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Check out how the Sapphire AMD RX 7900 XTX Nitro+ and Ryzen 9 7900X 3D performs in Cyberpunk 2077. Using Psycho Ray Tracing and Path Tracing with the Surfaces mod at native 1080p
My PC Specification
AMD Ryzen 9 7900X 3D
Asus ROG Strix X670E-F Gaming WIFIMotherboard
Sapphire Nitro+ RX 7900 XTX
G.Skill Trident Z5 RGB 6400Mhz @6000MHz DDR5 32GB 16×2 CL28-37-37-28 trc 68 1.43v
Custom Waterloop
EK CoolStream XE 360mm Radiator
EK-WB Velocity AMD Waterblock
XSPC Photon X270 Reservoir V2 with D5 Vario Pump.
AMD (Radeon) Software Adrenalin 22.40.57.06
HX1000i PSU
TeamGroup L5 3D Lite 480GB
Samsung 480GB 850 EVO
SanDisk 256GB
Samsung 128GB M.2
LG B9 “55” 120Hz 4K HDR Smart TV.
Thermal Take View 71 Full Tower Case
Windows 11 Pro Version 22H2
#7900x3d #rx7900xtx #cyberpunk2077 #radeon
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Path Tracing is Dam near proprietary for Nvidia GPU's in Cyberpunk 2077. The Gimp is remakably strong, but it does not put Psycho Ray Tracing to shame visually. It is not worth the performande hit at all.
The greatest thing about Path Tracing in CP2077 is how it makes the flat characters, and especially their faces, look so much more grounded in the environment. It almost like fixes the characters. After checking Psycho vs. Path Tracing, I could not go back to Psycho anymore due to the flat character faces.
On my 6800XT, RT ultra/psycho would take the GPU to max power and worked rather well with FSR2/XeSS upscale. But pathtracing would reduce the power usage to about 200-210W max and single digit fps no matter what the resolution.
Same with Portal RTX which also used RTXDI.
I will test this, my rig RX 7900xtx , r7 7800x3d , 2x16gb ram ddr5 , 1080p/360hz
14 FPS 😀 TOP AMD GPU. IT IS A JOKE from AMD
I'm quite certain this would run better on AMD cards if nvidia wanted it to. AMD cards aren't as good at RT, but RDNA3 isn't that devastatingly bad at it. This is typical nvidia stuff, they've been doing this for over a decade now.
PT really does whay RT promised: fix lighting errors and artifacts. Characters and areas that should be in shadow actually are in shadow, unlike RT which still uses a combination with traditional techniques that can light areas from no light source. It's just too expensive right now foe current technology. Next gen offerings can possibly make this a mainstream reality.
I'm sorry but I have to disagree. If AMD wants to charge close to a grand or more for a GPU it needs to handle raytracing as well as the competition.
I recently started replaying CP2077 after finding out just how substantial the ability/build changes are and I just used Overdrive from the start. The difference it makes is pretty substantial, especially for NPCs and their faces.