Cyberpunk 2077 PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update)



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Cyberpunk 2077 frame rate comparison comparing the framerate/fps on PS5 vs Xbox Series X and Xbox Series S with the next-gen update.
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The versions tested were 1.500.000 on PS5 and 1.5.0.2 on Xbox Series X|S. The graphics options such as Depth of Field and Motion Blur were enabled for this test.

00:00 – Ray Tracing Mode and Xbox Series S
06:31 – Performance Mode

PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2368×1332. Pixel counts at 2560×1440 seem to be common on PS5 in Ray Tracing Mode.

Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2304×1296. Pixel counts at 2560×1440 seem to be common on Xbox Series X in Ray Tracing Mode.

Xbox Series S uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2062×1160. Pixel counts at 2560×1440 seem to be common on Xbox Series S.

PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on PS5 in Performance Mode.

Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on Xbox Series X in Performance Mode.

Below are some example pixel counts for certain scenes on PS5 and Xbox Series X in Performance Mode. Note that these figures are approximate and not necessarily representative of how the entirety of a given area will render.

Kabuki Entrance – PS5 2176×1224, Series X 2304×1296
Near Police Station – PS5: 2435×1370, Series X: 2560×1440
Outside Tom’s Diner – PS5: 2506×1410, Series X: 2631×1480
Corpo Start Building – PS5: 2656×1494, Series X: 2744×1544
Streetkid Start – PS5: 2062×1160, Series X: 2062×1160

The Xbox Series consoles appear to be using VRS.

FSR appears to be used to upscale the image to 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S. The UI resolution is also rendered at 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S.

Ray Tracing Mode adds Ray Traced Local Shadows. Ray Tracing Mode also improves Screen Space Reflections quality and also seems to improve Ambient Occlusion quality.

There aren’t any selectable modes on Xbox Series S.

Stats: https://bit.ly/3LXNJZl
Frames Pixel Counted: https://bit.ly/3gTpwoH

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21 thoughts on “Cyberpunk 2077 PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update)”

  1. PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2368×1332. Pixel counts at 2560×1440 seem to be common on PS5 in Ray Tracing Mode.

    Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2304×1296. Pixel counts at 2560×1440 seem to be common on Xbox Series X in Ray Tracing Mode.

    Xbox Series S uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2062×1160. Pixel counts at 2560×1440 seem to be common on Xbox Series S.

    PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on PS5 in Performance Mode.

    Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 2062×1160. Pixel counts at 3840×2160 seem to be very rare on Xbox Series X in Performance Mode.

    Below are some example pixel counts for certain scenes on PS5 and Xbox Series X in Performance Mode. Note that these figures are approximate and not necessarily representative of how the entirety of a given area will render.

    Kabuki Entrance – PS5 2176×1224, Series X 2304×1296
    Near Police Station – PS5: 2435×1370, Series X: 2560×1440
    Outside Tom's Diner – PS5: 2506×1410, Series X: 2631×1480
    Corpo Start Building – PS5: 2656×1494, Series X: 2744×1544
    Streetkid Start – PS5: 2062×1160, Series X: 2062×1160

    The Xbox Series consoles appear to be using VRS.

    FSR appears to be used to upscale the image to 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S. The UI resolution is also rendered at 3840×2160 on PS5 and Series X in both modes and 2560×1440 on Series S.

    Ray Tracing Mode adds Ray Traced Local Shadows. Ray Tracing Mode also improves Screen Space Reflections quality and also seems to improve Ambient Occlusion quality.

    There aren't any selectable modes on Xbox Series S.

    Reply
  2. Looks and runs great on both. These fanboys in the comment section need to go outside and touch grass. Only problem that I see on both is some of pop in(not a big deal tho)

    Reply
  3. This game is beautiful in performance mode on my SX and ran smooth as butter. My favorite game I’ve played in a very long time. I’ll definitely be making a new character and playing through again before the expansion comes out.

    Reply
  4. I just bought a series X, was concerned after seeing a comparison on frame rates. Seeing here, the Xbox is using VRS and also has a higher internal resolution (only slightly but still there). I would prefer less pixels and more frames but wth I can live with some drops to 45. Never has performance seemed this close in a console generation. I think this will be a good one

    Reply

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