Cyberpunk 2077 | PS4 – PS4 Pro – PS5 | NextGen Patch 1.5 Graphics Comparison



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

PS4:
dynamic 1080p at 30fps (common 720p)
59,42Gb

PS4 Pro:
Dynamic 1224p at 30fps (common 1080p)
59,42Gb

PS5:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
56,10Gb

– Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits
– According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p.
– The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times.
– The most notable improvement is in the general shadows and lighting.
– Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination.
– The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle).
– There is a texture improvement on certain elements.
– In general, a more solid game feels on all platforms.
– There is an increase in draw distance and anisotropic filtering on PS5.
– PS5 now has more NPCs on screen.
– Full Dualsense compatibility has been added.
– The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues.
– Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.

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32 thoughts on “Cyberpunk 2077 | PS4 – PS4 Pro – PS5 | NextGen Patch 1.5 Graphics Comparison”

  1. PS4:
    dynamic 1080p at 30fps (common 720p)
    59,42Gb

    PS4 Pro:
    Dynamic 1224p at 30fps (common 1080p)
    59,42Gb

    PS5:
    Performance Mode: Dynamic 2160p at 60fps (common 1440p)
    Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
    56,10Gb

    – Compra juegos con grandes descuentos en Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits
    – Según la nota oficial de CD Projekt, Cyberpunk se ejecuta a 4K dinámicos en PS5. Sin embargo, en todas las zonas comprobadas su resolución es de 1440p.
    – El juego se ha adaptado a la arquitectura de PS5, disminuyendo su tamaño a la mitad y mejorando los tiempos de carga.
    – La mejora más destacable está en el sombreado y la iluminación general.
    – El modo ray-tracing añade sombras de contacto y mejora otras. El Ray-Tracing no se aplica a reflejos ni a la iluminación global.
    – El pop-in ha mejorado considerablemente en PS5, pero sigue presente en ciertos elementos (sobre todo cuando usamos un vehículo).
    – Hay una mejora de texturizado en ciertos elementos.
    – En general se siente un juego más sólido en todas las plataformas.
    – Hay un aumento de la distancia de dibujado y el filtrado anisotrópico en PS5.
    – PS5 ahora tiene más NPCs en pantalla.
    – Se ha añadido compatibilidad total con Dualsense.
    – El framerate en ambos modos es prácticamente perfecto durante el gameplay (con alguna caída puntual en algunas cinemáticas o cargas). PS4 sigue presentando algunos problemas de rendimiento.
    – Cyberpunk 1.5 es lo que debería haber sido la versión de lanzamiento hace más de un año. Si hubiera salido en estas condiciones, la historia de Cyberpunk hubiera sido muy distinta.

    – Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits
    – According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p.
    – The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times.
    – The most notable improvement is in the general shadows and lighting.
    – Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination.
    – The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle).
    – There is a texture improvement on certain elements.
    – In general, a more solid game feels on all platforms.
    – There is an increase in draw distance and anisotropic filtering on PS5.
    – PS5 now has more NPCs on screen.
    – Full Dualsense compatibility has been added.
    – The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues.
    – Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.

    Reply
  2. First of all, can we thank @ELAnalistaDeBits for making an comparison video which requires so much editing, footage all in such a short amount of time! Thank you!

    Reply
  3. Game looks soooooooo much better on PS5 and series x. The crowd density on performance mode is still pretty low and i would've hoped that they given an option for quality mode with rt off at 45fps with vrr monitor or tv.

    Reply

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