeah lighting is really good but its a blurry mess. regardless I put the native on it still blurry.
i cant tell any diff in raytracing settings at all .. if i have to take screen shows and toggle between them over and over b4 i notice ANYTHING at all. then wtf is the point of it and how it tanks fps. i feelits just a gimmick and just something coded to load up the card to make u THINK something is happening and when ur gpu sucks youll run out and buy another one
Ray Tracing Is a fucking mess some things especially metal objects have a weird glittery effect.
I will use Dlss balance + Frame generation at 4k.
Do you think that native 1440p looks better than dlss performance at 4k on a 4k screen?
It looks like the 4090 should have been the 1440p card I was looking for, lol.
I tested it here on my RTX 4080. 4K, DLSS Performance, Frame Generation On and balanced graphics settings, I got between 60 and 90 fps. I know a lot of people don't like it, but try putting the motion blur on low and the game will get a lot smoother.