Cyberpunk 2077 PS4 vs PS5 – Patch 2.12 – Graphics Comparison – Framerate – 4K – Loading Times 60FPS



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* PS4: Dynamic 1080p resolution with framerate drops to 720p 20 to 30fps
* Ray Tracing mode: 30fps framerate with shadow RT 2160p dynamic resolution with drops to 1440p using FSR 2.1 upscaling
Performance Mode: No Ray Tracing, dynamic 1800p resolution with drops to 1008p using FSR 2.1 framerate 60fps upscaling

* PS4: Resolução 1080p dinâmico com quedas para 720p framerate 20 a 30fps
* O modo Ray Tracing: Framerate de 30fps com RT nas sombras resolução de 2160p dinâmico com quedas para 1440p usando upscaling FSR 2.1
O Modo Desempenho: Não tem Ray Tracing, resolução de 1800p dinâmico com quedas para 1008p usando upscaling FSR 2.1 framerate 60fps

Times
00:00 – Textures
00:19 – Resolution
00:42 – Draw Distance
01:09 – Vehicle Density
01:28 – Ambient Occlusion
01:46 – Lighting
02:04 – NPC Density
02:22 – Ray Tracing
02:40 – Vegetation
02:58 – Night
03:26 – Fire
03:44 – Framerate
04:16 – Textures
04:34 – Water
04:52 – Face Texture
05:10 – Draw Distance
05:39 – Framerate
05:57 – Shadows
06:15 – Anisotropic Filtering
06:33 – Textures
07:02 – Reflections
07:20 – Framerate
07:51 – Loading Times

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24 thoughts on “Cyberpunk 2077 PS4 vs PS5 – Patch 2.12 – Graphics Comparison – Framerate – 4K – Loading Times 60FPS”

  1. Thanks for watching. If you liked the video, consider subscribing, this greatly helps the channel to reach 1,000 entries to start bringing major game releases😀

    Obrigado por assistir. Se você gostou do vídeo, considere se inscrever, isso ajuda em muito o canal a alcançar os 1,000 escritos para começar a trazer os grandes lançamentos de jogos😀

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  2. This game will always have issues. I remember getting this for my Xbox One X which was a beast at the time in terms of performance power. 6TFLOPS, 12GBS of Ram, HDR10, Native 4K.
    The Game had no issues. But there was bricked file bug for many.
    I will never forget opening a brand new game, with an apology note, and you had the right to return it.
    I enjoyed the game for a bit.
    But it was always updating. So I stopped playing it.
    Theres a video or article somewhere that explains. The code is so broken, the game would need to be redone. Which is what seems to have done.
    PS4 players of the time had the most issues who never upgraded their hdds.
    Crashing consoles left and right, & im like its fine, Its just not that great of game to be honest.
    My circle was shocked that I had no issues.
    But I lost interest in this game im not sure why?
    However maybe I’ll give it a 2nd chance now!

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  3. The graphics differences is one thing but real difference in ps5 ray vs performance is final feeling from game. Because in performance missing like 80 % population and cars. Really. Empty streets 🙁 so sad. I hope ps5 pro run this quaity rt mode in 60 fps. That will really enough.

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  4. this game should have been scrapped from a launch on the older generation (ps4, xbox one) entirely. it took like 10 years to make, if you count all the beta patches and updates. in that long time period of development technology evolves, there was no fair reason to launch an open beta on technologically outdated console generation to make it look rushed and ugly whitout all the features they promised. they should have solely focused on finalising the game on the newest tech that can actually handle it. sometimes the right decisions have to be made! in the end CD Project got more harm than good, they lost trust from gamers who trusted them.

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  5. Rockstar Games – Lanço meus jogos aos poucos, primeiro pra console e depois pra PC e outras plataformas!

    CD Project Red – Lançar pra tudo, PS4, PS5, Xbox One S, Xbox One X, Xbox Series X e S e PC

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