Cyberpunk 2077 | PS4 – Pro – PS5 | 1.31 Patch FPS Comparison



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00:00 PS4 FPS
05:55 PS4 Pro FPS
11:48 PS5 FPS

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47 thoughts on “Cyberpunk 2077 | PS4 – Pro – PS5 | 1.31 Patch FPS Comparison”

  1. The game is finally in a playable state on PS4 after 9 months I'll get this game when we get the next gen upgrades on par with the high end PC Version. I refunded this game for a reason

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  2. Al igual que en la ps4 pro hay selectores habitualmente de resolucion/rendimiento, no sé como no meten algo así pero de densidad de población.
    Es cutre tener que llegar a eso, pero más cutre es ejecutarlo en Ps5 casi un año después del lanzamiento y que no haya nadie en las calles.

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  3. XSX's "12tflops of powah" can't avoid the frame drops and frametime issues. It seems the "weaker 10tflops console" from the competition is not weaker at all. Cerny knows his stuff. Guess we still have to wait for the "tools" from Microsoft.

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  4. I dont see the point of showing areas which were running 30 locked on 1.3 and showing it again running locked in 1.31 patch

    Just show the areas where there were drops in original patch and compare them to the new patch for comparison

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  5. I've done the right thing waiting for this game to meet the quality bar it should've got at the start. Now i can buy and play Cyberpunk as if nothing happened, and still enjoy the memes everyone was laughing at xD

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  6. It sucks that the streets are so damn empty though… Wish they would've just made the graphical fidelity on the old consoles worse, but kept the population somewhat the same, as it is actually part of the gameplay. The base PS4 version doesn't look much different from a high end PC, detail wise.

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  7. On the other videos of Cyberpunk on Ps4 can you show a call phone between V and some people while driving to show if they solved the delay? Because the biggest problem they have to solve now is the delays the game has in loading the game world and dialogue, because the game can't load dialogue when you are driving a vehicle (which is unacceptable for a game that is based on dialogue). If you are on a motorbike for example and they call you, you press the down d-pad to listen but it responds 2 hours later because before it did not have time to load and then the game cut the dialogues and overlap each other, every time. The same for the loading of the map, there are literally empty pieces of the map that fill up with the texture-free buildings and you have to stop for both those and dialogue to load.

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