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Cyberpunk 2077 frame rate comparison comparing the framerate/fps on PS5 vs Xbox Series X and Xbox Series S with the next-gen update.
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The versions tested were 1.500.000 on PS5 and 1.5.0.2 on Xbox Series X|S. The graphics options such as Depth of Field and Motion Blur were enabled for this test.
00:00 – Ray Tracing Mode and Xbox Series S
06:31 – Performance Mode
PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2368×1332. Pixel counts at 2560×1440 seem to be common on PS5 in Ray Tracing Mode.
Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2304×1296. Pixel counts at 2560×1440 seem to be common on Xbox Series X in Ray Tracing Mode.
Xbox Series S uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2062×1160. Pixel counts at 2560×1440 seem to be common on Xbox Series S.
PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on PS5 in Performance Mode.
Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on Xbox Series X in Performance Mode.
Below are some example pixel counts for certain scenes on PS5 and Xbox Series X in Performance Mode. Note that these figures are approximate and not necessarily representative of how the entirety of a given area will render.
Kabuki Entrance – PS5 2176×1224, Series X 2304×1296
Near Police Station – PS5: 2435×1370, Series X: 2560×1440
Outside Tom’s Diner – PS5: 2506×1410, Series X: 2631×1480
Corpo Start Building – PS5: 2656×1494, Series X: 2744×1544
Streetkid Start – PS5: 2062×1160, Series X: 2062×1160
The Xbox Series consoles appear to be using VRS.
FSR appears to be used to upscale the image to 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S. The UI resolution is also rendered at 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S.
Ray Tracing Mode adds Ray Traced Local Shadows. Ray Tracing Mode also improves Screen Space Reflections quality and also seems to improve Ambient Occlusion quality.
There aren’t any selectable modes on Xbox Series S.
Stats: https://bit.ly/3LXNJZl
Frames Pixel Counted: https://bit.ly/3gTpwoH
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PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2368×1332. Pixel counts at 2560×1440 seem to be common on PS5 in Ray Tracing Mode.
Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2304×1296. Pixel counts at 2560×1440 seem to be common on Xbox Series X in Ray Tracing Mode.
Xbox Series S uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2062×1160. Pixel counts at 2560×1440 seem to be common on Xbox Series S.
PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on PS5 in Performance Mode.
Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on Xbox Series X in Performance Mode.
Below are some example pixel counts for certain scenes on PS5 and Xbox Series X in Performance Mode. Note that these figures are approximate and not necessarily representative of how the entirety of a given area will render.
Kabuki Entrance – PS5 2176×1224, Series X 2304×1296
Near Police Station – PS5: 2435×1370, Series X: 2560×1440
Outside Tom's Diner – PS5: 2506×1410, Series X: 2631×1480
Corpo Start Building – PS5: 2656×1494, Series X: 2744×1544
Streetkid Start – PS5: 2062×1160, Series X: 2062×1160
The Xbox Series consoles appear to be using VRS.
FSR appears to be used to upscale the image to 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S. The UI resolution is also rendered at 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S.
Ray Tracing Mode adds Ray Traced Local Shadows. Ray Tracing Mode also improves Screen Space Reflections quality and also seems to improve Ambient Occlusion quality.
There aren't any selectable modes on Xbox Series S.
Great video thanks I appreciate your hard work
Wow congratulation, the very best cyberpunk comparison so far 👏👏👏👍
PS5 has more stable frame rate + Dual Sence features.
VG Tech > Digital Foundry
Can anybody notice the difference in crowd density and cars on the road?? Xbox has way way more cars and more people in certain areas. How do people not notice this?
Digiital foundry en pls 😂
Nice,subed.
Looks and runs great on both. These fanboys in the comment section need to go outside and touch grass. Only problem that I see on both is some of pop in(not a big deal tho)
interesting VRS and FSR are there, I heard the opposite. another patch?
People keep saying Series S is junk but it seems to play this beefy game with relative ease. It could probably do 60 fps well with some reasonable compromises.
Ps5 >> SX
I guess Elden Ring is coming? There are already tests but none come close to VG Tech.
Lmao anyone else got both Xbox and PS5 and a decent PC, life is good rbn
Fps is stupid in comparison when the series x is pushing a higher resolution.
Love it!!! Become a YT god – P-R-O-M-O-S-M !
This game is beautiful in performance mode on my SX and ran smooth as butter. My favorite game I’ve played in a very long time. I’ll definitely be making a new character and playing through again before the expansion comes out.
I just bought a series X, was concerned after seeing a comparison on frame rates. Seeing here, the Xbox is using VRS and also has a higher internal resolution (only slightly but still there). I would prefer less pixels and more frames but wth I can live with some drops to 45. Never has performance seemed this close in a console generation. I think this will be a good one
Good to see it runs like Crap on all platforms
12 tflops powerful xbsx,stutters,drops fps nice nise .
It says 60+ in most games that means 120 no?