Cyberpunk 2077 Ray Tracing Overdrive DLAA 4K | RTX 4090 | i9 13900K 6GHz



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Check out how Cyberpunk 2077 Patch 1.62 Ray Tracing Overdrive looks and performs on the NVIDIA RTX 4090 and i9 13900K, at 4K maximum settings using Frame Generation and DLAA.
Patch notes
https://www.cyberpunk.net/en/news/47875/patch-1-62-ray-tracing-overdrive-mode

My PC Specification
Intel i9 13900K 5.8GHz All P Cores and 6GHz Boost 4.6GHz All E Cores 5.1GHz Ring bus
Custom Waterloop
EK-WB Velocity 2 RGB Alder Lake Water block
Mo-Ra 3 420 LT External Radiator
8 x Bitfenix Spectre Pro Led Red 230 230mm fans Push Pull
EK-XTOP Revo Dual Water Cooling D5 Serial Pump – with PWM
EK-RES X3 150 Lite ,Water Temperature Sensor with LED
MSI MEG Z690 Unify Motherboard
MSI RTX 4090 Suprim X
NVIDIA GeForce 531.61 Driver
G.Skill Trident Z5 RGB 6400Mhz @6133MHz DDR5 64GB 16×4 CL32-38-38-60 1.4v
Thermaltake View 71 Tempered Glass Case
Corsair AX 1200W Gold PSU
Samsung 980 Pro 1TB NVMe PCIe 4.0 M.2 SSD
Samsung 860 QVO 1 TB
Pioneer 1TB SSD APS-SL3-1T
Sabrent Rocket NVMe PCIe 4.0 M.2 SSD 1TB
Samsung S95B QD OLED 4K 120Hz G-Sync
Windows 11 Pro Version 22H2
Logitech G920 Wheel and Pedals
Corsair K63 Mechanical Keyboard
Razer Basilisk V3 Wired RGB Mouse

Dedicated Recording and Streaming PC
Avermedia GC573 Live Gamer 4K HDR RGB HDMI Capture Card
Palit NVIDIA GeForce RTX 3050 8GB StormX
AMD Ryzen 7 5800X CPU
Corsair H110 280mm AIO CPU cooling
16GB DDR4 3200Mhz Patriot Viper Gaming
ASUS X370 PRO, AM4, AMD Motherboard
Netac 500G SSD, 3D NAND Flash Solid State Drive
EVGA 850W BQ Power Supply
Kaza KZ05 Mid Tower PC Gaming Case
Blu Yeti Microphone

#rtx4090 #cyberpunk2077 #i913900k

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23 thoughts on “Cyberpunk 2077 Ray Tracing Overdrive DLAA 4K | RTX 4090 | i9 13900K 6GHz”

  1. Just watched a digital foundry vid and you get a massive FPS jump by switching to performance DLSS3 instead of quality with no visible loss in quality, just an fyi❤️

    Reply
  2. the path tracing update got me playing again and man, i forget how fun the game is sometimes. i have about 340 hours in the game, but tbh i feel like i havent spent much time playing that game at all. i had one character go up to 68 hours! felt like no time passed

    Reply
  3. I tried with almost same specs but the input latency is too big and unplayable for me. Best settings is with dlss 3 balanced. Its looks kinda worse and blurry in comparison to quallity at mine C2 oled but better latency and frames. Personally I just pick psycho for now.

    Reply
  4. Very nice performance the 4090 gives here, instead i have max 20 fps in 1440p with dlaa thanks to my 3090 which is kind of sad, i get 60 with dlss auto and 40 with balanced, quality gives 30. This is playable but frame gen would work magic here which obviously 30xx series dont have. I will stick to playing with Psycho and dlss quality occasionaly switching to dlaa. I have only one question, is the path tracing on photomode applying every time when going in to it or its only working when taking screenshot with spacebar ? I am taking screens with the nvidia ansel and i wonder if the path tracing actually is in my photo or no.

    Reply
  5. Running global path tracing at multiple frames per second is nothing short of an engineering marvel. The 4090 is a great 1080p high refresh rate path tracing card, but for higher resolutions better GPUs are needed.

    Reply
  6. Was playing this earlier tonight. DLAA looked OK but not a noticable enough improvement to sacrifice framerate for. Best 2 looking/playing options were Overdrive+DLSS Performance (though you do get some artifacts from path tracing) or Psycho RT+DLSS Quality+Framegen, or if you don't care about Raytracing then Native 4k Ultra+Framegen (with dlss off) gives a really crisp image with good framerate and response times (the non RT lighting is still pretty decent).

    Reply
  7. DLAA is the same tech as DLSS but it runs at your native base resolution instead. All DLSS/DLAA technology is trained on 16k image quality. So the higher the base resolution you start at, the better it can reach that 16k image quality it's trying to replicate.

    At 4k DLAA usually gets rid of all but the tiniest aliasing artifacts but since you're rendering at your chosen internal display resolution you won't get any meaningful performance gains.

    Reply
  8. @Bang4BuckPC Gamer I see you changed your old OLED TV to a S95B and curious about the reason. Is this only about picture quality or did you have any burn-in problem? I am curious because I have a C2 oled, but afraid of burn in from UI. Generally using it on SDR 30 oled light, or when in HDR, 70 Oled light.

    Reply

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